TODO new fluid container system

This commit is contained in:
minjaesong
2025-04-29 21:11:36 +09:00
parent 946824f861
commit 488a214a19
8 changed files with 86 additions and 18 deletions

View File

@@ -82,12 +82,14 @@ open class ItemFluidStoragePrototype(originalID: ItemID, sheetX: Int, sheetY: In
}
class ItemBucketWooden(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 0, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
class ItemBucketWooden00(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 0, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
class ItemBucketWooden01(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 1, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
class ItemBucketWooden02(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 2, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
class ItemBucketWooden03(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 3, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
class ItemBucketIron(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 0, 1, "basegame.buckets", "ITEM_BUCKET_IRON")
class ItemBucketIron00(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 0, 1, "basegame.buckets", "ITEM_BUCKET_IRON")
class ItemBucketIron01(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 1, 1, "basegame.buckets", "ITEM_BUCKET_IRON")
class ItemBucketIron02(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 2, 1, "basegame.buckets", "ITEM_BUCKET_IRON")

View File

@@ -0,0 +1,49 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.ControlPresets
import net.torvald.terrarum.RunningEnvironment
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.unicode.getKeycapPC
/**
* UI for ItemClipboard
*
* Created by minjaesong on 2025-04-13.
*/
class UIClipboardItem : UICanvas(
toggleKeyLiteral = "control_key_inventory",
toggleButtonLiteral = "control_gamepad_start",
) {
override var width: Int = 800
override var height: Int = App.scr.height
private val y = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y() + 1 - 34
private val drawStartX = (Toolkit.drawWidth - width) / 2 - 4
private val cellsStartY = y + 34
private val SP = "\u3000 "
val controlHelp: String
get() = if (App.environment == RunningEnvironment.PC)
"${getKeycapPC(ControlPresets.getKey("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}"
else
"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}"
override fun updateImpl(delta: Float) {
TODO("Not yet implemented")
}
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
TODO("Not yet implemented")
}
override fun dispose() {
TODO("Not yet implemented")
}
}