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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
TODO new fluid container system
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@@ -82,12 +82,14 @@ open class ItemFluidStoragePrototype(originalID: ItemID, sheetX: Int, sheetY: In
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}
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class ItemBucketWooden(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 0, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
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class ItemBucketWooden00(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 0, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
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class ItemBucketWooden01(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 1, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
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class ItemBucketWooden02(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 2, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
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class ItemBucketWooden03(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 3, 0, "basegame.buckets", "ITEM_BUCKET_WOODEN")
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class ItemBucketIron(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 0, 1, "basegame.buckets", "ITEM_BUCKET_IRON")
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class ItemBucketIron00(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 0, 1, "basegame.buckets", "ITEM_BUCKET_IRON")
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class ItemBucketIron01(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 1, 1, "basegame.buckets", "ITEM_BUCKET_IRON")
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class ItemBucketIron02(originalID: ItemID) : ItemFluidStoragePrototype(originalID, 2, 1, "basegame.buckets", "ITEM_BUCKET_IRON")
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@@ -0,0 +1,49 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.ControlPresets
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import net.torvald.terrarum.RunningEnvironment
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.unicode.getKeycapPC
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/**
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* UI for ItemClipboard
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*
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* Created by minjaesong on 2025-04-13.
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*/
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class UIClipboardItem : UICanvas(
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toggleKeyLiteral = "control_key_inventory",
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toggleButtonLiteral = "control_gamepad_start",
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) {
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override var width: Int = 800
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override var height: Int = App.scr.height
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private val y = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y() + 1 - 34
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private val drawStartX = (Toolkit.drawWidth - width) / 2 - 4
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private val cellsStartY = y + 34
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private val SP = "\u3000 "
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val controlHelp: String
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get() = if (App.environment == RunningEnvironment.PC)
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"${getKeycapPC(ControlPresets.getKey("control_key_inventory"))} ${Lang["GAME_ACTION_CLOSE"]}"
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else
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"${App.gamepadLabelStart} ${Lang["GAME_ACTION_CLOSE"]}"
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override fun updateImpl(delta: Float) {
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TODO("Not yet implemented")
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}
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override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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TODO("Not yet implemented")
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}
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override fun dispose() {
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TODO("Not yet implemented")
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}
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}
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