penmenu with icons (render only)

This commit is contained in:
minjaesong
2019-02-16 17:47:34 +09:00
parent a3ef1b435d
commit 48c672b7cd
8 changed files with 28 additions and 21 deletions

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@@ -288,6 +288,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
override fun dispose() {
blockPointingCursor.dispose()
uiPenMenu.dispose()
}
private fun makePenWork(x: Int, y: Int) {

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@@ -3,13 +3,12 @@ package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.fillCircle
import net.torvald.terrarum.*
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
import net.torvald.terrarum.roundInt
import net.torvald.terrarum.sqr
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
/**
@@ -22,17 +21,19 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
const val RADIUS = SIZE / 2.0
const val RADIUSF = RADIUS.toFloat()
const val BLOCKS_ROW_RADIUS = 150
const val TOOLS_ROW_RADIUS = 72
const val BLOCKS_ROW_RADIUS = 150.0
const val TOOLS_ROW_RADIUS = 72.0
const val BLOCK_BACK_SIZE = 72
const val BLOCK_BACK_RADIUS = BLOCK_BACK_SIZE / 2f
const val ICON_SIZE = 38
const val ICON_SIZEH = ICON_SIZE / 2f
const val ICON_HITBOX_SIZE = 52
const val ICON_HITBOX_RADIUS = ICON_HITBOX_SIZE / 2f
const val PALETTE_SIZE = 10
const val TOOLS_SIZE = 5
}
private val backCol = ItemSlotImageFactory.CELLCOLOUR_BLACK
@@ -42,6 +43,13 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
val newvec = Vector2(0.0, 0.0 - BLOCKS_ROW_RADIUS)
newvec.rotate(Math.PI / 5.0 * it).plus(Vector2(RADIUS, RADIUS))
}
/** Centre pos. */
private val toolsPos = Array<Vector2>(TOOLS_SIZE) {
val newvec = Vector2(TOOLS_ROW_RADIUS, 0.0)
newvec.rotate(Math.PI / 2.5 * it).plus(Vector2(RADIUS, RADIUS))
}
private val menuIcons = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/buildingmaker/penmenu_icons.tga"), 38, 38)
override var width = SIZE
override var height = SIZE
@@ -83,6 +91,15 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
// draw close button
batch.fillCircle(RADIUSF - ICON_HITBOX_RADIUS, RADIUSF - ICON_HITBOX_RADIUS, ICON_HITBOX_SIZE.toFloat(), ICON_HITBOX_SIZE.toFloat())
// draw icons
batch.color = Color.WHITE
batch.draw(menuIcons.get(5, 0), RADIUSF - ICON_SIZEH, RADIUSF - ICON_SIZEH)
for (i in 0 until TOOLS_SIZE) {
val x = toolsPos[i].x.roundInt().toFloat() - ICON_SIZEH
val y = toolsPos[i].y.roundInt().toFloat() - ICON_SIZEH
batch.draw(menuIcons.get(i, 0), x, y)
}
}
override fun doOpening(delta: Float) {
@@ -98,5 +115,6 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
}
override fun dispose() {
menuIcons.dispose()
}
}