mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 13:51:53 +09:00
antialiased squarewave generator
Former-commit-id: c7d69891460f8f04681c28e1d05421ec1a93379d Former-commit-id: 5767a006dd9221f1839eec3b1b0223670262f8fd
This commit is contained in:
@@ -1,11 +1,24 @@
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package net.torvald.terrarum
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import com.jme3.math.FastMath
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import net.torvald.terrarum.gameactors.floorInt
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import net.torvald.terrarum.gameactors.roundInt
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import net.torvald.terrarum.virtualcomputer.terminal.ALException
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import org.apache.commons.csv.CSVRecord
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import org.lwjgl.BufferUtils
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import org.lwjgl.openal.AL
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import org.lwjgl.openal.AL10
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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import org.newdawn.slick.state.BasicGameState
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import org.newdawn.slick.state.StateBasedGame
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import java.io.ByteArrayInputStream
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import java.nio.ByteBuffer
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import java.util.*
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import javax.sound.sampled.AudioFormat
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import javax.sound.sampled.AudioInputStream
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import javax.sound.sampled.AudioSystem
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/**
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* Created by minjaesong on 16-09-05.
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@@ -13,28 +26,118 @@ import org.newdawn.slick.state.StateBasedGame
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class StateTestingSandbox : BasicGameState() {
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override fun init(container: GameContainer?, game: StateBasedGame?) {
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playTone()
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}
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private val sampleRate = 22050
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private var beepSource: Int? = null
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private var beepBuffer: Int? = null
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/**
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* @param duration : milliseconds
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*/
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private fun makeAudioData(duration: Int, freq: Float): ByteBuffer {
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val audioData = BufferUtils.createByteBuffer(duration.times(sampleRate).div(1000))
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val realDuration = duration * sampleRate / 1000
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val chopSize = freq * 2f / sampleRate
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val amp = Math.max(4600f / freq, 1f)
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val nHarmonics = 4
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val transitionThre = 1150f
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if (freq < transitionThre) { // chopper generator (for low freq)
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for (x in 0..realDuration - 1) {
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var sine: Float = amp * FastMath.cos(FastMath.PI * x * chopSize)
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if (sine > 1f) sine = 1f
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else if (sine < -1f) sine = -1f
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audioData.put(
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(0.5f + 0.5f * sine).times(0xFF).toByte()
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)
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}
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}
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else { // harmonics generator (for high freq)
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for (x in 0..realDuration - 1) {
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var sine: Float = 0f
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for (k in 0..nHarmonics) { // mix only odd harmonics to make squarewave
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sine += (1f / (2*k + 1)) *
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FastMath.sin((2*k + 1) * FastMath.PI * x * chopSize)
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}
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audioData.put(
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(0.5f + 0.5f * sine).times(0xFF).toByte()
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)
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}
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}
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audioData.rewind()
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return audioData
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}
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var audioData: ByteBuffer? = null
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private fun playTone() {
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if (audioData == null) audioData = makeAudioData(5000, 27.5f)
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if (!AL.isCreated()) AL.create()
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// Clear error stack.
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AL10.alGetError()
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beepBuffer = AL10.alGenBuffers()
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checkALError()
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try {
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AL10.alBufferData(beepBuffer!!, AL10.AL_FORMAT_MONO8, audioData, sampleRate)
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checkALError()
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beepSource = AL10.alGenSources()
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checkALError()
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try {
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AL10.alSourceQueueBuffers(beepSource!!, beepBuffer!!)
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checkALError()
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AL10.alSource3f(beepSource!!, AL10.AL_POSITION, 0f, 0f, 1f)
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AL10.alSourcef(beepSource!!, AL10.AL_REFERENCE_DISTANCE, 1f)
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AL10.alSourcef(beepSource!!, AL10.AL_MAX_DISTANCE, 1f)
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AL10.alSourcef(beepSource!!, AL10.AL_GAIN, 0.3f)
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checkALError()
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AL10.alSourcePlay(beepSource!!)
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checkALError()
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}
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catch (e: ALException) {
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AL10.alDeleteSources(beepSource!!)
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}
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}
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catch (e: ALException) {
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if (beepSource != null) AL10.alDeleteSources(beepSource!!)
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}
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}
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override fun update(container: GameContainer?, game: StateBasedGame?, delta: Int) {
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throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
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}
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// Custom implementation of Util.checkALError() that uses our custom exception.
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private fun checkALError() {
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val errorCode = AL10.alGetError()
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if (errorCode != AL10.AL_NO_ERROR) {
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throw ALException(errorCode)
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}
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}
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override fun getID() = Terrarum.STATE_ID_TEST_SHIT
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override fun render(container: GameContainer?, game: StateBasedGame?, g: Graphics?) {
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}
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private fun intVal(rec: CSVRecord, s: String): Int {
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var ret = -1
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try {
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ret = Integer.decode(rec.get(s))!!
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}
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catch (e: NullPointerException) {
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}
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return ret
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}
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}
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@@ -100,8 +100,8 @@ constructor(gamename: String) : StateBasedGame(gamename) {
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gc.graphics.clear() // clean up any 'dust' in the buffer
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addState(StateVTTest())
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//addState(StateTestingSandbox())
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//addState(StateVTTest())
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addState(StateTestingSandbox())
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//addState(StateSplash())
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//addState(StateMonitorCheck())
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//addState(StateFontTester())
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