mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
keyboard config wip
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@@ -1,9 +1,13 @@
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package net.torvald.terrarum.modulebasegame.ui
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItem
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import net.torvald.terrarum.ui.UIItemTextButton
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/**
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/**
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* Created by minjaesong on 2021-09-15.
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* Created by minjaesong on 2021-09-15.
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@@ -14,6 +18,14 @@ class UIKeyboardControlPanel : UICanvas() {
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override var height = 600
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override var height = 600
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override var openCloseTime = 0f
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override var openCloseTime = 0f
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private val kbx = 61
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private val kby = 95
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private val keycaps = hashMapOf(
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Input.Keys.APOSTROPHE to UIItemKeycap(this, kbx, kby, null),
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// ...
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)
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override fun updateUI(delta: Float) {
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override fun updateUI(delta: Float) {
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TODO("Not yet implemented")
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TODO("Not yet implemented")
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}
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}
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@@ -41,4 +53,32 @@ class UIKeyboardControlPanel : UICanvas() {
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override fun dispose() {
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override fun dispose() {
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TODO("Not yet implemented")
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TODO("Not yet implemented")
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}
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}
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}
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}
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/**
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* @param key LibGDX keycode. Set it to `null` to "disable" the key. Also see [com.badlogic.gdx.Input.Keys]
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*/
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class UIItemKeycap(parent: UIKeyboardControlPanel, initialX: Int, initialY: Int, val key: Int?) : UIItem(parent, initialX, initialY) {
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override val width = 600
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override val height = 600
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private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
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private val borderKeyForbidden = "0x000000C0"
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private val borderKeyNormal = "0xFFFFFFC0".toInt()
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private val borderKeyPressed = UIItemTextButton.defaultActiveCol
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private val keycapFill = ItemSlotImageFactory.CELLCOLOUR_BLACK
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override fun render(batch: SpriteBatch, camera: Camera) {
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super.render(batch, camera)
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}
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override fun dispose() {
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TODO("Not yet implemented")
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}
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}
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