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pickaxe to drop a tile defined in 'drop' property
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@@ -41,9 +41,6 @@ open class DroppedItem(private val itemID: ItemID, topLeftX: Int, topLeftY: Int)
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)
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setPosition(topLeftX + (hitbox.width / 2.0), topLeftY + hitbox.height)
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printdbg(this, "New dropped item $itemID")
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}
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override fun drawBody(batch: SpriteBatch) {
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