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spawning of dropped item
This commit is contained in:
@@ -49,60 +49,60 @@
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"147";"147";"BLOCK_ICE_CLEAR_MAGICAL";"0.1252";"0.1252";"0.1252";"0.1252";"48";"3720";"ICEX";"1";"0";"1";"N/A";"0";"0";"4";"0.0744";"0.1252";"0.2268";"0.0000";"N/A";"N/A";"0.0"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"222";"222";"BLOCK_ILLUMINATOR_GREY_DARK";"0.0312";"0.0312";"0.0312";"0.0312";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.2540";"0.2540";"0.2540";"0.0000";"N/A";"N/A";"0.0"
|
||||
"223";"223";"BLOCK_ILLUMINATOR_BLACK";"0.0312";"0.0312";"0.0312";"0.0312";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.2140";"0.0000";"0.4932";"3.7499";"N/A";"N/A";"0.0"
|
||||
"224";"208";"BLOCK_ILLUMINATOR_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"225";"209";"BLOCK_ILLUMINATOR_YELLOW";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"226";"210";"BLOCK_ILLUMINATOR_ORANGE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"227";"211";"BLOCK_ILLUMINATOR_RED";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"228";"212";"BLOCK_ILLUMINATOR_FUCHSIA";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"229";"213";"BLOCK_ILLUMINATOR_PURPLE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"230";"214";"BLOCK_ILLUMINATOR_BLUE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"231";"215";"BLOCK_ILLUMINATOR_CYAN";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"232";"216";"BLOCK_ILLUMINATOR_GREEN";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"233";"217";"BLOCK_ILLUMINATOR_GREEN_DARK";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"234";"218";"BLOCK_ILLUMINATOR_BROWN";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"235";"219";"BLOCK_ILLUMINATOR_TAN";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"236";"220";"BLOCK_ILLUMINATOR_GREY_LIGHT";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"237";"221";"BLOCK_ILLUMINATOR_GREY_MED";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"238";"222";"BLOCK_ILLUMINATOR_GREY_DARK";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"239";"223";"BLOCK_ILLUMINATOR_BLACK";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"240";"240";"BLOCK_SANDSTONE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"241";"241";"BLOCK_SANDSTONE_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"242";"242";"BLOCK_SANDSTONE_RED";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"243";"243";"BLOCK_SANDSTONE_DESERT";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"244";"244";"BLOCK_SANDSTONE_BLACK";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"245";"245";"BLOCK_SANDSTONE_GREEN";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"256";"256";"BLOCK_LANTERN";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"FXTR";"0";"0";"0";"N/A";"0";"0";"16";"1.0000";"0.6372";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"257";"257";"BLOCK_SUNSTONE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"N/A";"ROCK";"1";"0";"0";"N/A";"2";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"258";"258";"BLOCK_DAYLIGHT_CAPACITOR";"0.1252";"0.1252";"0.1252";"0.1252";"1";"N/A";"GLAS";"1";"0";"0";"N/A";"3";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"272";"272";"BLOCK_SCAFFOLDING_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"273";"273";"BLOCK_SCAFFOLDING_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"274";"274";"BLOCK_SCAFFOLDING_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"275";"275";"BLOCK_SCAFFOLDING_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"256";"256";"BLOCK_LANTERN";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1800";"FXTR";"0";"0";"0";"N/A";"0";"0";"16";"1.0000";"0.6372";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"257";"257";"BLOCK_SUNSTONE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"ROCK";"1";"0";"0";"N/A";"2";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"258";"258";"BLOCK_DAYLIGHT_CAPACITOR";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"0";"N/A";"3";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
|
||||
"272";"272";"BLOCK_SCAFFOLDING_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"1";"740";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"273";"273";"BLOCK_SCAFFOLDING_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1400";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"274";"274";"BLOCK_SCAFFOLDING_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"670";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"275";"275";"BLOCK_SCAFFOLDING_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"1";"900";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"4091";"0";"ACTORBLOCK_NO_COLLISION";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"4092";"0";"ACTORBLOCK_FULL_COLLISION";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
"4093";"0";"ACTORBLOCK_ALLOW_MOVE_DOWN";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"1";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
|
||||
|
||||
|
@@ -49,7 +49,7 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties)
|
||||
/** This is GameWorld? only because the title screen also uses this thing as its camera;
|
||||
* titlescreen does not use instance of Ingame.
|
||||
*/
|
||||
private val world: GameWorld?
|
||||
protected val world: GameWorld?
|
||||
get() = Terrarum.ingame?.world
|
||||
|
||||
|
||||
|
||||
@@ -33,8 +33,6 @@ class WireActor(id: ActorID) : ActorWithBody(RenderOrder.WIRES, PhysProperties.I
|
||||
private var worldX = 0
|
||||
private var worldY = 0
|
||||
|
||||
private val world: GameWorld
|
||||
get() = Terrarum.ingame!!.world
|
||||
|
||||
/**
|
||||
* @param itemID must start with "wire@"
|
||||
@@ -58,7 +56,7 @@ class WireActor(id: ActorID) : ActorWithBody(RenderOrder.WIRES, PhysProperties.I
|
||||
|
||||
sprite!!.currentRow = 0
|
||||
|
||||
val nearbyTiles = getNearbyTilesPos(worldX, worldY).map { world.getAllWiresFrom(it.x, it.y) }
|
||||
val nearbyTiles = getNearbyTilesPos(worldX, worldY).map { world!!.getAllWiresFrom(it.x, it.y) }
|
||||
var ret = 0
|
||||
for (i in 0..3) {
|
||||
if (nearbyTiles[i]?.contains(itemID) == true) {
|
||||
|
||||
@@ -463,7 +463,7 @@ open class GameWorld : Disposable {
|
||||
/**
|
||||
* @return true if block is broken
|
||||
*/
|
||||
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean {
|
||||
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): ItemID? {
|
||||
val damage = damage.toFloat()
|
||||
val addr = LandUtil.getBlockAddr(this, x, y)
|
||||
|
||||
@@ -483,12 +483,13 @@ open class GameWorld : Disposable {
|
||||
|
||||
// remove tile from the world
|
||||
if (terrainDamages[addr] ?: 0f >= BlockCodex[getTileFromTerrain(x, y)].strength) {
|
||||
val tileBroke = getTileFromTerrain(x, y)
|
||||
setTileTerrain(x, y, Block.AIR, false)
|
||||
terrainDamages.remove(addr)
|
||||
return true
|
||||
return tileBroke
|
||||
}
|
||||
|
||||
return false
|
||||
return null
|
||||
}
|
||||
fun getTerrainDamage(x: Int, y: Int): Float =
|
||||
terrainDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
|
||||
@@ -496,7 +497,7 @@ open class GameWorld : Disposable {
|
||||
/**
|
||||
* @return true if block is broken
|
||||
*/
|
||||
fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean {
|
||||
fun inflictWallDamage(x: Int, y: Int, damage: Double): ItemID? {
|
||||
val damage = damage.toFloat()
|
||||
val addr = LandUtil.getBlockAddr(this, x, y)
|
||||
|
||||
@@ -512,12 +513,13 @@ open class GameWorld : Disposable {
|
||||
|
||||
// remove tile from the world
|
||||
if (wallDamages[addr]!! >= BlockCodex[getTileFromWall(x, y)].strength) {
|
||||
val tileBroke = getTileFromWall(x, y)
|
||||
setTileWall(x, y, Block.AIR, false)
|
||||
wallDamages.remove(addr)
|
||||
return true
|
||||
return tileBroke
|
||||
}
|
||||
|
||||
return false
|
||||
return null
|
||||
}
|
||||
fun getWallDamage(x: Int, y: Int): Float =
|
||||
wallDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
|
||||
|
||||
@@ -176,7 +176,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
}
|
||||
|
||||
private fun drawSpriteInGoodPosition(sprite: TextureRegion, batch: SpriteBatch) {
|
||||
val leftsidePadding = world.width.times(TILE_SIZE) - WorldCamera.width.ushr(1)
|
||||
val leftsidePadding = world!!.width.times(TILE_SIZE) - WorldCamera.width.ushr(1)
|
||||
val rightsidePadding = WorldCamera.width.ushr(1)
|
||||
|
||||
if (hitbox.startX in WorldCamera.x - hitbox.width..WorldCamera.x + WorldCamera.width.toDouble() &&
|
||||
@@ -184,14 +184,14 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
if (WorldCamera.xCentre > leftsidePadding && hitbox.centeredX <= rightsidePadding) {
|
||||
// camera center neg, actor center pos
|
||||
batch.draw(sprite,
|
||||
hitbox.startX.toFloat() + world.width * TILE_SIZE,
|
||||
hitbox.startX.toFloat() + world!!.width * TILE_SIZE,
|
||||
hitbox.startY.toFloat()
|
||||
)
|
||||
}
|
||||
else if (WorldCamera.xCentre < rightsidePadding && hitbox.centeredY >= leftsidePadding) {
|
||||
// camera center pos, actor center neg
|
||||
batch.draw(sprite,
|
||||
hitbox.startX.toFloat() - world.width * TILE_SIZE,
|
||||
hitbox.startX.toFloat() - world!!.width * TILE_SIZE,
|
||||
hitbox.startY.toFloat()
|
||||
)
|
||||
}
|
||||
|
||||
@@ -34,9 +34,6 @@ open class ActorHumanoid(
|
||||
physProp: PhysProperties = PhysProperties.HUMANOID_DEFAULT
|
||||
) : ActorWithBody(RenderOrder.MIDDLE, physProp = physProp), Controllable, Pocketed, Factionable, Luminous, LandHolder, HistoricalFigure {
|
||||
|
||||
private val world: GameWorld?
|
||||
get() = Terrarum.ingame?.world
|
||||
|
||||
|
||||
var vehicleRiding: Controllable? = null // usually player only
|
||||
|
||||
|
||||
@@ -1,41 +1,93 @@
|
||||
package net.torvald.terrarum.modulebasegame.gameactors
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
|
||||
import net.torvald.terrarum.blockproperties.BlockCodex
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gameactors.PhysProperties
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2016-03-15.
|
||||
*/
|
||||
open class DroppedItem(private val item: GameItem) : ActorWithBody(RenderOrder.MIDTOP, PhysProperties.PHYSICS_OBJECT) {
|
||||
open class DroppedItem(private val itemID: ItemID, topLeftX: Int, topLeftY: Int) : ActorWithBody(RenderOrder.MIDTOP, PhysProperties.PHYSICS_OBJECT) {
|
||||
|
||||
private val textureRegion = ItemCodex.getItemImage(itemID)
|
||||
|
||||
init {
|
||||
if (item.dynamicID.startsWith("actor@"))
|
||||
if (itemID.startsWith("actor@"))
|
||||
throw RuntimeException("Attempted to create DroppedItem actor of a real actor; the real actor must be dropped instead.")
|
||||
|
||||
isVisible = true
|
||||
|
||||
avBaseMass = if (item.dynamicID.startsWith("item@"))
|
||||
ItemCodex[item.dynamicID]!!.mass
|
||||
avBaseMass = if (itemID.startsWith("item@") || itemID.startsWith("wire@"))
|
||||
(ItemCodex[itemID]?.mass ?: 2.0).coerceAtMost(2.0)
|
||||
else
|
||||
BlockCodex[item.dynamicID].density / 1000.0 // block and wall
|
||||
BlockCodex[itemID].density / 1000.0 // block and wall
|
||||
|
||||
actorValue[AVKey.SCALE] = ItemCodex[item.dynamicID]!!.scale
|
||||
actorValue[AVKey.SCALE] = ItemCodex[itemID]?.scale ?: 1.0
|
||||
|
||||
setHitboxDimension(
|
||||
textureRegion?.regionWidth ?: TILE_SIZE,
|
||||
textureRegion?.regionHeight ?: TILE_SIZE,
|
||||
0, 0
|
||||
)
|
||||
|
||||
setPosition(topLeftX + (hitbox.width / 2.0), topLeftY + hitbox.height)
|
||||
|
||||
|
||||
printdbg(this, "New dropped item $itemID")
|
||||
}
|
||||
|
||||
override fun drawBody(batch: SpriteBatch) {
|
||||
// copy-pasted from ActorWithBody.drawSpriteInGoodPosition()
|
||||
|
||||
if (world == null) return
|
||||
|
||||
|
||||
val leftsidePadding = world!!.width.times(TILE_SIZE) - WorldCamera.width.ushr(1)
|
||||
val rightsidePadding = WorldCamera.width.ushr(1)
|
||||
|
||||
val offsetX = hitboxTranslateX * scale
|
||||
val offsetY = (textureRegion?.regionHeight ?: TILE_SIZE) * scale - hitbox.height - hitboxTranslateY * scale - 1
|
||||
|
||||
textureRegion?.let {
|
||||
// FIXME test me: this extra IF statement is supposed to not draw actors that's outside of the camera.
|
||||
// basic code without offsetX/Y DOES work, but obviously offsets are not tested.
|
||||
if (WorldCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
|
||||
// camera center neg, actor center pos
|
||||
batch.draw(it,
|
||||
(hitbox.startX - offsetX).toFloat() + world!!.width * TILE_SIZE,
|
||||
(hitbox.startY - offsetY).toFloat(),
|
||||
TILE_SIZEF * scale.toFloat(), TILE_SIZEF * scale.toFloat()
|
||||
)
|
||||
}
|
||||
else if (WorldCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
|
||||
// camera center pos, actor center neg
|
||||
batch.draw(it,
|
||||
(hitbox.startX - offsetX).toFloat() - world!!.width * TILE_SIZE,
|
||||
(hitbox.startY - offsetY).toFloat(),
|
||||
TILE_SIZEF * scale.toFloat(), TILE_SIZEF * scale.toFloat()
|
||||
)
|
||||
}
|
||||
else {
|
||||
batch.draw(it,
|
||||
(hitbox.startX - offsetX).toFloat(),
|
||||
(hitbox.startY - offsetY).toFloat(),
|
||||
TILE_SIZEF * scale.toFloat(), TILE_SIZEF * scale.toFloat()
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun update(delta: Float) {
|
||||
super.update(delta)
|
||||
}
|
||||
|
||||
override fun drawGlow(batch: SpriteBatch) {
|
||||
super.drawGlow(batch)
|
||||
}
|
||||
|
||||
override fun drawBody(batch: SpriteBatch) {
|
||||
super.drawBody(batch)
|
||||
}
|
||||
}
|
||||
@@ -29,8 +29,6 @@ open class FixtureBase(
|
||||
var blockBox: BlockBox = blockBox0
|
||||
protected set // something like TapestryObject will want to redefine this
|
||||
|
||||
private val world: GameWorld
|
||||
get() = Terrarum.ingame!!.world
|
||||
|
||||
/**
|
||||
* Block-wise position of this fixture when it's placed on the world. Null if it's not on the world
|
||||
@@ -66,7 +64,7 @@ open class FixtureBase(
|
||||
checkForCollision@
|
||||
for (y in posY until posY + blockBox.height) {
|
||||
for (x in posX until posX + blockBox.width) {
|
||||
val tile = world.getTileFromTerrain(x, y)
|
||||
val tile = world!!.getTileFromTerrain(x, y)
|
||||
if (BlockCodex[tile].isSolid || tile in Block.actorblocks) {
|
||||
hasCollision = true
|
||||
break@checkForCollision
|
||||
@@ -84,10 +82,10 @@ open class FixtureBase(
|
||||
// if the collision type is allow_move_down, only the top surface tile should be "the platform"
|
||||
// lower part must not have such property (think of the table!)
|
||||
// TODO does this ACTUALLY work ?!
|
||||
world.setTileTerrain(x, y, if (y == posY) BlockBox.ALLOW_MOVE_DOWN else BlockBox.NO_COLLISION, false)
|
||||
world!!.setTileTerrain(x, y, if (y == posY) BlockBox.ALLOW_MOVE_DOWN else BlockBox.NO_COLLISION, false)
|
||||
}
|
||||
else
|
||||
world.setTileTerrain(x, y, blockBox.collisionType, false)
|
||||
world!!.setTileTerrain(x, y, blockBox.collisionType, false)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,7 +120,7 @@ open class FixtureBase(
|
||||
// remove filler block
|
||||
for (x in posX until posX + blockBox.width) {
|
||||
for (y in posY until posY + blockBox.height) {
|
||||
world.setTileTerrain(x, y, Block.AIR, false)
|
||||
world!!.setTileTerrain(x, y, Block.AIR, false)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,7 +150,7 @@ open class FixtureBase(
|
||||
outerLoop@
|
||||
for (x in posX until posX + blockBox.width) {
|
||||
for (y in posY until posY + blockBox.height) {
|
||||
if (world.getTileFromTerrain(x, y) != blockBox.collisionType) {
|
||||
if (world!!.getTileFromTerrain(x, y) != blockBox.collisionType) {
|
||||
dropThis = true
|
||||
break@outerLoop
|
||||
}
|
||||
@@ -163,8 +161,8 @@ open class FixtureBase(
|
||||
// fill blockbox with air
|
||||
for (x in posX until posX + blockBox.width) {
|
||||
for (y in posY until posY + blockBox.height) {
|
||||
if (world.getTileFromTerrain(x, y) == blockBox.collisionType) {
|
||||
world.setTileTerrain(x, y, Block.AIR, false)
|
||||
if (world!!.getTileFromTerrain(x, y) == blockBox.collisionType) {
|
||||
world!!.setTileTerrain(x, y, Block.AIR, false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.Point2d
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameitem.GameItem
|
||||
@@ -11,6 +12,7 @@ import net.torvald.terrarum.gameitem.ItemID
|
||||
import net.torvald.terrarum.itemproperties.Calculate
|
||||
import net.torvald.terrarum.itemproperties.MaterialCodex
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
|
||||
import kotlin.math.roundToInt
|
||||
@@ -20,8 +22,7 @@ import kotlin.math.roundToInt
|
||||
*/
|
||||
object PickaxeCore {
|
||||
fun startPrimaryUse(delta: Float, item: GameItem): Boolean {
|
||||
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
|
||||
if (player == null) return false
|
||||
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying ?: return false
|
||||
|
||||
val mouseTileX = Terrarum.mouseTileX
|
||||
val mouseTileY = Terrarum.mouseTileY
|
||||
@@ -51,7 +52,9 @@ object PickaxeCore {
|
||||
(Terrarum.ingame!!.world).inflictTerrainDamage(
|
||||
mouseTileX, mouseTileY,
|
||||
Calculate.pickaxePower(player, item.material) * swingDmgToFrameDmg
|
||||
)
|
||||
)?.let { tileBroken ->
|
||||
Terrarum.ingame!!.addNewActor(DroppedItem(tileBroken, mouseTileX * TILE_SIZE, mouseTileY * TILE_SIZE))
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user