spawning of dropped item

This commit is contained in:
minjaesong
2021-08-06 21:43:50 +09:00
parent edc3d53f4e
commit ecce123299
9 changed files with 140 additions and 90 deletions

View File

@@ -49,60 +49,60 @@
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"224";"208";"BLOCK_ILLUMINATOR_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"225";"209";"BLOCK_ILLUMINATOR_YELLOW";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"226";"210";"BLOCK_ILLUMINATOR_ORANGE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"227";"211";"BLOCK_ILLUMINATOR_RED";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"228";"212";"BLOCK_ILLUMINATOR_FUCHSIA";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"229";"213";"BLOCK_ILLUMINATOR_PURPLE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"230";"214";"BLOCK_ILLUMINATOR_BLUE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"231";"215";"BLOCK_ILLUMINATOR_CYAN";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"232";"216";"BLOCK_ILLUMINATOR_GREEN";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"233";"217";"BLOCK_ILLUMINATOR_GREEN_DARK";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"234";"218";"BLOCK_ILLUMINATOR_BROWN";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"235";"219";"BLOCK_ILLUMINATOR_TAN";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"236";"220";"BLOCK_ILLUMINATOR_GREY_LIGHT";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"237";"221";"BLOCK_ILLUMINATOR_GREY_MED";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"238";"222";"BLOCK_ILLUMINATOR_GREY_DARK";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"239";"223";"BLOCK_ILLUMINATOR_BLACK";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"240";"240";"BLOCK_SANDSTONE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"241";"241";"BLOCK_SANDSTONE_WHITE";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"242";"242";"BLOCK_SANDSTONE_RED";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"243";"243";"BLOCK_SANDSTONE_DESERT";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"244";"244";"BLOCK_SANDSTONE_BLACK";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"245";"245";"BLOCK_SANDSTONE_GREEN";"0.1252";"0.1252";"0.1252";"0.1252";"48";"1900";"ROCK";"1";"0";"1";"N/A";"0";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"256";"256";"BLOCK_LANTERN";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"FXTR";"0";"0";"0";"N/A";"0";"0";"16";"1.0000";"0.6372";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"257";"257";"BLOCK_SUNSTONE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"N/A";"ROCK";"1";"0";"0";"N/A";"2";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"258";"258";"BLOCK_DAYLIGHT_CAPACITOR";"0.1252";"0.1252";"0.1252";"0.1252";"1";"N/A";"GLAS";"1";"0";"0";"N/A";"3";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"272";"272";"BLOCK_SCAFFOLDING_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"273";"273";"BLOCK_SCAFFOLDING_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"274";"274";"BLOCK_SCAFFOLDING_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"275";"275";"BLOCK_SCAFFOLDING_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"1";"N/A";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"256";"256";"BLOCK_LANTERN";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1800";"FXTR";"0";"0";"0";"N/A";"0";"0";"16";"1.0000";"0.6372";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"257";"257";"BLOCK_SUNSTONE";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"ROCK";"1";"0";"0";"N/A";"2";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"258";"258";"BLOCK_DAYLIGHT_CAPACITOR";"0.1252";"0.1252";"0.1252";"0.1252";"1";"2500";"GLAS";"1";"0";"0";"N/A";"3";"0";"16";"0.0000";"0.0000";"0.0000";"0.0000";"N/A";"N/A";"0.0"
"272";"272";"BLOCK_SCAFFOLDING_NORMAL";"0.0312";"0.0312";"0.0312";"0.0312";"1";"740";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"273";"273";"BLOCK_SCAFFOLDING_EBONY";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1400";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"274";"274";"BLOCK_SCAFFOLDING_BIRCH";"0.0312";"0.0312";"0.0312";"0.0312";"1";"670";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"275";"275";"BLOCK_SCAFFOLDING_BLOODROSE";"0.0312";"0.0312";"0.0312";"0.0312";"1";"900";"WOOD";"0";"1";"0";"6";"0";"0";"16";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"4091";"0";"ACTORBLOCK_NO_COLLISION";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"4092";"0";"ACTORBLOCK_FULL_COLLISION";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"0";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
"4093";"0";"ACTORBLOCK_ALLOW_MOVE_DOWN";"0.0312";"0.0312";"0.0312";"0.0312";"1";"1";"NULL";"0";"1";"0";"N/A";"0";"0";"0";"0.0";"0.0";"0.0";"0.0";"N/A";"N/A";"0.0"
1 id drop name shdr shdg shdb shduv str dsty mate solid plat wall grav dlfn fv fr lumr lumg lumb lumuv colour vscs refl
49 147 147 BLOCK_ICE_CLEAR_MAGICAL 0.1252 0.1252 0.1252 0.1252 48 3720 ICEX 1 0 1 N/A 0 0 4 0.0744 0.1252 0.2268 0.0000 N/A N/A 0.0
50 148 148 BLOCK_GLASS_CRUDE 0.0876 0.0424 0.0876 0.1252 5 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
51 149 149 BLOCK_GLASS_CLEAN 0.0424 0.0424 0.0424 0.0636 5 2203 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
52 160 160 BLOCK_PLATFORM_STONE 0.0312 0.0312 0.0312 0.0312 5 N/A 2400 ROCK 0 1 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
53 161 161 BLOCK_PLATFORM_WOODEN 0.0312 0.0312 0.0312 0.0312 5 N/A 740 WOOD 0 1 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
54 162 162 BLOCK_PLATFORM_EBONY 0.0312 0.0312 0.0312 0.0312 5 N/A 1200 WOOD 0 1 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
55 163 163 BLOCK_PLATFORM_BIRCH 0.0312 0.0312 0.0312 0.0312 5 N/A 670 WOOD 0 1 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
56 164 164 BLOCK_PLATFORM_BLOODROSE 0.0312 0.0312 0.0312 0.0312 5 N/A 900 WOOD 0 1 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
57 176 176 BLOCK_TORCH 0.0312 0.0312 0.0312 0.0312 1 N/A 800 FXTR 0 0 0 N/A 1 0 16 1.0000 0.6372 0.0000 0.0000 N/A N/A 0.0
58 177 177 BLOCK_TORCH_FROST 0.0312 0.0312 0.0312 0.0312 1 N/A 1100 FXTR 0 0 0 N/A 1 0 16 0.3048 0.4848 1.0000 0.0000 N/A N/A 0.0
59 192 176 BLOCK_TORCH 0.0312 0.0312 0.0312 0.0312 1 N/A 800 FXTR 0 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
60 193 177 BLOCK_TORCH_FROST 0.0312 0.0312 0.0312 0.0312 1 N/A 1100 FXTR 0 0 0 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
61 208 208 BLOCK_ILLUMINATOR_WHITE 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.9270 0.9414 0.8519 0.0000 N/A N/A 0.0
62 209 209 BLOCK_ILLUMINATOR_YELLOW 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 1.0000 0.8408 0.0000 0.0000 N/A N/A 0.0
63 210 210 BLOCK_ILLUMINATOR_ORANGE 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 1.0000 0.5294 0.0000 0.0000 N/A N/A 0.0
64 211 211 BLOCK_ILLUMINATOR_RED 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.9188 0.0000 0.0000 0.0000 N/A N/A 0.0
65 212 212 BLOCK_ILLUMINATOR_FUCHSIA 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.9188 0.0000 0.7156 0.0000 N/A N/A 0.0
66 213 213 BLOCK_ILLUMINATOR_PURPLE 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.7156 0.0000 0.9188 0.0000 N/A N/A 0.0
67 214 214 BLOCK_ILLUMINATOR_BLUE 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.1996 0.9188 0.0000 N/A N/A 0.0
68 215 215 BLOCK_ILLUMINATOR_CYAN 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.4621 1.4188 1.2368 0.0000 N/A N/A 0.0
69 216 216 BLOCK_ILLUMINATOR_GREEN 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.2112 1.0000 0.0000 0.0000 N/A N/A 0.0
70 217 217 BLOCK_ILLUMINATOR_GREEN_DARK 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.1252 0.4068 0.0000 0.0000 N/A N/A 0.0
71 218 218 BLOCK_ILLUMINATOR_BROWN 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.3324 0.1252 0.0000 0.0000 N/A N/A 0.0
72 219 219 BLOCK_ILLUMINATOR_TAN 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.5864 0.4068 0.2032 0.0000 N/A N/A 0.0
73 220 220 BLOCK_ILLUMINATOR_GREY_LIGHT 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.7392 0.7392 0.7392 0.0000 N/A N/A 0.0
74 221 221 BLOCK_ILLUMINATOR_GREY_MED 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.4576 0.4576 0.4576 0.0000 N/A N/A 0.0
75 222 222 BLOCK_ILLUMINATOR_GREY_DARK 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.2540 0.2540 0.2540 0.0000 N/A N/A 0.0
76 223 223 BLOCK_ILLUMINATOR_BLACK 0.0312 0.0312 0.0312 0.0312 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.2140 0.0000 0.4932 3.7499 N/A N/A 0.0
77 224 208 BLOCK_ILLUMINATOR_WHITE 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
78 225 209 BLOCK_ILLUMINATOR_YELLOW 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
79 226 210 BLOCK_ILLUMINATOR_ORANGE 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
80 227 211 BLOCK_ILLUMINATOR_RED 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
81 228 212 BLOCK_ILLUMINATOR_FUCHSIA 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
82 229 213 BLOCK_ILLUMINATOR_PURPLE 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
83 230 214 BLOCK_ILLUMINATOR_BLUE 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
84 231 215 BLOCK_ILLUMINATOR_CYAN 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
85 232 216 BLOCK_ILLUMINATOR_GREEN 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
86 233 217 BLOCK_ILLUMINATOR_GREEN_DARK 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
87 234 218 BLOCK_ILLUMINATOR_BROWN 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
88 235 219 BLOCK_ILLUMINATOR_TAN 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
89 236 220 BLOCK_ILLUMINATOR_GREY_LIGHT 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
90 237 221 BLOCK_ILLUMINATOR_GREY_MED 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
91 238 222 BLOCK_ILLUMINATOR_GREY_DARK 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
92 239 223 BLOCK_ILLUMINATOR_BLACK 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
93 240 240 BLOCK_SANDSTONE 0.1252 0.1252 0.1252 0.1252 48 1900 ROCK 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
94 241 241 BLOCK_SANDSTONE_WHITE 0.1252 0.1252 0.1252 0.1252 48 1900 ROCK 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
95 242 242 BLOCK_SANDSTONE_RED 0.1252 0.1252 0.1252 0.1252 48 1900 ROCK 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
96 243 243 BLOCK_SANDSTONE_DESERT 0.1252 0.1252 0.1252 0.1252 48 1900 ROCK 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
97 244 244 BLOCK_SANDSTONE_BLACK 0.1252 0.1252 0.1252 0.1252 48 1900 ROCK 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
98 245 245 BLOCK_SANDSTONE_GREEN 0.1252 0.1252 0.1252 0.1252 48 1900 ROCK 1 0 1 N/A 0 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
99 256 256 BLOCK_LANTERN 0.0312 0.0312 0.0312 0.0312 1 N/A 1800 FXTR 0 0 0 N/A 0 0 16 1.0000 0.6372 0.0000 0.0000 N/A N/A 0.0
100 257 257 BLOCK_SUNSTONE 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 ROCK 1 0 0 N/A 2 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
101 258 258 BLOCK_DAYLIGHT_CAPACITOR 0.1252 0.1252 0.1252 0.1252 1 N/A 2500 GLAS 1 0 0 N/A 3 0 16 0.0000 0.0000 0.0000 0.0000 N/A N/A 0.0
102 272 272 BLOCK_SCAFFOLDING_NORMAL 0.0312 0.0312 0.0312 0.0312 1 N/A 740 WOOD 0 1 0 6 0 0 16 0.0 0.0 0.0 0.0 N/A N/A 0.0
103 273 273 BLOCK_SCAFFOLDING_EBONY 0.0312 0.0312 0.0312 0.0312 1 N/A 1400 WOOD 0 1 0 6 0 0 16 0.0 0.0 0.0 0.0 N/A N/A 0.0
104 274 274 BLOCK_SCAFFOLDING_BIRCH 0.0312 0.0312 0.0312 0.0312 1 N/A 670 WOOD 0 1 0 6 0 0 16 0.0 0.0 0.0 0.0 N/A N/A 0.0
105 275 275 BLOCK_SCAFFOLDING_BLOODROSE 0.0312 0.0312 0.0312 0.0312 1 N/A 900 WOOD 0 1 0 6 0 0 16 0.0 0.0 0.0 0.0 N/A N/A 0.0
106 4091 0 ACTORBLOCK_NO_COLLISION 0.0312 0.0312 0.0312 0.0312 1 1 NULL 0 0 0 N/A 0 0 0 0.0 0.0 0.0 0.0 N/A N/A 0.0
107 4092 0 ACTORBLOCK_FULL_COLLISION 0.0312 0.0312 0.0312 0.0312 1 1 NULL 0 0 0 N/A 0 0 0 0.0 0.0 0.0 0.0 N/A N/A 0.0
108 4093 0 ACTORBLOCK_ALLOW_MOVE_DOWN 0.0312 0.0312 0.0312 0.0312 1 1 NULL 0 1 0 N/A 0 0 0 0.0 0.0 0.0 0.0 N/A N/A 0.0

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@@ -49,7 +49,7 @@ open class ActorWithBody(renderOrder: RenderOrder, val physProp: PhysProperties)
/** This is GameWorld? only because the title screen also uses this thing as its camera;
* titlescreen does not use instance of Ingame.
*/
private val world: GameWorld?
protected val world: GameWorld?
get() = Terrarum.ingame?.world

View File

@@ -33,8 +33,6 @@ class WireActor(id: ActorID) : ActorWithBody(RenderOrder.WIRES, PhysProperties.I
private var worldX = 0
private var worldY = 0
private val world: GameWorld
get() = Terrarum.ingame!!.world
/**
* @param itemID must start with "wire@"
@@ -58,7 +56,7 @@ class WireActor(id: ActorID) : ActorWithBody(RenderOrder.WIRES, PhysProperties.I
sprite!!.currentRow = 0
val nearbyTiles = getNearbyTilesPos(worldX, worldY).map { world.getAllWiresFrom(it.x, it.y) }
val nearbyTiles = getNearbyTilesPos(worldX, worldY).map { world!!.getAllWiresFrom(it.x, it.y) }
var ret = 0
for (i in 0..3) {
if (nearbyTiles[i]?.contains(itemID) == true) {

View File

@@ -463,7 +463,7 @@ open class GameWorld : Disposable {
/**
* @return true if block is broken
*/
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): Boolean {
fun inflictTerrainDamage(x: Int, y: Int, damage: Double): ItemID? {
val damage = damage.toFloat()
val addr = LandUtil.getBlockAddr(this, x, y)
@@ -483,12 +483,13 @@ open class GameWorld : Disposable {
// remove tile from the world
if (terrainDamages[addr] ?: 0f >= BlockCodex[getTileFromTerrain(x, y)].strength) {
val tileBroke = getTileFromTerrain(x, y)
setTileTerrain(x, y, Block.AIR, false)
terrainDamages.remove(addr)
return true
return tileBroke
}
return false
return null
}
fun getTerrainDamage(x: Int, y: Int): Float =
terrainDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f
@@ -496,7 +497,7 @@ open class GameWorld : Disposable {
/**
* @return true if block is broken
*/
fun inflictWallDamage(x: Int, y: Int, damage: Double): Boolean {
fun inflictWallDamage(x: Int, y: Int, damage: Double): ItemID? {
val damage = damage.toFloat()
val addr = LandUtil.getBlockAddr(this, x, y)
@@ -512,12 +513,13 @@ open class GameWorld : Disposable {
// remove tile from the world
if (wallDamages[addr]!! >= BlockCodex[getTileFromWall(x, y)].strength) {
val tileBroke = getTileFromWall(x, y)
setTileWall(x, y, Block.AIR, false)
wallDamages.remove(addr)
return true
return tileBroke
}
return false
return null
}
fun getWallDamage(x: Int, y: Int): Float =
wallDamages[LandUtil.getBlockAddr(this, x, y)] ?: 0f

View File

@@ -176,7 +176,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
}
private fun drawSpriteInGoodPosition(sprite: TextureRegion, batch: SpriteBatch) {
val leftsidePadding = world.width.times(TILE_SIZE) - WorldCamera.width.ushr(1)
val leftsidePadding = world!!.width.times(TILE_SIZE) - WorldCamera.width.ushr(1)
val rightsidePadding = WorldCamera.width.ushr(1)
if (hitbox.startX in WorldCamera.x - hitbox.width..WorldCamera.x + WorldCamera.width.toDouble() &&
@@ -184,14 +184,14 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
if (WorldCamera.xCentre > leftsidePadding && hitbox.centeredX <= rightsidePadding) {
// camera center neg, actor center pos
batch.draw(sprite,
hitbox.startX.toFloat() + world.width * TILE_SIZE,
hitbox.startX.toFloat() + world!!.width * TILE_SIZE,
hitbox.startY.toFloat()
)
}
else if (WorldCamera.xCentre < rightsidePadding && hitbox.centeredY >= leftsidePadding) {
// camera center pos, actor center neg
batch.draw(sprite,
hitbox.startX.toFloat() - world.width * TILE_SIZE,
hitbox.startX.toFloat() - world!!.width * TILE_SIZE,
hitbox.startY.toFloat()
)
}

View File

@@ -34,9 +34,6 @@ open class ActorHumanoid(
physProp: PhysProperties = PhysProperties.HUMANOID_DEFAULT
) : ActorWithBody(RenderOrder.MIDDLE, physProp = physProp), Controllable, Pocketed, Factionable, Luminous, LandHolder, HistoricalFigure {
private val world: GameWorld?
get() = Terrarum.ingame?.world
var vehicleRiding: Controllable? = null // usually player only

View File

@@ -1,41 +1,93 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.PhysProperties
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2016-03-15.
*/
open class DroppedItem(private val item: GameItem) : ActorWithBody(RenderOrder.MIDTOP, PhysProperties.PHYSICS_OBJECT) {
open class DroppedItem(private val itemID: ItemID, topLeftX: Int, topLeftY: Int) : ActorWithBody(RenderOrder.MIDTOP, PhysProperties.PHYSICS_OBJECT) {
private val textureRegion = ItemCodex.getItemImage(itemID)
init {
if (item.dynamicID.startsWith("actor@"))
if (itemID.startsWith("actor@"))
throw RuntimeException("Attempted to create DroppedItem actor of a real actor; the real actor must be dropped instead.")
isVisible = true
avBaseMass = if (item.dynamicID.startsWith("item@"))
ItemCodex[item.dynamicID]!!.mass
avBaseMass = if (itemID.startsWith("item@") || itemID.startsWith("wire@"))
(ItemCodex[itemID]?.mass ?: 2.0).coerceAtMost(2.0)
else
BlockCodex[item.dynamicID].density / 1000.0 // block and wall
BlockCodex[itemID].density / 1000.0 // block and wall
actorValue[AVKey.SCALE] = ItemCodex[item.dynamicID]!!.scale
actorValue[AVKey.SCALE] = ItemCodex[itemID]?.scale ?: 1.0
setHitboxDimension(
textureRegion?.regionWidth ?: TILE_SIZE,
textureRegion?.regionHeight ?: TILE_SIZE,
0, 0
)
setPosition(topLeftX + (hitbox.width / 2.0), topLeftY + hitbox.height)
printdbg(this, "New dropped item $itemID")
}
override fun drawBody(batch: SpriteBatch) {
// copy-pasted from ActorWithBody.drawSpriteInGoodPosition()
if (world == null) return
val leftsidePadding = world!!.width.times(TILE_SIZE) - WorldCamera.width.ushr(1)
val rightsidePadding = WorldCamera.width.ushr(1)
val offsetX = hitboxTranslateX * scale
val offsetY = (textureRegion?.regionHeight ?: TILE_SIZE) * scale - hitbox.height - hitboxTranslateY * scale - 1
textureRegion?.let {
// FIXME test me: this extra IF statement is supposed to not draw actors that's outside of the camera.
// basic code without offsetX/Y DOES work, but obviously offsets are not tested.
if (WorldCamera.xCentre > leftsidePadding && centrePosPoint.x <= rightsidePadding) {
// camera center neg, actor center pos
batch.draw(it,
(hitbox.startX - offsetX).toFloat() + world!!.width * TILE_SIZE,
(hitbox.startY - offsetY).toFloat(),
TILE_SIZEF * scale.toFloat(), TILE_SIZEF * scale.toFloat()
)
}
else if (WorldCamera.xCentre < rightsidePadding && centrePosPoint.x >= leftsidePadding) {
// camera center pos, actor center neg
batch.draw(it,
(hitbox.startX - offsetX).toFloat() - world!!.width * TILE_SIZE,
(hitbox.startY - offsetY).toFloat(),
TILE_SIZEF * scale.toFloat(), TILE_SIZEF * scale.toFloat()
)
}
else {
batch.draw(it,
(hitbox.startX - offsetX).toFloat(),
(hitbox.startY - offsetY).toFloat(),
TILE_SIZEF * scale.toFloat(), TILE_SIZEF * scale.toFloat()
)
}
}
}
override fun update(delta: Float) {
super.update(delta)
}
override fun drawGlow(batch: SpriteBatch) {
super.drawGlow(batch)
}
override fun drawBody(batch: SpriteBatch) {
super.drawBody(batch)
}
}

View File

@@ -29,8 +29,6 @@ open class FixtureBase(
var blockBox: BlockBox = blockBox0
protected set // something like TapestryObject will want to redefine this
private val world: GameWorld
get() = Terrarum.ingame!!.world
/**
* Block-wise position of this fixture when it's placed on the world. Null if it's not on the world
@@ -66,7 +64,7 @@ open class FixtureBase(
checkForCollision@
for (y in posY until posY + blockBox.height) {
for (x in posX until posX + blockBox.width) {
val tile = world.getTileFromTerrain(x, y)
val tile = world!!.getTileFromTerrain(x, y)
if (BlockCodex[tile].isSolid || tile in Block.actorblocks) {
hasCollision = true
break@checkForCollision
@@ -84,10 +82,10 @@ open class FixtureBase(
// if the collision type is allow_move_down, only the top surface tile should be "the platform"
// lower part must not have such property (think of the table!)
// TODO does this ACTUALLY work ?!
world.setTileTerrain(x, y, if (y == posY) BlockBox.ALLOW_MOVE_DOWN else BlockBox.NO_COLLISION, false)
world!!.setTileTerrain(x, y, if (y == posY) BlockBox.ALLOW_MOVE_DOWN else BlockBox.NO_COLLISION, false)
}
else
world.setTileTerrain(x, y, blockBox.collisionType, false)
world!!.setTileTerrain(x, y, blockBox.collisionType, false)
}
}
@@ -122,7 +120,7 @@ open class FixtureBase(
// remove filler block
for (x in posX until posX + blockBox.width) {
for (y in posY until posY + blockBox.height) {
world.setTileTerrain(x, y, Block.AIR, false)
world!!.setTileTerrain(x, y, Block.AIR, false)
}
}
@@ -152,7 +150,7 @@ open class FixtureBase(
outerLoop@
for (x in posX until posX + blockBox.width) {
for (y in posY until posY + blockBox.height) {
if (world.getTileFromTerrain(x, y) != blockBox.collisionType) {
if (world!!.getTileFromTerrain(x, y) != blockBox.collisionType) {
dropThis = true
break@outerLoop
}
@@ -163,8 +161,8 @@ open class FixtureBase(
// fill blockbox with air
for (x in posX until posX + blockBox.width) {
for (y in posY until posY + blockBox.height) {
if (world.getTileFromTerrain(x, y) == blockBox.collisionType) {
world.setTileTerrain(x, y, Block.AIR, false)
if (world!!.getTileFromTerrain(x, y) == blockBox.collisionType) {
world!!.setTileTerrain(x, y, Block.AIR, false)
}
}
}

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitem.GameItem
@@ -11,6 +12,7 @@ import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Calculate
import net.torvald.terrarum.itemproperties.MaterialCodex
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE
import kotlin.math.roundToInt
@@ -20,8 +22,7 @@ import kotlin.math.roundToInt
*/
object PickaxeCore {
fun startPrimaryUse(delta: Float, item: GameItem): Boolean {
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
if (player == null) return false
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying ?: return false
val mouseTileX = Terrarum.mouseTileX
val mouseTileY = Terrarum.mouseTileY
@@ -51,7 +52,9 @@ object PickaxeCore {
(Terrarum.ingame!!.world).inflictTerrainDamage(
mouseTileX, mouseTileY,
Calculate.pickaxePower(player, item.material) * swingDmgToFrameDmg
)
)?.let { tileBroken ->
Terrarum.ingame!!.addNewActor(DroppedItem(tileBroken, mouseTileX * TILE_SIZE, mouseTileY * TILE_SIZE))
}
return true
}