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dynamic shape: added metadata doc
sililar to the one used in the game's font
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@@ -175,6 +175,19 @@ internal object BlocksDrawer {
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printdbg(this, "init() exit")
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printdbg(this, "init() exit")
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}
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}
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/**
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* See work_files/dynamic_shape_2_0.psd
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*
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* bits position: (0 being LSB)
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*
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* 5 6 7
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* 4 @ 0
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* 3 2 1
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*
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* size of this LUT must be equal to 256.
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*/
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private val connectLut = intArrayOf(17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,8,10,8,10,0,12,0,43,8,10,8,10,0,12,0,43,11,13,11,13,6,20,6,34,11,13,11,13,36,33,36,46,8,10,8,10,0,12,0,43,8,10,8,10,0,12,0,43,30,42,30,42,38,26,38,18,30,42,30,42,23,40,23,31,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,17,1,17,1,2,3,2,14,17,1,17,1,2,3,2,14,9,7,9,7,4,5,4,35,9,7,9,7,16,37,16,15,8,28,8,28,0,41,0,21,8,28,8,28,0,41,0,21,11,44,11,44,6,27,6,45,11,44,11,44,36,19,36,32,8,28,8,28,0,41,0,21,8,28,8,28,0,41,0,21,30,29,30,29,38,39,38,25,30,29,30,29,23,24,23,22)
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/**
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/**
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* Connectivity group 01 : artificial tiles
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* Connectivity group 01 : artificial tiles
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* It holds different shading rule to discriminate with group 02, index 0 is single tile.
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* It holds different shading rule to discriminate with group 02, index 0 is single tile.
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BIN
work_files/dynamic_shape_2_0.psd
LFS
BIN
work_files/dynamic_shape_2_0.psd
LFS
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