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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
new loadscreen mockup
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@@ -0,0 +1,99 @@
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package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.realestate.LandUtil.CHUNK_W
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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import kotlin.math.sqrt
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/**
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* Created by minjaesong on 2023-10-30.
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*/
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class FancyWorldGenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidth: Int, private val worldheight: Int, override var preLoadJob: (LoadScreenBase) -> Unit) : LoadScreenBase() {
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init {
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CommonResourcePool.addToLoadingList("basegame-gui-loadscrlayer01") {
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Texture(ModMgr.getGdxFile("basegame", "gui/loadscr_layer01.png"))
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}
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CommonResourcePool.addToLoadingList("basegame-gui-loadscrlayer02") {
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Texture(ModMgr.getGdxFile("basegame", "gui/loadscr_layer02.png"))
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}
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CommonResourcePool.loadAll()
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App.disposables.add(this)
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}
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override var screenToLoad: IngameInstance? = screenToBeLoaded
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private val world: GameWorld // must use Getter, as the field WILL BE redefined by the TerrarumIngame.enterCreateNewWorld() !
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get() = screenToLoad!!.world
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val ratio = worldwidth * sqrt(2.0 / (worldwidth.sqr() + worldheight.sqr())) // world size is always wider than tall
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val htilesCount = worldwidth / CHUNK_W
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val vtilesCount = worldheight / CHUNK_W
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val tileSize = ((540 * ratio) / htilesCount).roundToInt() // (visible tilesize + gapSize)
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val gapSize = if (tileSize >= 15) 3 else if (tileSize >= 7) 2 else 1
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val visibleTileSize = tileSize - gapSize
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val previewWidth = tileSize * htilesCount - gapSize
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val previewHeight = tileSize * vtilesCount
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val xoff = 0//(Math.random() * (1024 - 764)).toInt()
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val baseTileTex = arrayOf(
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer01"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer02"),
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)
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val drawWidth = Toolkit.drawWidth
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val imgYoff = (252 - previewHeight * 0.28f).toInt()
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val tiles = baseTileTex.map {
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TextureRegionPack(it, visibleTileSize, imgYoff + previewHeight, gapSize, 0, xoff, 0)
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}
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override fun render(delta: Float) {
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gdxClearAndEnableBlend(.094f, .094f, .094f, 0f)
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App.batch.inUse { val it = it as FlippingSpriteBatch
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it.color = Color.WHITE
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val previewX = (drawWidth - previewWidth).div(2f).roundToFloat()
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val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).roundToFloat()
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Toolkit.drawBoxBorder(it, previewX.toInt()-1, previewY.toInt()-1, previewWidth+2, previewHeight+2)
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drawTiles(it, getStage(), getProgress(), previewX, previewY - imgYoff)
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val text = messages.getHeadElem() ?: ""
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App.fontGame.draw(it,
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text,
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(drawWidth - App.fontGame.getWidth(text)).div(2f).roundToFloat(),
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previewY + previewHeight + 98 - App.fontGame.lineHeight
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)
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}
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super.render(delta)
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}
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private fun getProgress(): Int {
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return 42
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}
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private fun getStage(): Int {
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return 2
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}
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private fun drawTiles(batch: FlippingSpriteBatch, layerCount: Int, tileCount: Int, x: Float, y: Float) {
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for (layer in 0 until layerCount) {
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for (i in 0 until if (layer == layerCount - 1) tileCount else htilesCount) {
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batch.draw(tiles[layer].get(i, 0), x + i * tileSize, y)
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}
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}
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}
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}
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@@ -10,6 +10,7 @@ import net.torvald.terrarum.gameworld.BlockLayerI16I8
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.ChunkLoadingLoadScreen
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import net.torvald.terrarum.modulebasegame.FancyWorldGenLoadScreen
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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@@ -162,7 +163,7 @@ object LoadSavegame {
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val loadJob = { it: LoadScreenBase ->
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val loadscreen = it as ChunkLoadingLoadScreen
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val loadscreen = it as FancyWorldGenLoadScreen
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loadscreen.addMessage(Lang["MENU_IO_LOADING"])
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@@ -210,7 +211,7 @@ object LoadSavegame {
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printdbg(this, "World loaded: ${newIngame.worldDisk.getDiskName(Common.CHARSET)}")
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}
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val loadScreen = ChunkLoadingLoadScreen(newIngame, world.width, world.height, loadJob)
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val loadScreen = FancyWorldGenLoadScreen(newIngame, world.width, world.height, loadJob)
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Terrarum.setCurrentIngameInstance(newIngame)
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App.setLoadScreen(loadScreen)
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}
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