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guess some quality can be sacrificed
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@@ -374,7 +374,7 @@ object LightmapRenderer {
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//r3();r4();r1();r2();r3();
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r1();r2();r3();r4()
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r1();r2();r3();r4()
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//r1();r2();r3();r4()
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}
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}
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