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more natural occlusion texture
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assets/graphics/blocks/init.tga
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assets/graphics/blocks/init.tga
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@@ -148,12 +148,12 @@ class UIItemDemoSaveCells(
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// draw texts
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batch.color = highlightCol
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// draw timestamp
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blendNormal(batch)
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val tlen = App.fontSmallNumbers.getWidth(lastPlayedTimestamp)
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App.fontSmallNumbers.draw(batch, lastPlayedTimestamp, posX + (width - tlen) - 3f, posY + height - 16f)
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// draw savegame name
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// App.fontGame.draw(batch, disk.getDiskNameString(Common.CHARSET), posX + 3f, posY + 1f)
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super.render(batch, camera)
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batch.color = Color.WHITE
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