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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
wenquanyi: fixed bad code point allocation
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assets/graphics/fonts/wenquanyi.tga.gz
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assets/graphics/fonts/wenquanyi.tga.gz
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@@ -148,7 +148,7 @@
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"NAMESET_SCAN_F_143";"Stina";"스티나";
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"NAMESET_SCAN_F_144";"Stine";"스티네";
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"NAMESET_SCAN_F_145";"Sunniva";"순니바";
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"NAMESET_SCAN_F_146";"Susanne";"수잔네";
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"NAMESET_SCAN_F_146";"Susanne";"수산네";
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"NAMESET_SCAN_F_147";"Svea";"스베아";
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"NAMESET_SCAN_F_148";"Thea";"테아";
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"NAMESET_SCAN_F_149";"Therese";"테레세";
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@@ -9,7 +9,7 @@ import java.util.*
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/**
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* Created by minjaesong on 16-01-27.
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*/
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open class GameFontBase : Font {
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open class GameFontBase(val noShadow: Boolean) : Font {
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private fun getHan(hanIndex: Int): IntArray {
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val han_x = hanIndex % JONG_COUNT
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@@ -65,8 +65,7 @@ open class GameFontBase : Font {
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private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
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private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
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private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
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private fun isWenQuanYi1(c: Char) = c.toInt() in 0x33F3..0x69FC
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private fun isWenQuanYi2(c: Char) = c.toInt() in 0x69FD..0x9FDC
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private fun isWenQuanYi(c: Char) = c.toInt() in 0x3400..0x9FFF
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private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
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private fun isThai(c: Char) = c.toInt() in 0xE00..0xE7F
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private fun isThaiDiacritics(c: Char) = c.toInt() in 0xE34..0xE3A
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@@ -104,10 +103,8 @@ open class GameFontBase : Font {
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private fun uniPunctIndexX(c: Char) = (c.toInt() - 0x2000) % 16
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private fun uniPunctIndexY(c: Char) = (c.toInt() - 0x2000) / 16
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private fun wenQuanYiIndexX(c: Char) =
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(c.toInt() - if (c.toInt() <= 0x4DB5) 0x33F3 else 0x33F3 + 0x4A) % 32
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private fun wenQuanYi1IndexY(c: Char) = (c.toInt() - (0x33F3 + 0x4A)) / 32
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private fun wenQuanYi2IndexY(c: Char) = (c.toInt() - 0x69FD) / 32
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private fun wenQuanYiIndexX(c: Char) = (c.toInt() - 0x3400) % 256
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private fun wenQuanYiIndexY(c: Char) = (c.toInt() - 0x3400) / 256
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private fun greekIndexX(c: Char) = (c.toInt() - 0x370) % 16
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private fun greekIndexY(c: Char) = (c.toInt() - 0x370) / 16
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@@ -124,8 +121,7 @@ open class GameFontBase : Font {
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private val unihanWidthSheets = arrayOf(
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SHEET_UNIHAN,
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SHEET_FW_UNI,
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SHEET_WENQUANYI_1,
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SHEET_WENQUANYI_2
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SHEET_WENQUANYI
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)
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private val zeroWidthSheets = arrayOf(
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SHEET_COLOURCODE
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@@ -219,17 +215,17 @@ open class GameFontBase : Font {
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hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round(y).toFloat(),
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scale.toFloat(), thisCol
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scale.toFloat(), thisCol, noShadow
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)
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hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round(y).toFloat(),
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scale.toFloat(), thisCol
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scale.toFloat(), thisCol, noShadow
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)
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hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round(y).toFloat(),
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scale.toFloat(), thisCol
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scale.toFloat(), thisCol, noShadow
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)
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}
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}
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@@ -266,39 +262,17 @@ open class GameFontBase : Font {
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continue
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}
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if (isWenQuanYi1(ch)) {
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if (isWenQuanYi(ch)) {
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val glyphW = getWidth("" + ch)
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wenQuanYi_1.getSubImage(wenQuanYiIndexX(ch), wenQuanYi1IndexY(ch)).drawWithShadow(
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wenQuanYi.getSubImage(wenQuanYiIndexX(ch), wenQuanYiIndexY(ch)).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
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scale.toFloat(), thisCol
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scale.toFloat(), thisCol, noShadow
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)
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}
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}
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//wenQuanYi_1.endUse()
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// WenQuanYi 2
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//wenQuanYi_2.startUse()
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for (i in 0..s.length - 1) {
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val ch = s[i]
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if (ch.isColourCode()) {
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thisCol = colourKey[ch]!!
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continue
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}
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if (isWenQuanYi2(ch)) {
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val glyphW = getWidth("" + ch)
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wenQuanYi_2.getSubImage(wenQuanYiIndexX(ch), wenQuanYi2IndexY(ch)).drawWithShadow(
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Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
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Math.round((H - H_UNIHAN) / 2 + y).toFloat(),
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scale.toFloat(), thisCol
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)
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}
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}
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//wenQuanYi_2.endUse()
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// regular fonts
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var prevInstance = -1
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@@ -382,7 +356,7 @@ open class GameFontBase : Font {
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(if (prevInstance == SHEET_KEYCAP) (H - SIZE_KEYCAP) / 2 // completely legit height adjustment
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else 0).toFloat(),
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scale.toFloat(), thisCol
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scale.toFloat(), thisCol, noShadow
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)
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}
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catch (e: ArrayIndexOutOfBoundsException) {
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@@ -431,6 +405,8 @@ open class GameFontBase : Font {
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return SHEET_GREEK_VARW
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else if (isThai(c))
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return SHEET_THAI_WIDE
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else if (isWenQuanYi(c))
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return SHEET_WENQUANYI
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else if (c.isColourCode())
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return SHEET_COLOURCODE
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else if (isKeycap(c))
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@@ -507,8 +483,7 @@ open class GameFontBase : Font {
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lateinit internal var cyrilic: SpriteSheet
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lateinit internal var fullwidthForms: SpriteSheet
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lateinit internal var uniPunct: SpriteSheet
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lateinit internal var wenQuanYi_1: SpriteSheet
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lateinit internal var wenQuanYi_2: SpriteSheet
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lateinit internal var wenQuanYi: SpriteSheet
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lateinit internal var greekSheet: SpriteSheet
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lateinit internal var thaiSheet: SpriteSheet
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lateinit internal var keycapSheet: SpriteSheet
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@@ -538,12 +513,11 @@ open class GameFontBase : Font {
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internal val SHEET_CYRILIC_VARW = 8
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internal val SHEET_FW_UNI = 9
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internal val SHEET_UNI_PUNCT = 10
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internal val SHEET_WENQUANYI_1 = 11
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internal val SHEET_WENQUANYI_2 = 12
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internal val SHEET_GREEK_VARW = 13
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internal val SHEET_THAI_WIDE = 14
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internal val SHEET_THAI_NARROW = 15
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internal val SHEET_KEYCAP = 16
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internal val SHEET_WENQUANYI = 11
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internal val SHEET_GREEK_VARW = 12
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internal val SHEET_THAI_WIDE = 13
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internal val SHEET_THAI_NARROW = 14
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internal val SHEET_KEYCAP = 15
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internal val SHEET_UNKNOWN = 254
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internal val SHEET_COLOURCODE = 255
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@@ -621,13 +595,15 @@ open class GameFontBase : Font {
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}// end of companion object
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}
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fun Image.drawWithShadow(x: Float, y: Float, color: Color) =
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this.drawWithShadow(x, y, 1f, color)
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fun Image.drawWithShadow(x: Float, y: Float, color: Color, noShadow: Boolean) =
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this.drawWithShadow(x, y, 1f, color, noShadow)
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fun Image.drawWithShadow(x: Float, y: Float, scale: Float, color: Color) {
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this.draw(x + 1, y + 1, scale, color.darker(0.5f))
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this.draw(x , y + 1, scale, color.darker(0.5f))
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this.draw(x + 1, y , scale, color.darker(0.5f))
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fun Image.drawWithShadow(x: Float, y: Float, scale: Float, color: Color, noShadow: Boolean) {
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if (!noShadow) {
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this.draw(x + 1, y + 1, scale, color.darker(0.5f))
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this.draw(x, y + 1, scale, color.darker(0.5f))
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this.draw(x + 1, y, scale, color.darker(0.5f))
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}
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this.draw(x, y, scale, color)
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}
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}
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@@ -6,7 +6,7 @@ import org.newdawn.slick.*
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/**
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* Created by minjaesong on 16-01-20.
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*/
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class GameFontImpl : GameFontBase() {
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class GameFontImpl(noShadow: Boolean = false) : GameFontBase(noShadow = noShadow) {
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init {
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@@ -41,10 +41,8 @@ class GameFontImpl : GameFontBase() {
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"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
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GameFontBase.uniPunct = SpriteSheet(
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"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
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GameFontBase.wenQuanYi_1 = SpriteSheet(
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"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2)
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GameFontBase.wenQuanYi_2 = SpriteSheet(
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"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
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GameFontBase.wenQuanYi = SpriteSheet(
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"./assets/graphics/fonts/wenquanyi.tga.gz", 16, 16)
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GameFontBase.greekSheet = SpriteSheet(
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"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
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GameFontBase.thaiSheet = SpriteSheet(
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@@ -64,8 +62,7 @@ class GameFontImpl : GameFontBase() {
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GameFontBase.cyrilic,
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GameFontBase.fullwidthForms,
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GameFontBase.uniPunct,
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GameFontBase.wenQuanYi_1,
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GameFontBase.wenQuanYi_2,
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GameFontBase.wenQuanYi,
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GameFontBase.greekSheet,
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GameFontBase.thaiSheet,
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null, // Thai EF, filler because not being used right now
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@@ -62,7 +62,7 @@ class TinyAlphNum : Font {
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}
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fontSheet.getSubImage(index % 16, index / 16).drawWithShadow(
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x + textPosOffset, y, thisCol
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x + textPosOffset, y, thisCol, false
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)
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textPosOffset += W
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@@ -87,7 +87,7 @@ internal object ExportMap : ConsoleCommand {
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}
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catch (e: IOException) {
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Echo("ExportMap: IOException raised.")
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EchoError("ExportMap: IOException raised.")
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e.printStackTrace()
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}
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