mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
repurposed a 'minimal res' indicator to represent 'ui area' as it's no longer necessary to care about the minimal window size allowed
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@@ -17,6 +17,8 @@ import net.torvald.terrarum.ui.Toolkit
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/**
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* Must be called by the App Loader
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*
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* We recommened most of the user interfaces to be contained within the UI Area which has aspect ratio of 3:2.
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*/
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object PostProcessor : Disposable {
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@@ -45,6 +47,7 @@ object PostProcessor : Disposable {
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private val shaderPostDither = App.loadShaderFromClasspath("shaders/default.vert", "shaders/postproc_dither.frag")
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private val shaderPostNoDither = App.loadShaderFromClasspath("shaders/default.vert", "shaders/postproc_nodither.frag")
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private val recommendRatio = 1.5f
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private val shaderQuant = mapOf(
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8 to 255f,
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@@ -159,7 +162,7 @@ object PostProcessor : Disposable {
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shader.setUniformi("u_texture", 0)
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shader.setUniformi("rnd", rng.nextInt(8192), rng.nextInt(8192))
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shader.setUniformi("u_pattern", 1)
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shader.setUniformf("quant", 2f)//shaderQuant[App.getConfigInt("displaycolourdepth")] ?: 255f)
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shader.setUniformf("quant", shaderQuant[App.getConfigInt("displaycolourdepth")] ?: 255f)
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App.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
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@@ -173,7 +176,8 @@ object PostProcessor : Disposable {
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val tvSafeAreaH = App.scr.tvSafeGraphicsHeight.toFloat()
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val tvSafeArea2W = App.scr.tvSafeActionWidth.toFloat()
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val tvSafeArea2H = App.scr.tvSafeActionHeight.toFloat()
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val uiAreaHeight = App.scr.height - 2 * tvSafeAreaH
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val uiAreaWidth = uiAreaHeight * recommendRatio
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val scrw = Toolkit.drawWidthf
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shapeRenderer.inUse(ShapeRenderer.ShapeType.Line) {
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@@ -198,10 +202,10 @@ object PostProcessor : Disposable {
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// default res ind
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shapeRenderer.color = defaultResCol
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shapeRenderer.rect(
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(scrw - TerrarumScreenSize.minimumW).div(2).toFloat(),
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(App.scr.height - TerrarumScreenSize.minimumH).div(2).toFloat(),
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TerrarumScreenSize.minimumW.toFloat(),
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TerrarumScreenSize.minimumH.toFloat()
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(scrw - uiAreaWidth).div(2f),
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(App.scr.height - uiAreaHeight).div(2f),
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uiAreaWidth,
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uiAreaHeight
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)
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}
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@@ -210,14 +214,14 @@ object PostProcessor : Disposable {
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batch.color = safeAreaCol
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App.fontSmallNumbers.draw(
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batch, safeAreaStr,
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tvSafeAreaW, tvSafeAreaH - 10
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tvSafeAreaW, tvSafeAreaH - 12
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)
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batch.color = defaultResCol
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App.fontSmallNumbers.draw(
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batch, defaultResStr,
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(scrw - TerrarumScreenSize.minimumW).div(2).toFloat(),
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(App.scr.height - TerrarumScreenSize.minimumH).div(2).toFloat()
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(scrw - uiAreaWidth).div(2f),
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tvSafeAreaH
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)
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batch.color = currentResCol
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@@ -237,7 +241,7 @@ object PostProcessor : Disposable {
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}
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}
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private val defaultResStr = "${TerrarumScreenSize.minimumW}x${TerrarumScreenSize.minimumH}"
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private val defaultResStr = "Ingame UI Area"
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private val currentResStr = "${App.scr.width}x${App.scr.height}"
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private val safeAreaStr = "TV Safe Area"
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private val versionStr = "Version ${App.getVERSION_STRING()}"
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@@ -32,9 +32,9 @@ vec2 patternsize = vec2(1.0/512.0, 1.0/512.0);
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mat4 rgb_to_ycocg = mat4(
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0.25, 1.0, -0.5, 0.0,
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0.5, 0.0, 1.0, 0.0,
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0.5, 0.0, 1.0, 0.0,
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0.25, -1.0, -0.5, 0.0,
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0.0, 0.0, 0.0, 1.0
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0.0, 0.0, 0.0, 1.0
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);
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mat4 ycocg_to_rgb = mat4(
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@@ -29,9 +29,9 @@ vec2 boolean = vec2(0.0, 1.0);
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mat4 rgb_to_ycocg = mat4(
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0.25, 1.0, -0.5, 0.0,
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0.5, 0.0, 1.0, 0.0,
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0.5, 0.0, 1.0, 0.0,
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0.25, -1.0, -0.5, 0.0,
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0.0, 0.0, 0.0, 1.0
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0.0, 0.0, 0.0, 1.0
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);
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mat4 ycocg_to_rgb = mat4(
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