using internal coord only; diagonal round todo

This commit is contained in:
minjaesong
2020-10-25 23:47:39 +09:00
parent ead33aeb7a
commit 503229675f

View File

@@ -264,10 +264,10 @@ object LightmapRenderer {
fun r1() {
// TODO test non-parallel
swipeDiag = false
for (line in for_y_start - overscan_open..for_y_end) {
for (line in 1 until LIGHTMAP_HEIGHT - 1) {
swipeLight(
for_x_start - overscan_open + 1, line,
for_x_end + overscan_open - 1, line,
1, line,
LIGHTMAP_WIDTH - 2, line,
1, 0
)
}
@@ -275,14 +275,47 @@ object LightmapRenderer {
fun r2() {
// TODO test non-parallel
swipeDiag = false
for (line in for_x_start - overscan_open..for_x_end) {
for (line in 1 until LIGHTMAP_WIDTH - 1) {
swipeLight(
line, for_y_start - overscan_open + 1,
line, for_y_end + overscan_open - 1,
line, 1,
line, LIGHTMAP_HEIGHT - 2,
0, 1
)
}
}
fun r3() {
// TODO test non-parallel
swipeDiag = true
for (linx in -LIGHTMAP_HEIGHT + 1 until LIGHTMAP_WIDTH - 1) {
/* construct indices such that:
56789ABC
4 1 w-2
3 \---\---+
2 \\···\··|
1 \\\···\·|
0 \\\\···\|
h-2 \\\\\---\
0 (1, h-2) -> (1, h-2)
1 (1, h-2-1) -> (2, h-2)
2 (1, h-2-2) -> (3, h-2)
3 (1, h-2-3) -> (4, h-2)
4 (1, 1) -> (5, h-2)
5 (2, 1) -> (6, h-2)
6 (3, 1) -> (7, h-2)
7 (4, 1) -> (8, h-2)
8 (5, 1) -> (w-2, h-2)
9 (6, 1) -> (w-2, h-2-1)
10 (7, 1) -> (w-2, h-2-2)
11 (8, 1) -> (w-2, h-2-3)
12 (w-2, 1) -> (w-2, 1)
number of indices: internal_width + internal_height - 1
*/
TODO()
}
}
// each usually takes 8..12 ms total when not threaded
// - with direct memory access of world array and pre-calculating things in the start of the frame,
@@ -300,8 +333,7 @@ object LightmapRenderer {
//r3();r4();r1();r2();r3();
r1()
r2()
r1();r2();//r3()
}
}
else if (world.worldIndex != -1) { // to avoid updating on the null world
@@ -550,10 +582,10 @@ object LightmapRenderer {
private var swipeX = -1
private var swipeY = -1
private var swipeTx = -1
private var swipeTy = -1
private var swipeDiag = false
private fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int) {
if (x2 < 0 || y2 < 0 || x2 >= LIGHTMAP_WIDTH || y2 >= LIGHTMAP_HEIGHT) return
_ambientAccumulator.r = _mapLightLevelThis.getR(x, y)
_ambientAccumulator.g = _mapLightLevelThis.getG(x, y)
_ambientAccumulator.b = _mapLightLevelThis.getB(x, y)
@@ -578,13 +610,12 @@ object LightmapRenderer {
lightmap.setVec(x, y, _ambientAccumulator)
}
private fun swipeLight(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int) {
swipeX = sx; swipeY = sy
while (swipeX <= ex && swipeY <= ey) {
// conduct the task #1
// spread towards the end
swipeTx = swipeX.convX()
swipeTy = swipeY.convY()
_swipeTask(swipeTx, swipeTy, swipeTx-dx, swipeTy-dy)
_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy)
swipeX += dx
swipeY += dy
@@ -594,9 +625,7 @@ object LightmapRenderer {
while (swipeX >= sx && swipeY >= sy) {
// conduct the task #2
// spread towards the start
swipeTx = swipeX.convX()
swipeTy = swipeY.convY()
_swipeTask(swipeTx, swipeTy, swipeTx+dx, swipeTy+dy)
_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy)
swipeX -= dx
swipeY -= dy