F3: chunk flag view

This commit is contained in:
minjaesong
2024-01-18 01:35:36 +09:00
parent c270b6e7dd
commit 51287173ea
3 changed files with 57 additions and 7 deletions

View File

@@ -14,6 +14,8 @@ import net.torvald.terrarum.itemproperties.ItemRemapTable
import net.torvald.terrarum.itemproperties.ItemTable
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.realestate.LandUtil.CHUNK_H
import net.torvald.terrarum.realestate.LandUtil.CHUNK_W
import net.torvald.terrarum.utils.*
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.weather.Weatherbox
@@ -81,14 +83,14 @@ open class GameWorld(
}
//layers
@Transient lateinit open var layerWall: BlockLayerI16
@Transient lateinit open var layerTerrain: BlockLayerI16
@Transient lateinit open var layerOres: BlockLayerI16I8 // damage to the block follows `terrainDamages`
@Transient lateinit open var layerFluids: BlockLayerI16F16
@Transient open lateinit var layerWall: BlockLayerI16
@Transient open lateinit var layerTerrain: BlockLayerI16
@Transient open lateinit var layerOres: BlockLayerI16I8 // damage to the block follows `terrainDamages`
@Transient open lateinit var layerFluids: BlockLayerI16F16
val wallDamages = HashArray<Float>()
val terrainDamages = HashArray<Float>()
@Transient open lateinit var chunkFlags: Array<ByteArray>
//val layerThermal: MapLayerHalfFloat // in Kelvins
//val layerFluidPressure: MapLayerHalfFloat // (milibar - 1000)
@@ -220,6 +222,7 @@ open class GameWorld(
layerWall = BlockLayerI16(width, height)
layerOres = BlockLayerI16I8(width, height)
layerFluids = BlockLayerI16F16(width, height)
chunkFlags = Array(height / CHUNK_H) { ByteArray(width / CHUNK_W) }
// temperature layer: 2x2 is one cell
//layerThermal = MapLayerHalfFloat(width, height, averageTemperature)
@@ -818,6 +821,10 @@ open class GameWorld(
}
val DEFAULT_GRAVITATION = Vector2(0.0, 9.8)
@Transient const val CHUNK_NULL = 0x00.toByte()
@Transient const val CHUNK_GENERATING = 0x01.toByte()
@Transient const val CHUNK_LOADED = 0x02.toByte()
}
open fun updateWorldTime(delta: Float) {

View File

@@ -8,6 +8,7 @@ import net.torvald.terrarum.gameworld.BlockLayerI16
import net.torvald.terrarum.gameworld.BlockLayerI16F16
import net.torvald.terrarum.gameworld.BlockLayerI16I8
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.GameWorld.Companion.CHUNK_LOADED
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.FancyWorldReadLoadScreen
import net.torvald.terrarum.modulebasegame.IngameRenderer
@@ -21,6 +22,7 @@ import net.torvald.terrarum.worlddrawer.WorldCamera
import java.io.File
import java.io.Reader
import java.util.logging.Level
import kotlin.experimental.or
/**
* It's your responsibility to create a new VirtualDisk if your save is new, and create a backup for modifying existing save.
@@ -145,10 +147,12 @@ object LoadSavegame {
val worldDiskSavegameInfo = ByteArray64Reader(worldDisk.getFile(SAVEGAMEINFO)!!.bytes, Common.CHARSET)
val world = ReadWorld(worldDiskSavegameInfo, worldDisk.diskFile)
world.layerTerrain = BlockLayerI16(world.width, world.height)
world.layerWall = BlockLayerI16(world.width, world.height)
world.layerOres = BlockLayerI16I8(world.width, world.height)
world.layerFluids = BlockLayerI16F16(world.width, world.height)
world.chunkFlags = Array(world.height / LandUtil.CHUNK_H) { ByteArray(world.width / LandUtil.CHUNK_W) }
newIngame.world = world // must be set before the loadscreen, otherwise the loadscreen will try to read from the NullWorld which is already destroyed
newIngame.worldDisk = VDUtil.readDiskArchive(worldDisk.diskFile, Level.INFO)
@@ -183,6 +187,7 @@ object LoadSavegame {
newIngame.gameLoadInfoPayload = worldParam
newIngame.gameLoadMode = TerrarumIngame.GameLoadMode.LOAD_FROM
printdbg(this, "World dim: ${world.width}x${world.height}, ${world.width / LandUtil.CHUNK_W}x${world.height / LandUtil.CHUNK_H}")
// load all the world blocklayer chunks
val cw = LandUtil.CHUNK_W
@@ -196,9 +201,11 @@ object LoadSavegame {
loadscreen.addMessage(Lang["MENU_IO_LOADING"])
val chunkFile = newIngame.worldDisk.getFile(0x1_0000_0000L or layer.toLong().shl(24) or chunk)!!
val chunkXY = LandUtil.chunkNumToChunkXY(world, chunk.toInt())
val (cx, cy) = LandUtil.chunkNumToChunkXY(world, chunk.toInt())
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer[layer]!!, chunkXY.x, chunkXY.y)
ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer[layer]!!, cx, cy)
world.chunkFlags[cy][cx] = world.chunkFlags[cy][cx] or CHUNK_LOADED
}
loadscreen.progress.getAndAdd(1)
}

View File

@@ -12,6 +12,7 @@ import net.torvald.terrarum.*
import net.torvald.terrarum.Terrarum.mouseTileX
import net.torvald.terrarum.Terrarum.mouseTileY
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.audio.*
import net.torvald.terrarum.audio.dsp.*
import net.torvald.terrarum.controller.TerrarumController
@@ -21,6 +22,9 @@ import net.torvald.terrarum.imagefont.TinyAlphNum
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory
import net.torvald.terrarum.realestate.LandUtil.CHUNK_H
import net.torvald.terrarum.realestate.LandUtil.CHUNK_W
import net.torvald.terrarum.serialise.toUint
import net.torvald.terrarum.weather.WeatherDirBox
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.weather.WeatherStateBox
@@ -72,10 +76,12 @@ class BasicDebugInfoWindow : UICanvas() {
private val KEY_TIMERS = Input.Keys.T // + CONTROL_LEFT
private val KEY_WEATHERS = Input.Keys.W // + CONTROL_LEFT
private val KEY_AUDIOMIXER = Input.Keys.M // + CONTROL_LEFT
private val KEY_CHUNKS = Input.Keys.C // + CONTROL_LEFT
private var showTimers = false
private var showWeatherInfo = false
private var showAudioMixer = false
private var showChunks = false
override fun show() {
ingame = Terrarum.ingame
@@ -133,6 +139,7 @@ class BasicDebugInfoWindow : UICanvas() {
showTimers = showTimers xor (Gdx.input.isKeyJustPressed(KEY_TIMERS) && Gdx.input.isKeyPressed(Keys.CONTROL_LEFT))
showWeatherInfo = showWeatherInfo xor (Gdx.input.isKeyJustPressed(KEY_WEATHERS) && Gdx.input.isKeyPressed(Keys.CONTROL_LEFT))
showAudioMixer = showAudioMixer xor (Gdx.input.isKeyJustPressed(KEY_AUDIOMIXER) && Gdx.input.isKeyPressed(Keys.CONTROL_LEFT))
showChunks = showChunks xor (Gdx.input.isKeyJustPressed(KEY_CHUNKS) && Gdx.input.isKeyPressed(Keys.CONTROL_LEFT))
App.audioMixer.masterTrack.filters[2].bypass = !showAudioMixer
@@ -140,6 +147,35 @@ class BasicDebugInfoWindow : UICanvas() {
if (showTimers) drawTimers(batch)
if (showWeatherInfo) drawWeatherInfo(batch)
if (showAudioMixer) drawAudioMixer(batch)
if (showChunks) drawChunks(batch)
}
private val chunkStatColours = arrayOf(
Color(0x23252899),
Color(0x11bb2299),
Color(0xffffff99.toInt())
)
private val chunkStatCurrentChunk = Color(0xff008899.toInt())
private fun drawChunks(batch: SpriteBatch) {
val xo = 224
val yo = 78
world?.let { world ->
val ppos = ingame?.actorNowPlaying?.centrePosVector
val pcx = (ppos?.x?.div(TILE_SIZED)?.fmod(world.width.toDouble())?.div(CHUNK_W)?.toInt() ?: -999)
val pcy = (ppos?.y?.div(TILE_SIZED)?.fmod(world.height.toDouble())?.div(CHUNK_H)?.toInt() ?: -999)
for (y in 0 until world.height / CHUNK_H) {
for (x in 0 until world.width / CHUNK_W) {
val chunkStat = world.chunkFlags[y][x].toUint()
batch.color = if (pcx == x && pcy == y) chunkStatCurrentChunk else chunkStatColours[chunkStat]
Toolkit.fillArea(batch, xo + 3*x, yo + 3*y, 2, 2)
}
}
}
}