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fix: savegame playtime was calculated wrongly
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@@ -439,7 +439,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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}
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open fun saveTheGame(onSuccessful: () -> Unit, onError: (Throwable) -> Unit) {
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loadedTime_t = App.getTIME_T()
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}
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/**
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