fix: savegame playtime was calculated wrongly

This commit is contained in:
minjaesong
2024-03-03 03:15:35 +09:00
parent f19a27065e
commit 514a972bcf
2 changed files with 8 additions and 1 deletions

View File

@@ -439,7 +439,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
}
open fun saveTheGame(onSuccessful: () -> Unit, onError: (Throwable) -> Unit) {
loadedTime_t = App.getTIME_T()
}
/**