the entire game will use new smooth delta

This commit is contained in:
minjaesong
2019-01-21 05:22:49 +09:00
parent f1499e3e48
commit 5260dc437c
12 changed files with 48 additions and 48 deletions

View File

@@ -574,7 +574,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
}
actorNowPlaying = newActor
//WorldSimulator(actorNowPlaying, Terrarum.deltaTime)
//WorldSimulator(actorNowPlaying, AppLoader.getSmoothDelta().toFloat())
}
private fun changePossession(refid: Int) {