forgot to comment out the debug print

This commit is contained in:
minjaesong
2019-01-21 01:22:53 +09:00
parent 34a9d39516
commit f1499e3e48
2 changed files with 5 additions and 4 deletions

View File

@@ -238,7 +238,7 @@ public class AppLoader implements ApplicationListener {
private static double _kalman_xhat_k = 1.0 / 60.0;
private static double _kalman_return_value = _kalman_xhat_k;
private static double _kalman_p_k = 1.0;
private static final double _kalman_R = 0.1;
private static final double _kalman_R = 0.2; // 0.2: empirical value
private final double _KALMAN_UPDATE_THRE = 0.1;
/**
@@ -263,13 +263,15 @@ public class AppLoader implements ApplicationListener {
*/
private void updateKalmanRenderDelta() {
// TODO implement nonlinear kalman filter or n-frames average
// TODO implement nonlinear kalman filter
// kalman filter is calculated but not actually being used.
// the problem with this kalman filter is that it assumes most simplistic situation:
// 1. the actual delta (measured delta - noise) is constant
// 2. everything is linear
// we may need to implement Extended Kalman Filter but wtf is Jacobian, I suck at maths.
// Instead, the kalman filter will reset when new delta is given-value-times greater/lesser
// it's not perfect but it works.
double observation = ((double) Gdx.graphics.getRawDeltaTime());

View File

@@ -1,6 +1,5 @@
package net.torvald.terrarum.gameactors
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
@@ -361,7 +360,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
//val ddelta = Gdx.graphics.rawDeltaTime.toDouble()
val ddelta = AppLoader.getSmoothDelta()
println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
//println("${Gdx.graphics.rawDeltaTime.toDouble()}\t${AppLoader.getSmoothDelta()}")
if (!assertPrinted) assertInit()