the entire game will use new smooth delta

This commit is contained in:
minjaesong
2019-01-21 05:22:49 +09:00
parent f1499e3e48
commit 5260dc437c
12 changed files with 48 additions and 48 deletions

View File

@@ -155,7 +155,7 @@ import org.luaj.vm2.lib.*
private val spriteBuffer = ImageBuffer(VSprite.width * 2, VSprite.height)
fun render(g: Graphics) {
cursorBlinkTimer += Terrarum.deltaTime
cursorBlinkTimer += AppLoader.getSmoothDelta().toFloat()
if (cursorBlinkTimer > cursorBlinkTime) {
cursorBlinkTimer -= cursorBlinkTime
cursorBlinkOn = !cursorBlinkOn