wiresim: signal sinking actors are only getting updated when the sim calls for

This commit is contained in:
minjaesong
2023-06-19 16:34:39 +09:00
parent 9e9064dd55
commit 528b975350
7 changed files with 95 additions and 17 deletions

View File

@@ -18,7 +18,7 @@ public class XXHash32 {
public static int hashGeoCoord(int x, int y) {
int p = ((x & 65535) << 16) | (y & 65535);
return hash(new byte[]{(byte) p, (byte)(p >>> 8), (byte)(p >>> 16), (byte)(p >>> 24)}, 10000);
return hash(new byte[]{(byte) p, (byte)(p >>> 8), (byte)(p >>> 16), (byte)(p >>> 24)}, x ^ y);
}
public static int hash(byte[] data, int seed) {

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@@ -7,6 +7,7 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.ActorWithBody.Companion.PHYS_EPSILON_DIST
import net.torvald.terrarum.gameactors.BlockMarkerActor
import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
import net.torvald.terrarum.gameitems.ItemID
@@ -49,8 +50,8 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
override fun getMax(axis: Int, t: ActorWithBody): Double =
when (axis) {
0 -> t.hitbox.endX
1 -> t.hitbox.endY
0 -> t.hitbox.endX - PHYS_EPSILON_DIST
1 -> t.hitbox.endY - PHYS_EPSILON_DIST
else -> throw IllegalArgumentException("nonexistent axis $axis for ${dimensions}-dimensional object")
}
}
@@ -449,7 +450,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
val dist2 = (p.getOrd(0) - (t.hitbox.centeredX - world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
val dist3 = (p.getOrd(0) - (t.hitbox.centeredX + world.width * TILE_SIZE)).sqr() + (p.getOrd(1) - t.hitbox.centeredY).sqr()
minOf(dist1, minOf(dist2, dist3))
minOf(dist1, dist2, dist3)
}
/**
@@ -467,7 +468,7 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
fun getActorsAt(worldX: Double, worldY: Double): List<ActorWithBody> {
val outList = ArrayList<ActorWithBody>()
try {
actorsRTree.find(worldX, worldY, worldX + 1.0, worldY + 1.0, outList)
actorsRTree.find(worldX, worldY, worldX, worldY, outList)
}
catch (e: NullPointerException) {}
return outList

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@@ -1,5 +1,6 @@
package net.torvald.terrarum
import net.torvald.random.XXHash32
import org.dyn4j.geometry.Vector2
/**
@@ -115,6 +116,10 @@ class Point2i() {
return this
}
override fun hashCode(): Int = XXHash32.hashGeoCoord(x, y)
override fun toString() = "Point2i($x, $y)"
operator fun component1() = x
operator fun component2() = y
}

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@@ -3,6 +3,7 @@ package net.torvald.terrarum.gameworld
import com.badlogic.gdx.utils.Queue
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.Fluid
import net.torvald.terrarum.gameactors.ActorWithBody
@@ -476,6 +477,7 @@ object WorldSimulator {
private val wireSimMarked = HashSet<Long>()
private val wireSimPoints = Queue<WireGraphCursor>()
private val oldTraversedNodes = ArrayList<WireGraphCursor>()
private val fixtureCache = HashMap<Point2i, Pair<FixtureBase, WireEmissionType>>() // also instance of Electric
private fun simulateWires(delta: Float) {
// unset old wires before we begin
@@ -484,11 +486,12 @@ object WorldSimulator {
}
oldTraversedNodes.clear()
fixtureCache.clear()
wiresimGetSourceBlocks().let { sources ->
// signal-emitting fixtures must set emitState of its own tiles via update()
sources.forEach {
(it as Electric).wireEmitterTypes.forEach { wireType, bbi ->
(it as Electric).wireEmitterTypes.forEach { bbi, wireType ->
val startingPoint = it.worldBlockPos!! + it.blockBoxIndexToPoint2i(bbi)
val signal = (it as Electric).wireEmission[bbi] ?: Vector2(0.0, 0.0)
@@ -506,6 +509,8 @@ object WorldSimulator {
private fun traverseWireGraph(world: GameWorld, wire: ItemID, startingPoint: WireGraphCursor, signal: Vector2) {
val emissionType = WireCodex[wire].accepts
fun getAdjacent(cnx: Int, point: WireGraphCursor): List<WireGraphCursor> {
val r = ArrayList<WireGraphCursor>()
for (dir in intArrayOf(RIGHT, DOWN, LEFT, UP)) {
@@ -540,6 +545,29 @@ object WorldSimulator {
enq(x)
}
}
// do something with the power receiver
val tilePoint = Point2i(point.x, point.y)
var fixture = fixtureCache[tilePoint]
var tileOffsetFromFixture: Point2i? = null
if (fixture == null) {
INGAME.getActorsAt(point.x * TILE_SIZED, point.y * TILE_SIZED).filterIsInstance<Electric>().firstOrNull().let { found ->
if (found != null) {
val foundFixture = (found as FixtureBase)
// get offset from the fixture's origin
tileOffsetFromFixture = foundFixture.intTilewiseHitbox.let { Point2i(it.startX.toInt(), it.startY.toInt()) } - tilePoint
// println("$tilePoint; ${found.javaClass.canonicalName}, $tileOffsetFromFixture, ${found.getWireSinkAt(tileOffsetFromFixture!!)}")
if (found.getWireSinkAt(tileOffsetFromFixture!!) == emissionType) {
fixtureCache[tilePoint] = foundFixture to emissionType
fixture = foundFixture to emissionType
}
}
}
}
(fixture?.first as? Electric)?.updateOnWireGraphTraversal(tileOffsetFromFixture!!.x, tileOffsetFromFixture!!.y, fixture!!.second)
}
}
}

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@@ -14,11 +14,20 @@ import org.dyn4j.geometry.Vector2
import java.util.*
typealias BlockBoxIndex = Int
typealias WireEmissionType = String
interface Electric {
val wireEmitterTypes: HashMap<String, BlockBoxIndex>
val wireEmitterTypes: HashMap<BlockBoxIndex, WireEmissionType>
val wireSinkTypes: HashMap<BlockBoxIndex, WireEmissionType>
val wireEmission: HashMap<BlockBoxIndex, Vector2>
val wireConsumption: HashMap<BlockBoxIndex, Vector2>
fun onRisingEdge(readFrom: BlockBoxIndex) {}
fun onFallingEdge(readFrom: BlockBoxIndex) {}
fun onSignalHigh(readFrom: BlockBoxIndex, highThreshold: Double = 0.9) {}
fun onSignalLow(readFrom: BlockBoxIndex, lowThreshold: Double = 0.1) {}
fun updateOnWireGraphTraversal(offsetX: Int, offsetY: Int, sinkType: WireEmissionType) {}
}
/**
@@ -35,7 +44,21 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
protected set
lateinit var blockBox: BlockBox // something like TapestryObject will want to redefine this
fun blockBoxIndexToPoint2i(it: BlockBoxIndex): Point2i = this.blockBox.width.let { w -> Point2i(it % w, it / w) }
fun pointToBlockBoxIndex(point: Point2i) = point.y * this.blockBox.width + point.x
fun pointToBlockBoxIndex(x: Int, y: Int) = y * this.blockBox.width + x
fun getWireEmitterAt(point: Point2i) = if (this is Electric) this.wireEmitterTypes[pointToBlockBoxIndex(point)] else throw IllegalStateException("Fixture is not instance of Electric")
fun getWireEmitterAt(x: Int, y: Int) = if (this is Electric) this.wireEmitterTypes[pointToBlockBoxIndex(x, y)] else throw IllegalStateException("Fixture is not instance of Electric")
fun getWireSinkAt(point: Point2i) = if (this is Electric) this.wireSinkTypes[pointToBlockBoxIndex(point)] else throw IllegalStateException("Fixture is not instance of Electric")
fun getWireSinkAt(x: Int, y: Int) = if (this is Electric) this.wireSinkTypes[pointToBlockBoxIndex(x, y)] else throw IllegalStateException("Fixture is not instance of Electric")
fun setWireEmitterAt(x: Int, y: Int, type: WireEmissionType) { if (this is Electric) wireEmitterTypes[pointToBlockBoxIndex(x, y)] = type else throw IllegalStateException("Fixture is not instance of Electric") }
fun setWireSinkAt(x: Int, y: Int, type: WireEmissionType) { if (this is Electric) wireSinkTypes[pointToBlockBoxIndex(x, y)] = type else throw IllegalStateException("Fixture is not instance of Electric") }
fun setWireEmissionAt(x: Int, y: Int, emission: Vector2) { if (this is Electric) wireEmission[pointToBlockBoxIndex(x, y)] = emission else throw IllegalStateException("Fixture is not instance of Electric") }
fun setWireConsumptionAt(x: Int, y: Int, consumption: Vector2) { if (this is Electric) wireConsumption[pointToBlockBoxIndex(x, y)] = consumption else throw IllegalStateException("Fixture is not instance of Electric") }
var blockBoxProps: BlockBoxProps = BlockBoxProps(0)
@Transient var nameFun: () -> String = { "" }
@Transient var mainUI: UICanvas? = null

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@@ -1,9 +1,5 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.langpack.Lang
@@ -13,9 +9,10 @@ import org.dyn4j.geometry.Vector2
class FixtureLogicSignalEmitter : FixtureBase, Electric {
override val wireEmitterTypes: HashMap<String, BlockBoxIndex> = HashMap()
override val wireEmission: HashMap<BlockBoxIndex, Vector2> = HashMap()
override val wireConsumption: HashMap<BlockBoxIndex, Vector2> = HashMap()
@Transient override val wireEmitterTypes: java.util.HashMap<BlockBoxIndex, WireEmissionType> = java.util.HashMap()
@Transient override val wireSinkTypes: java.util.HashMap<BlockBoxIndex, WireEmissionType> = java.util.HashMap()
@Transient override val wireEmission: HashMap<BlockBoxIndex, Vector2> = HashMap()
@Transient override val wireConsumption: HashMap<BlockBoxIndex, Vector2> = HashMap()
constructor() : super(
@@ -34,12 +31,13 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
}
actorValue[AVKey.BASEMASS] = MASS
setWireEmitterAt(0, 0, "digital_bit")
setWireEmissionAt(0, 0, Vector2(1.0, 0.0))
}
override fun update(delta: Float) {
// the values does not get preserved on save reload??
wireEmitterTypes["digital_bit"] = 0
wireEmission[0] = Vector2(1.0, 0.0)
super.update(delta)
}

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@@ -6,11 +6,19 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory.Companion
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UIWorldPortal
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
import java.util.HashMap
/**
* Created by minjaesong on 2023-05-28.
*/
class FixtureWorldPortal : FixtureBase {
class FixtureWorldPortal : FixtureBase, Electric {
@Transient override val wireEmitterTypes: HashMap<BlockBoxIndex, WireEmissionType> = HashMap()
@Transient override val wireSinkTypes: HashMap<BlockBoxIndex, WireEmissionType> = HashMap()
@Transient override val wireEmission: HashMap<BlockBoxIndex, Vector2> = HashMap()
@Transient override val wireConsumption: HashMap<BlockBoxIndex, Vector2> = HashMap()
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 5, 2),
@@ -36,6 +44,20 @@ class FixtureWorldPortal : FixtureBase {
}
actorValue[AVKey.BASEMASS] = FixtureLogicSignalEmitter.MASS
setWireSinkAt(2, 1, "digital_bit")
}
override fun update(delta: Float) {
super.update(delta)
}
override fun updateOnWireGraphTraversal(offsetX: Int, offsetY: Int, sinkType: WireEmissionType) {
println("[FixtureWorldPortal] updateOnWireGraphTraversal! ($offsetX, $offsetY, $sinkType)")
}
override fun onRisingEdge(readFrom: BlockBoxIndex) {
println("[FixtureWorldPortal] teleport! ($readFrom)")
}
override fun reload() {
@@ -43,4 +65,5 @@ class FixtureWorldPortal : FixtureBase {
// TODO do something with (mainUI as UIWorldPortal).***
}
}