mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
more depth to the distant clouds
This commit is contained in:
@@ -2,18 +2,20 @@
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"skyboxGradColourMap": "generic_skybox.tga",
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"daylightClut": "clut_daylight.tga",
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"classification": "generic",
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"cloudChance": 20,
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"cloudChance": 33,
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"cloudGamma": [0.48, 1.8],
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"cloudGammaVariance": [0.1, 0.1],
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"cloudDriftSpeed": 0.08,
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"clouds": {
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"large": {
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"filename": "cloud_large.png",
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"tw": 2048, "th": 1024, "probability": 0.2, "baseScale": 0.666, "scaleVariance": 0.7
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"cumulonimbus": {
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"filename": "cloud_large.png", "tw": 2048, "th": 1024, "probability": 0.25,
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"baseScale": 1.0, "scaleVariance": 0.8,
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"altLow": 80, "altHigh": 600
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},
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"normal": {
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"filename": "cloud_normal.png",
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"tw": 1024, "th": 512, "probability": 1.0, "baseScale": 0.75, "scaleVariance": 0.8
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"cumulus": {
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"filename": "cloud_normal.png", "tw": 1024, "th": 512, "probability": 1.0,
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"baseScale": 1.0, "scaleVariance": 0.6,
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"altLow": 80, "altHigh": 800
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}
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}
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}
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@@ -199,7 +199,7 @@ class BasicDebugInfoWindow : UICanvas() {
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val soldeg = WeatherMixer.forceSolarElev ?: world?.worldTime?.solarElevationDeg
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val soldegStr = (soldeg ?: 0.0).toIntAndFrac(3,2)
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val soldegNeg = ((soldeg ?: 0.0) >= 0.0).toInt()
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val turbidity = WeatherMixer.forceTurbidity ?: WeatherMixer.turbidity
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val turbidity = (WeatherMixer.forceTurbidity ?: WeatherMixer.turbidity).toIntAndFrac(1, 4)
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val soldegCol = if (WeatherMixer.forceSolarElev != null) ccO else ccG
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val turbCol = if (WeatherMixer.forceTurbidity != null) ccO else ccG
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@@ -300,6 +300,9 @@ class BasicDebugInfoWindow : UICanvas() {
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if (ingame is TerrarumIngame) {
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App.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}",
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(TinyAlphNum.W * 2 + 41 * 8).toFloat(), App.scr.height - TinyAlphNum.H * 2f)
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App.fontSmallNumbers.draw(batch, "${ccM}Clouds $ccG${WeatherMixer.cloudsSpawned}",
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(TinyAlphNum.W * 2 + 53 * 8).toFloat(), App.scr.height - TinyAlphNum.H * 2f)
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}
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}
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@@ -32,5 +32,8 @@ data class CloudProps(
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val spriteSheet: TextureRegionPack,
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val probability: Float,
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val baseScale: Float,
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val scaleVariance: Float
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)
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val scaleVariance: Float,
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val altLow: Float,
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val altHigh: Float,
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) {
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}
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@@ -24,8 +24,10 @@ import net.torvald.terrarum.gameactors.Hitbox
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import net.torvald.terrarum.spriteassembler.ADPropertyObject
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import net.torvald.terrarum.utils.JsonFetcher
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import net.torvald.terrarum.utils.forEachSiblings
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import net.torvald.terrarum.weather.WeatherObjectCloud.Companion.ALPHA_ROLLOFF_Z
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import net.torvald.util.SortedArrayList
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import java.io.File
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import java.io.FileFilter
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import java.lang.Double.doubleToLongBits
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@@ -89,10 +91,11 @@ internal object WeatherMixer : RNGConsumer {
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private var astrumOffX = 0f
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private var astrumOffY = 0f
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private val clouds = Array<WeatherObjectCloud?>(4096) { null }
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private var cloudsSpawned = 0
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private var cloudDriftVector = Vector3(-1f, 0f, 1f) // this is a direction vector
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private val clouds = SortedArrayList<WeatherObjectCloud>()
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var cloudsSpawned = 0; private set
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private var cloudDriftVector = Vector3(-1f, 0f, 0.1f) // this is a direction vector
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private val cloudSpawnMax: Int
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get() = App.getConfigInt("maxparticles") * 2
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override fun loadFromSave(s0: Long, s1: Long) {
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super.loadFromSave(s0, s1)
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@@ -111,9 +114,9 @@ internal object WeatherMixer : RNGConsumer {
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astrumOffX = s0.and(0xFFFFL).toFloat() / 65535f * starmapTex.regionWidth
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astrumOffY = s1.and(0xFFFFL).toFloat() / 65535f * starmapTex.regionHeight
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Arrays.fill(clouds, null)
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clouds.clear()
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cloudsSpawned = 0
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cloudDriftVector = Vector3(1f, 0f, 0f).rotate(Vector3(0f,1f,0f), 192f)
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cloudDriftVector = Vector3(-0.98f, -0.02f, 0.21f)
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oldCamPos.set(WorldCamera.camVector)
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}
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@@ -193,6 +196,10 @@ internal object WeatherMixer : RNGConsumer {
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private val oldCamPos = Vector2(0f, 0f)
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private val camDelta = Vector2(0f, 0f)
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val oobMarginR = 1.5f * App.scr.wf
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val oobMarginL = -0.5f * App.scr.wf
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private val oobMarginY = -0.5f * App.scr.hf
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private fun updateClouds(delta: Float, world: GameWorld) {
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val camvec = WorldCamera.camVector
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val camvec2 = camvec.cpy()
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@@ -218,29 +225,30 @@ internal object WeatherMixer : RNGConsumer {
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}
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clouds.forEach {
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it?.let {
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// do parallax scrolling
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it.posX += camDelta.x * cloudParallaxMultX
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it.posY += camDelta.y * cloudParallaxMultY
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// do parallax scrolling
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it.posX += camDelta.x * cloudParallaxMultX
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it.posY += camDelta.y * cloudParallaxMultY
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it.update(cloudDriftVector, currentWeather.cloudDriftSpeed)
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val pjx = it.posX / it.posZ
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if (pjx !in -1500f..App.scr.wf + 1500f || it.scale < 1f / 2048f || it.posZ !in 0.001f..100f) {
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it.flagToDespawn = true
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}
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}
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it.update(cloudDriftVector, currentWeather.cloudDriftSpeed)
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}
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clouds.indices.forEach { i ->
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if (clouds[i]?.flagToDespawn == true) {
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clouds[i]?.dispose()
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clouds[i] = null
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// remove clouds that are marked to be despawn
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var i = 0
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while (true) {
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if (i >= clouds.size) break
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if (clouds[i].flagToDespawn) {
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clouds.removeAt(i)
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i -= 1
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cloudsSpawned -= 1
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}
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i += 1
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}
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cloudUpdateAkku += delta
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@@ -256,17 +264,25 @@ internal object WeatherMixer : RNGConsumer {
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private fun randomPosWithin(range: ClosedFloatingPointRange<Float>, random: Float) =
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((range.start + range.endInclusive) / 2f) + random * (range.endInclusive - range.start) / 2f
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private fun tryToSpawnCloud(currentWeather: BaseModularWeather, initX: Float? = null) {
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printdbg(this, "Trying to spawn a cloud... (${cloudsSpawned} / ${clouds.size})")
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private fun takeUniformRand(range: ClosedFloatingPointRange<Float>) =
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FastMath.interpolateLinear(Math.random().toFloat(), range.start, range.endInclusive)
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private fun takeTriangularRand(range: ClosedFloatingPointRange<Float>) =
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FastMath.interpolateLinear((Math.random() + Math.random()).div(2f).toFloat(), range.start, range.endInclusive)
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private fun takeGaussianRand(range: ClosedFloatingPointRange<Float>) =
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FastMath.interpolateLinear((Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random()).div(8f).toFloat(), range.start, range.endInclusive)
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if (cloudsSpawned < clouds.size) {
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private fun tryToSpawnCloud(currentWeather: BaseModularWeather, initX: Float? = null) {
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// printdbg(this, "Trying to spawn a cloud... (${cloudsSpawned} / ${cloudSpawnMax})")
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if (cloudsSpawned < cloudSpawnMax) {
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val flip = Math.random() < 0.5
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val rC = Math.random().toFloat()
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val rZ = (Math.random() * 9 + 1.0).toFloat() // 1..10 uniformly
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val rY = ((Math.random() + Math.random()) - 1.0).toFloat() // -1..1
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val r1 = (Math.random() * 2.0 - 1.0).toFloat() // -1..1
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val r2 = (Math.random() * 2.0 - 1.0).toFloat() // -1..1
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val rT1 = ((Math.random() + Math.random()) - 1.0).toFloat() // -1..1
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val rC = takeUniformRand(0f..1f)
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val rZ = takeUniformRand(1f..ALPHA_ROLLOFF_Z)
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val rY = takeUniformRand(-1f..1f)
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val r1 = takeUniformRand(-1f..1f)
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val r2 = takeUniformRand(-1f..1f)
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val rT1 = takeTriangularRand(-1f..1f)
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val (rA, rB) = doubleToLongBits(Math.random()).let {
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it.ushr(20).and(0xFFFF).toInt() to it.ushr(36).and(0xFFFF).toInt()
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}
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@@ -285,11 +301,9 @@ internal object WeatherMixer : RNGConsumer {
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val scaleVariance = 1f + rT1.absoluteValue * cloud.scaleVariance
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val cloudScale = cloud.baseScale * (if (rT1 < 0) 1f / scaleVariance else scaleVariance)
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val hCloudSize = (cloud.spriteSheet.tileW * cloudScale) / 2f + 1f
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val posX = if (initX != null) initX * rZ else if (cloudDriftVector.x < 0) (App.scr.width + hCloudSize) * rZ else -hCloudSize * rZ
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val posY = when (cloud.category) {
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"large" -> randomPosWithin(-120f..120f, rY) * scrHscaler * (rZ * 0.5f)
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else -> randomPosWithin(-150f..150f, rY) * scrHscaler * (rZ * 0.5f)
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}
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val posXscr = initX ?: if (cloudDriftVector.x < 0) (App.scr.width + hCloudSize) else -hCloudSize
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val posX = WeatherObjectCloud.screenXtoWorldX(posXscr, rZ)
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val posY = randomPosWithin(-cloud.altHigh..-cloud.altLow, rY) * scrHscaler
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val sheetX = rA % cloud.spriteSheet.horizontalCount
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val sheetY = rB % cloud.spriteSheet.verticalCount
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WeatherObjectCloud(cloud.spriteSheet.get(sheetX, sheetY), flip).also {
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@@ -308,11 +322,11 @@ internal object WeatherMixer : RNGConsumer {
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it.posY = posY
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it.posZ = rZ
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clouds.addAtFreeSpot(it)
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clouds.add(it)
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cloudsSpawned += 1
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printdbg(this, "... Spawning ${cloud.category}($sheetX, $sheetY) cloud at pos ${it.pos}, scale ${it.scale}, invGamma ${it.darkness}")
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// printdbg(this, "... Spawning ${cloud.category}($sheetX, $sheetY) cloud at pos ${it.pos}, scale ${it.scale}, invGamma ${it.darkness}")
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}
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}
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@@ -320,8 +334,9 @@ internal object WeatherMixer : RNGConsumer {
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}
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private fun initClouds() {
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repeat((currentWeather.cloudChance * 6.8f).ceilToInt()) { // multiplier is an empirical value that depends on the 'rZ'
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tryToSpawnCloud(currentWeather, ((Math.random() * 2.0 - 1.0) * App.scr.wf).toFloat())
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val hCloudSize = 1024f
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repeat((currentWeather.cloudChance * 3.3f).ceilToInt()) { // multiplier is an empirical value that depends on the 'rZ'
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tryToSpawnCloud(currentWeather, takeUniformRand(-hCloudSize..App.scr.width + hCloudSize))
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}
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}
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@@ -353,14 +368,14 @@ internal object WeatherMixer : RNGConsumer {
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}
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private fun drawClouds(batch: SpriteBatch) {
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batch.color = globalLightNow.toGdxColor().also {
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it.a = 1f
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} // TODO add cloud-only colour strip on the CLUT
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batch.shader = shaderClouds
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clouds.filterNotNull().sortedByDescending { it.posZ }.forEach {
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clouds.forEach {
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batch.inUse { _ ->
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batch.color = globalLightNow.toGdxColor().also { col ->
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col.a = it.alpha
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} // TODO add cloud-only colour strip on the CLUT
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batch.shader.setUniformf("gamma", it.darkness)
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it.render(batch, 0f, 0f) // TODO parallax
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it.render(batch, 0f, 0f)
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}
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}
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}
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@@ -579,7 +594,9 @@ internal object WeatherMixer : RNGConsumer {
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TextureRegionPack(ModMgr.getGdxFile(modname, "$pathToImage/${json.getString("filename")}"), json.getInt("tw"), json.getInt("th")),
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json.getFloat("probability"),
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json.getFloat("baseScale"),
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json.getFloat("scaleVariance")
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json.getFloat("scaleVariance"),
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json.getFloat("altLow"),
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json.getFloat("altHigh"),
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))
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}
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cloudsMap.sortBy { it.probability }
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@@ -23,6 +23,8 @@ abstract class WeatherObject : Disposable {
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set(value) { pos.z = value }
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var scale: Float = 1f
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var alpha: Float = 1f
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var flagToDespawn = false
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abstract fun update()
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@@ -5,12 +5,13 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.badlogic.gdx.math.Vector2
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import com.badlogic.gdx.math.Vector3
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import net.torvald.terrarum.App
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import kotlin.math.pow
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import kotlin.math.sign
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/**
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* Created by minjaesong on 2023-08-21.
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*/
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class WeatherObjectCloud(private val texture: TextureRegion, private val flipW: Boolean) : WeatherObject() {
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class WeatherObjectCloud(private val texture: TextureRegion, private val flipW: Boolean) : WeatherObject(), Comparable<WeatherObjectCloud> {
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/**
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* To actually utilise this value, your render code must begin the spritebatch per-object, like so:
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@@ -26,6 +27,7 @@ class WeatherObjectCloud(private val texture: TextureRegion, private val flipW:
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var darkness: Vector2 = Vector2(0.5f, 2.0f) // the "gamma" value fed into the clouds shader
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override fun update() {
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throw UnsupportedOperationException()
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}
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/**
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@@ -33,30 +35,71 @@ class WeatherObjectCloud(private val texture: TextureRegion, private val flipW:
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* Resulting vector: (x + dX, y + dY, scale * dScale)
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*/
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fun update(flowVector: Vector3, gait: Float) {
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val vecMult = Vector3(1f, 1f, 1f / (2f * App.scr.hf * 0.35f))
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pos.add(flowVector.cpy().scl(vecMult).scl(gait))
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alpha = -(posZ / ALPHA_ROLLOFF_Z).pow(1.703f) + 1f
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val lrCoord = screenCoordBottomLR
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if (lrCoord.x > WeatherMixer.oobMarginR || lrCoord.z < WeatherMixer.oobMarginL || posZ !in 0.05f..ALPHA_ROLLOFF_Z || alpha < 1f / 255f) {
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flagToDespawn = true
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}
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}
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private val w = App.scr.halfwf
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private val h = App.scr.hf * 0.5f
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private val vecMult = Vector3(1f, 1f, 1f / (2f * h))
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/**
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* X/Y position is a bottom-centre point of the image
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* Shader must be prepared prior to the render() call
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*/
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override fun render(batch: SpriteBatch, offsetX: Float, offsetY: Float) {
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val x = posX + offsetX - texture.regionWidth * scale * 0.5f
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val y = posY + offsetY - texture.regionHeight * scale
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val z = posZ // must be at least 1.0
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val w = App.scr.halfwf
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val h = App.scr.hf * 0.35f
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val drawX = (x + w * (z-1)) / z
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val drawY = (y + h * (z-1)) / z
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val drawScale = scale / z
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val sc = screenCoord
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if (flipW)
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batch.draw(texture, drawX + texture.regionWidth / z, drawY, -texture.regionWidth * drawScale, texture.regionHeight * drawScale)
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batch.draw(texture, sc.x + texture.regionWidth / posZ, sc.y, -texture.regionWidth * sc.z, texture.regionHeight * sc.z)
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else
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batch.draw(texture, drawX, drawY, texture.regionWidth * drawScale, texture.regionHeight * drawScale)
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batch.draw(texture, sc.x, sc.y, texture.regionWidth * sc.z, texture.regionHeight * sc.z)
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}
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/**
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* vec3(screen X, screenY, draw scale)
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*/
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val screenCoord: Vector3
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get() {
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val x = posX - texture.regionWidth * scale * 0.5f
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val y = posY - texture.regionHeight * scale
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val z = posZ // must be at least 1.0
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val drawX = (x + w * (z-1)) / z
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val drawY = (y + h * (z-1)) / z
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val drawScale = scale / z
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return Vector3(drawX, drawY, drawScale)
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}
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/**
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* vec3(screen-X of bottom-left point, screen-Y, screen-X of bottom-right point)
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*/
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val screenCoordBottomLR: Vector3
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get() {
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val xL = posX - texture.regionWidth * scale * 0.5f
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val xR = posX + texture.regionWidth * scale * 0.5f
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val y = posY - texture.regionHeight * scale
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val z = posZ // must be at least 1.0
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val drawXL = (xL + w * (z-1)) / z
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val drawXR = (xR + w * (z-1)) / z
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val drawY = (y + h * (z-1)) / z
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return Vector3(drawXL, drawY, drawXR)
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}
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override fun dispose() { /* cloud texture will be disposed of by the WeatherMixer */ }
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override fun compareTo(other: WeatherObjectCloud): Int = (other.posZ - this.posZ).sign.toInt()
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companion object {
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fun screenXtoWorldX(screenX: Float, z: Float) = screenX * z - App.scr.halfwf * (z - 1f)
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const val ALPHA_ROLLOFF_Z = 16f
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}
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}
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