more depth to the distant clouds

This commit is contained in:
minjaesong
2023-08-22 16:20:35 +09:00
parent 0a8b5f33f4
commit 547158a313
6 changed files with 138 additions and 68 deletions

View File

@@ -24,8 +24,10 @@ import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.spriteassembler.ADPropertyObject
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.utils.forEachSiblings
import net.torvald.terrarum.weather.WeatherObjectCloud.Companion.ALPHA_ROLLOFF_Z
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.util.SortedArrayList
import java.io.File
import java.io.FileFilter
import java.lang.Double.doubleToLongBits
@@ -89,10 +91,11 @@ internal object WeatherMixer : RNGConsumer {
private var astrumOffX = 0f
private var astrumOffY = 0f
private val clouds = Array<WeatherObjectCloud?>(4096) { null }
private var cloudsSpawned = 0
private var cloudDriftVector = Vector3(-1f, 0f, 1f) // this is a direction vector
private val clouds = SortedArrayList<WeatherObjectCloud>()
var cloudsSpawned = 0; private set
private var cloudDriftVector = Vector3(-1f, 0f, 0.1f) // this is a direction vector
private val cloudSpawnMax: Int
get() = App.getConfigInt("maxparticles") * 2
override fun loadFromSave(s0: Long, s1: Long) {
super.loadFromSave(s0, s1)
@@ -111,9 +114,9 @@ internal object WeatherMixer : RNGConsumer {
astrumOffX = s0.and(0xFFFFL).toFloat() / 65535f * starmapTex.regionWidth
astrumOffY = s1.and(0xFFFFL).toFloat() / 65535f * starmapTex.regionHeight
Arrays.fill(clouds, null)
clouds.clear()
cloudsSpawned = 0
cloudDriftVector = Vector3(1f, 0f, 0f).rotate(Vector3(0f,1f,0f), 192f)
cloudDriftVector = Vector3(-0.98f, -0.02f, 0.21f)
oldCamPos.set(WorldCamera.camVector)
}
@@ -193,6 +196,10 @@ internal object WeatherMixer : RNGConsumer {
private val oldCamPos = Vector2(0f, 0f)
private val camDelta = Vector2(0f, 0f)
val oobMarginR = 1.5f * App.scr.wf
val oobMarginL = -0.5f * App.scr.wf
private val oobMarginY = -0.5f * App.scr.hf
private fun updateClouds(delta: Float, world: GameWorld) {
val camvec = WorldCamera.camVector
val camvec2 = camvec.cpy()
@@ -218,29 +225,30 @@ internal object WeatherMixer : RNGConsumer {
}
clouds.forEach {
it?.let {
// do parallax scrolling
it.posX += camDelta.x * cloudParallaxMultX
it.posY += camDelta.y * cloudParallaxMultY
// do parallax scrolling
it.posX += camDelta.x * cloudParallaxMultX
it.posY += camDelta.y * cloudParallaxMultY
it.update(cloudDriftVector, currentWeather.cloudDriftSpeed)
val pjx = it.posX / it.posZ
if (pjx !in -1500f..App.scr.wf + 1500f || it.scale < 1f / 2048f || it.posZ !in 0.001f..100f) {
it.flagToDespawn = true
}
}
it.update(cloudDriftVector, currentWeather.cloudDriftSpeed)
}
clouds.indices.forEach { i ->
if (clouds[i]?.flagToDespawn == true) {
clouds[i]?.dispose()
clouds[i] = null
// remove clouds that are marked to be despawn
var i = 0
while (true) {
if (i >= clouds.size) break
if (clouds[i].flagToDespawn) {
clouds.removeAt(i)
i -= 1
cloudsSpawned -= 1
}
i += 1
}
cloudUpdateAkku += delta
@@ -256,17 +264,25 @@ internal object WeatherMixer : RNGConsumer {
private fun randomPosWithin(range: ClosedFloatingPointRange<Float>, random: Float) =
((range.start + range.endInclusive) / 2f) + random * (range.endInclusive - range.start) / 2f
private fun tryToSpawnCloud(currentWeather: BaseModularWeather, initX: Float? = null) {
printdbg(this, "Trying to spawn a cloud... (${cloudsSpawned} / ${clouds.size})")
private fun takeUniformRand(range: ClosedFloatingPointRange<Float>) =
FastMath.interpolateLinear(Math.random().toFloat(), range.start, range.endInclusive)
private fun takeTriangularRand(range: ClosedFloatingPointRange<Float>) =
FastMath.interpolateLinear((Math.random() + Math.random()).div(2f).toFloat(), range.start, range.endInclusive)
private fun takeGaussianRand(range: ClosedFloatingPointRange<Float>) =
FastMath.interpolateLinear((Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random() + Math.random()).div(8f).toFloat(), range.start, range.endInclusive)
if (cloudsSpawned < clouds.size) {
private fun tryToSpawnCloud(currentWeather: BaseModularWeather, initX: Float? = null) {
// printdbg(this, "Trying to spawn a cloud... (${cloudsSpawned} / ${cloudSpawnMax})")
if (cloudsSpawned < cloudSpawnMax) {
val flip = Math.random() < 0.5
val rC = Math.random().toFloat()
val rZ = (Math.random() * 9 + 1.0).toFloat() // 1..10 uniformly
val rY = ((Math.random() + Math.random()) - 1.0).toFloat() // -1..1
val r1 = (Math.random() * 2.0 - 1.0).toFloat() // -1..1
val r2 = (Math.random() * 2.0 - 1.0).toFloat() // -1..1
val rT1 = ((Math.random() + Math.random()) - 1.0).toFloat() // -1..1
val rC = takeUniformRand(0f..1f)
val rZ = takeUniformRand(1f..ALPHA_ROLLOFF_Z)
val rY = takeUniformRand(-1f..1f)
val r1 = takeUniformRand(-1f..1f)
val r2 = takeUniformRand(-1f..1f)
val rT1 = takeTriangularRand(-1f..1f)
val (rA, rB) = doubleToLongBits(Math.random()).let {
it.ushr(20).and(0xFFFF).toInt() to it.ushr(36).and(0xFFFF).toInt()
}
@@ -285,11 +301,9 @@ internal object WeatherMixer : RNGConsumer {
val scaleVariance = 1f + rT1.absoluteValue * cloud.scaleVariance
val cloudScale = cloud.baseScale * (if (rT1 < 0) 1f / scaleVariance else scaleVariance)
val hCloudSize = (cloud.spriteSheet.tileW * cloudScale) / 2f + 1f
val posX = if (initX != null) initX * rZ else if (cloudDriftVector.x < 0) (App.scr.width + hCloudSize) * rZ else -hCloudSize * rZ
val posY = when (cloud.category) {
"large" -> randomPosWithin(-120f..120f, rY) * scrHscaler * (rZ * 0.5f)
else -> randomPosWithin(-150f..150f, rY) * scrHscaler * (rZ * 0.5f)
}
val posXscr = initX ?: if (cloudDriftVector.x < 0) (App.scr.width + hCloudSize) else -hCloudSize
val posX = WeatherObjectCloud.screenXtoWorldX(posXscr, rZ)
val posY = randomPosWithin(-cloud.altHigh..-cloud.altLow, rY) * scrHscaler
val sheetX = rA % cloud.spriteSheet.horizontalCount
val sheetY = rB % cloud.spriteSheet.verticalCount
WeatherObjectCloud(cloud.spriteSheet.get(sheetX, sheetY), flip).also {
@@ -308,11 +322,11 @@ internal object WeatherMixer : RNGConsumer {
it.posY = posY
it.posZ = rZ
clouds.addAtFreeSpot(it)
clouds.add(it)
cloudsSpawned += 1
printdbg(this, "... Spawning ${cloud.category}($sheetX, $sheetY) cloud at pos ${it.pos}, scale ${it.scale}, invGamma ${it.darkness}")
// printdbg(this, "... Spawning ${cloud.category}($sheetX, $sheetY) cloud at pos ${it.pos}, scale ${it.scale}, invGamma ${it.darkness}")
}
}
@@ -320,8 +334,9 @@ internal object WeatherMixer : RNGConsumer {
}
private fun initClouds() {
repeat((currentWeather.cloudChance * 6.8f).ceilToInt()) { // multiplier is an empirical value that depends on the 'rZ'
tryToSpawnCloud(currentWeather, ((Math.random() * 2.0 - 1.0) * App.scr.wf).toFloat())
val hCloudSize = 1024f
repeat((currentWeather.cloudChance * 3.3f).ceilToInt()) { // multiplier is an empirical value that depends on the 'rZ'
tryToSpawnCloud(currentWeather, takeUniformRand(-hCloudSize..App.scr.width + hCloudSize))
}
}
@@ -353,14 +368,14 @@ internal object WeatherMixer : RNGConsumer {
}
private fun drawClouds(batch: SpriteBatch) {
batch.color = globalLightNow.toGdxColor().also {
it.a = 1f
} // TODO add cloud-only colour strip on the CLUT
batch.shader = shaderClouds
clouds.filterNotNull().sortedByDescending { it.posZ }.forEach {
clouds.forEach {
batch.inUse { _ ->
batch.color = globalLightNow.toGdxColor().also { col ->
col.a = it.alpha
} // TODO add cloud-only colour strip on the CLUT
batch.shader.setUniformf("gamma", it.darkness)
it.render(batch, 0f, 0f) // TODO parallax
it.render(batch, 0f, 0f)
}
}
}
@@ -579,7 +594,9 @@ internal object WeatherMixer : RNGConsumer {
TextureRegionPack(ModMgr.getGdxFile(modname, "$pathToImage/${json.getString("filename")}"), json.getInt("tw"), json.getInt("th")),
json.getFloat("probability"),
json.getFloat("baseScale"),
json.getFloat("scaleVariance")
json.getFloat("scaleVariance"),
json.getFloat("altLow"),
json.getFloat("altHigh"),
))
}
cloudsMap.sortBy { it.probability }