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more savegame ideas
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@@ -7,12 +7,12 @@ The main game directory is composed of following directories:
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```
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.Terrarum
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+ Players
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- <Player Name Here>, TVDA { actor JSON, optional textures and sprite defs }
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- <Player Name Here>, TVDA { (-1) player JSON, (-2) optional spritedef, (-3) optional spritedef-glow, (-1025) sprite-bodypart-name-to-entry-number-map.properties, (1+) optional textures and sprite defs }
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+ Shared
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- <e.g. Disk GUID>, TEVD { * }
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- <this directory can have anything>
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+ Worlds
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- <World Name Here>, TVDA { WriteWorld, actors JSON, chunk data, screenshot.tga.gz taken by the last player }
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- <World Name Here>, TVDA { WriteWorld, actors (mainly fixtures) JSON, chunk data, screenshot.tga.gz taken by the last player }
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```
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(TEVD stands for Terrarum Virtual Disk spec version 3, TVDA stands for spec version 254; both have MAGIC header of `TEVd`)
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@@ -21,11 +21,16 @@ The main game directory is composed of following directories:
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1. Player ID must not be strictly 9545698 (0x91A7E2)
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1. Use classname `net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer` to check
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2. Each world has to be uniquely identifiable
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1. Use GUID, World Name, etc.
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2. Each World and Player has to be uniquely identifiable via GUID
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3. `ActorNowPlaying` must be drawn on top of other actors of same RenderOrder
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## To-dos After the Initial Implementation ##
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1. Modify Savegame Crackers and Disk Crackers to work with the new scheme
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2. Create Player Creator Tool for avatar-makers
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## Goals ##
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1. Allows multiple players share same world
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2. Makes multiplayer possible
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1. Allow multiple players share the same world
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2. Make multiplayer possible
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3. Make Players distributable (like VRChat avatars)
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