mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
more efficient particles
Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
This commit is contained in:
@@ -13,7 +13,7 @@ import java.util.*
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* -- I couldn't observe any significant boost in performance but this one seems
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* to give 3-4 more frames per second.
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*
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* Created by SKYHi14 on 2017-01-02.
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* Created by minjaesong on 2017-01-02.
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*
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*
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* Remarks:
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@@ -4,7 +4,7 @@ import com.jme3.math.FastMath
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import org.newdawn.slick.Color
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/**
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* Created by SKYHi14 on 2017-01-12.
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* Created by minjaesong on 2017-01-12.
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*/
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object CIEXYZUtil {
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fun Color.brighterXYZ(scale: Float): Color {
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@@ -47,7 +47,7 @@ class HistoryArray<T>(val historyMax: Int) {
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/**
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* Iterate from latest to oldest
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*/
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fun forEach(action: Consumer<T?>) = history.forEach(action)
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fun forEach(action: (T?) -> Unit) = history.forEach(action)
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val latest: T?
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get() = this[0]
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49
src/net/torvald/terrarum/CircularArray.kt
Normal file
49
src/net/torvald/terrarum/CircularArray.kt
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@@ -0,0 +1,49 @@
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package net.torvald.terrarum
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/**
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* Notes for particle storage:
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* Particles does not need to be removed, just let it overwrite as their operation is rather
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* lightweight. So, just flagDespawn = true if it need to be "deleted" so that it won't update
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* anymore.
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*
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* Created by minjaesong on 2017-01-22.
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*/
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class CircularArray<T>(val size: Int) {
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private val buffer: Array<T> = arrayOfNulls<Any>(size) as Array<T>
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private var tail: Int = 0
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private var head: Int = 0
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val elemCount: Int
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get() = if (tail >= head) tail - head else size
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fun add(item: T) {
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buffer[tail] = item // overwrites oldest item when eligible
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tail = (tail + 1) % size
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if (tail == head) {
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head = (head + 1) % size
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}
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}
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fun forEach(action: (T) -> Unit) {
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if (tail >= head) { // queue not full
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(head..tail - 1).map { buffer[it] }.forEach { action(it) }
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}
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else { // queue full
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(0..size - 1).map { buffer[(it + head) % size] }.forEach { action(it) }
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}
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}
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fun forEachConcurrent(action: (T) -> Unit) {
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TODO()
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}
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fun forEachConcurrentWaitFor(action: (T) -> Unit) {
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TODO()
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}
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override fun toString(): String {
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return "CircularArray(size=" + buffer.size + ", head=" + head + ", tail=" + tail + ")"
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}
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}
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@@ -12,7 +12,7 @@ import java.nio.ByteOrder
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/**
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* Software rendering test for blur
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*
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* Created by SKYHi14 on 2017-01-12.
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* Created by minjaesong on 2017-01-12.
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*/
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class StateBlurTest : BasicGameState() {
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@@ -55,8 +55,10 @@ constructor() : BasicGameState() {
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* list of Actors that is sorted by Actors' referenceID
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*/
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val ACTORCONTAINER_INITIAL_SIZE = 128
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val PARTICLES_MAX = 768
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val actorContainer = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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val actorContainerInactive = ArrayList<Actor>(ACTORCONTAINER_INITIAL_SIZE)
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val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX)
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val uiContainer = ArrayList<UIHandler>()
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private val actorsRenderBehind = ArrayList<ActorVisible>(ACTORCONTAINER_INITIAL_SIZE)
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@@ -224,6 +226,7 @@ constructor() : BasicGameState() {
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// determine whether the actor should keep being activated or be dormant
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KillOrKnockdownActors()
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updateActors(gc, delta)
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particlesContainer.forEach { it.update(gc, delta) }
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// TODO thread pool(?)
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CollisionSolver.process()
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}
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@@ -232,7 +235,7 @@ constructor() : BasicGameState() {
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////////////////////////
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// ui-related updates //
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////////////////////////
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uiContainer.forEach { ui -> ui.update(gc, delta) }
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uiContainer.forEach { it.update(gc, delta) }
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consoleHandler.update(gc, delta)
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debugWindow.update(gc, delta)
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notifier.update(gc, delta)
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@@ -320,17 +323,19 @@ constructor() : BasicGameState() {
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// draw map related stuffs //
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/////////////////////////////
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TilesDrawer.renderWall(worldG)
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actorsRenderBehind.forEach { actor -> actor.drawBody(worldG) }
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actorsRenderBehind.forEach { actor -> actor.drawGlow(worldG) }
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actorsRenderBehind.forEach { it.drawBody(worldG) }
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actorsRenderBehind.forEach { it.drawGlow(worldG) }
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particlesContainer.forEach { it.drawBody(worldG) }
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particlesContainer.forEach { it.drawGlow(worldG) }
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TilesDrawer.renderTerrain(worldG)
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/////////////////
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// draw actors //
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/////////////////
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actorsRenderMiddle.forEach { actor -> actor.drawBody(worldG) }
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actorsRenderMidTop.forEach { actor -> actor.drawBody(worldG) }
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actorsRenderMiddle.forEach { it.drawBody(worldG) }
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actorsRenderMidTop.forEach { it.drawBody(worldG) }
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player.drawBody(worldG)
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actorsRenderFront.forEach { actor -> actor.drawBody(worldG) }
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actorsRenderFront.forEach { it.drawBody(worldG) }
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// --> Change of blend mode <-- introduced by ActorVisible //
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@@ -354,10 +359,10 @@ constructor() : BasicGameState() {
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//////////////////////
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// draw actor glows //
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//////////////////////
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actorsRenderMiddle.forEach { actor -> actor.drawGlow(worldG) }
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actorsRenderMidTop.forEach { actor -> actor.drawGlow(worldG) }
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actorsRenderMiddle.forEach { it.drawGlow(worldG) }
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actorsRenderMidTop.forEach { it.drawGlow(worldG) }
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player.drawGlow(worldG)
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actorsRenderFront.forEach { actor -> actor.drawGlow(worldG) }
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actorsRenderFront.forEach { it.drawGlow(worldG) }
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// --> blendLightenOnly() <-- introduced by ActorVisible //
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@@ -396,7 +401,7 @@ constructor() : BasicGameState() {
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//////////////
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// draw UIs //
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//////////////
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uiContainer.forEach { ui -> ui.render(gc, sbg, uiG) }
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uiContainer.forEach { it.render(gc, sbg, uiG) }
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debugWindow.render(gc, sbg, uiG)
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consoleHandler.render(gc, sbg, uiG)
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notifier.render(gc, sbg, uiG)
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@@ -684,6 +689,10 @@ constructor() : BasicGameState() {
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}
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}
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fun addParticle(particle: ParticleBase) {
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particlesContainer.add(particle)
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}
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/**
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* Whether the game should display actorContainer elem number when F3 is on
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*/
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@@ -11,7 +11,7 @@ import org.newdawn.slick.state.StateBasedGame
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import java.util.*
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/**
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* Created by SKYHi14 on 2016-12-21.
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* Created by minjaesong on 2016-12-21.
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*/
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class StateNoiseTexGen : BasicGameState() {
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@@ -5,7 +5,7 @@ import net.torvald.terrarum.debuggerapp.ActorValueTracker
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import java.util.*
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/**
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* Created by SKYHi14 on 2016-12-29.
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* Created by minjaesong on 2016-12-29.
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*/
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object AVTracker : ConsoleCommand {
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private val jPanelInstances = ArrayList<ActorValueTracker>()
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@@ -5,7 +5,7 @@ import net.torvald.terrarum.debuggerapp.ActorsLister
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import java.util.*
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/**
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* Created by SKYHi14 on 2016-12-29.
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* Created by minjaesong on 2016-12-29.
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*/
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object ActorsList : ConsoleCommand {
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private val jPanelInstances = ArrayList<ActorsLister>()
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@@ -8,7 +8,7 @@ import net.torvald.terrarum.gameitem.EquipPosition
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import net.torvald.terrarum.itemproperties.ItemCodex
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/**
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* Created by SKYHi14 on 2016-12-12.
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* Created by minjaesong on 2016-12-12.
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*/
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internal object Inventory : ConsoleCommand {
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@@ -4,7 +4,7 @@ import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithSprite
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/**
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* Created by SKYHi14 on 2017-01-20.
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* Created by minjaesong on 2017-01-20.
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*/
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object SetScale : ConsoleCommand {
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override fun execute(args: Array<String>) {
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@@ -6,7 +6,7 @@ import java.io.File
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import java.io.FileInputStream
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/**
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* Created by SKYHi14 on 2017-01-14.
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* Created by minjaesong on 2017-01-14.
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*/
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object SpawnTapestry : ConsoleCommand {
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override fun execute(args: Array<String>) {
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@@ -6,7 +6,7 @@ import net.torvald.terrarum.gamecontroller.mouseX
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import net.torvald.terrarum.gamecontroller.mouseY
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/**
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* Created by SKYHi14 on 2016-12-17.
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* Created by minjaesong on 2016-12-17.
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*/
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object SpawnTikiTorch : ConsoleCommand {
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override fun execute(args: Array<String>) {
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@@ -17,7 +17,7 @@ import java.awt.event.MouseListener
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import javax.swing.*
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/**
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* Created by SKYHi14 on 2016-12-29.
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* Created by minjaesong on 2016-12-29.
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*/
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class ActorValueTracker constructor() : JFrame() {
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@@ -8,7 +8,7 @@ import java.util.*
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import javax.swing.*
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/**
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* Created by SKYHi14 on 2016-12-29.
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* Created by minjaesong on 2016-12-29.
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*/
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class ActorsLister(
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val actorContainer: ArrayList<Actor>,
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@@ -4,7 +4,7 @@ import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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/**
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* Created by SKYHi14 on 2017-01-21.
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* Created by minjaesong on 2017-01-21.
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*/
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abstract class ActorVisible(renderOrder: ActorOrder) : Actor(renderOrder) {
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open val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
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@@ -13,16 +13,14 @@ import org.newdawn.slick.Image
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/**
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* Actors with static sprites and very simple physics
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*
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* Created by SKYHi14 on 2017-01-20.
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* Created by minjaesong on 2017-01-20.
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*/
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open class ParticleBase(renderOrder: ActorOrder, maxLifeTime: Int? = null) : ActorVisible(renderOrder), Projectile {
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open class ParticleBase(renderOrder: ActorOrder, maxLifeTime: Int? = null) : Runnable {
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override var actorValue = ActorValue()
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override @Volatile var flagDespawn = false
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/** Will NOT actually delete from the CircularArray */
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@Volatile var flagDespawn = false
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override fun run() {
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TODO("not implemented")
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}
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override fun run() = update(Terrarum.appgc, Terrarum.ingame.UPDATE_DELTA)
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var isNoSubjectToGrav = false
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var dragCoefficient = 3.0
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@@ -31,38 +29,47 @@ open class ParticleBase(renderOrder: ActorOrder, maxLifeTime: Int? = null) : Act
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private var lifetimeCounter = 0
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open val velocity = Vector2(0.0, 0.0)
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open val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
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open lateinit var image: Image
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open lateinit var body: Image
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open var glow: Image? = null
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init {
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}
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override fun update(gc: GameContainer, delta: Int) {
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lifetimeCounter += delta
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if (velocity.isZero || lifetimeCounter >= lifetimeMax ||
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// simple stuck check
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TileCodex[Terrarum.ingame.world.getTileFromTerrain(
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hitbox.pointedX.div(TILE_SIZE).floorInt(),
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hitbox.pointedY.div(TILE_SIZE).floorInt()
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) ?: Tile.STONE].isSolid) {
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flagDespawn = true
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fun update(gc: GameContainer, delta: Int) {
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if (!flagDespawn) {
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lifetimeCounter += delta
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if (velocity.isZero || lifetimeCounter >= lifetimeMax ||
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// simple stuck check
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TileCodex[Terrarum.ingame.world.getTileFromTerrain(
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hitbox.pointedX.div(TILE_SIZE).floorInt(),
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hitbox.pointedY.div(TILE_SIZE).floorInt()
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) ?: Tile.STONE].isSolid) {
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flagDespawn = true
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}
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// gravity, winds, etc. (external forces)
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if (!isNoSubjectToGrav) {
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velocity += Terrarum.ingame.world.gravitation / dragCoefficient * SI_TO_GAME_ACC
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}
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// combine external forces
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hitbox.translate(velocity)
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}
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// gravity, winds, etc. (external forces)
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if (!isNoSubjectToGrav) {
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velocity += Terrarum.ingame.world.gravitation / dragCoefficient * SI_TO_GAME_ACC
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}
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// combine external forces
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hitbox.translate(velocity)
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}
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override fun drawBody(g: Graphics) {
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g.drawImage(image, hitbox.centeredX.toFloat(), hitbox.centeredY.toFloat())
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fun drawBody(g: Graphics) {
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if (!flagDespawn) {
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g.drawImage(body, hitbox.centeredX.toFloat(), hitbox.centeredY.toFloat())
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}
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}
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override fun drawGlow(g: Graphics) {
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fun drawGlow(g: Graphics) {
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if (!flagDespawn && glow != null) {
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g.drawImage(glow, hitbox.centeredX.toFloat(), hitbox.centeredY.toFloat())
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}
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}
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}
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@@ -4,21 +4,21 @@ import org.dyn4j.geometry.Vector2
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import org.newdawn.slick.Image
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/**
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* Created by SKYHi14 on 2017-01-20.
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* Created by minjaesong on 2017-01-20.
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*/
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class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(ActorOrder.BEHIND, 6000) {
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init {
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image = Image("./assets/graphics/weathers/raindrop.tga")
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val w = image.width.toDouble()
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val h = image.height.toDouble()
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body = Image("./assets/graphics/weathers/raindrop.tga")
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val w = body.width.toDouble()
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val h = body.height.toDouble()
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hitbox.setFromWidthHeight(
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posX - w.times(0.5),
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posY - h.times(0.5),
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w, h
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)
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velocity.y = 16.0
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velocity.y = 10.0
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}
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}
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@@ -8,7 +8,7 @@ import org.newdawn.slick.Graphics
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import org.newdawn.slick.Image
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/**
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* Created by SKYHi14 on 2017-01-07.
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* Created by minjaesong on 2017-01-07.
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*/
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class TapestryObject(val image: Image, val artName: String, val artAuthor: String) : FixtureBase(physics = false) {
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@@ -5,7 +5,7 @@ import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameworld.GameWorld
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/**
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* Created by SKYHi14 on 2016-12-30.
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* Created by minjaesong on 2016-12-30.
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*/
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object MapCamera {
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private val world: GameWorld = Terrarum.ingame.world
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@@ -174,6 +174,8 @@ class BasicDebugInfoWindow : UICanvas {
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(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
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g.drawString("${ccY}Dormant $ccG${Terrarum.ingame.actorContainerInactive.size}",
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(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
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g.drawString("${ccM}Particles $ccG${Terrarum.ingame.particlesContainer.elemCount}",
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(2 + 41*8).toFloat(), Terrarum.HEIGHT - 10f)
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}
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private fun printLine(g: Graphics, l: Int, s: String) {
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@@ -79,15 +79,17 @@ object WeatherMixer {
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fun update(gc: GameContainer, delta: Int) {
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currentWeather = weatherList[WEATHER_GENERIC]!![0]
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// test rain toggled by F2
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// test rain toggled by F2
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if (KeyToggler.isOn(Key.F2)) {
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val playerPos = Terrarum.ingame.player.centrePosPoint
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val rainParticle = ParticleTestRain(
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playerPos.x + HQRNG().nextInt(Terrarum.WIDTH) - Terrarum.HALFW,
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playerPos.y - Terrarum.HALFH
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)
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Terrarum.ingame.addActor(rainParticle)
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kotlin.repeat(4) { // 4 seems good
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val rainParticle = ParticleTestRain(
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playerPos.x + HQRNG().nextInt(Terrarum.WIDTH) - Terrarum.HALFW,
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playerPos.y - Terrarum.HALFH
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)
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Terrarum.ingame.addParticle(rainParticle)
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}
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}
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}
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Reference in New Issue
Block a user