more efficient particles

Former-commit-id: 56dad88ecd715ad6e357e33b903851a47a358dcd
Former-commit-id: c85c0b759a447c0461563d98156f59879fa95db2
This commit is contained in:
Song Minjae
2017-01-22 04:13:45 +09:00
parent 4acc797fee
commit 54b52b1b6e
22 changed files with 135 additions and 66 deletions

View File

@@ -79,15 +79,17 @@ object WeatherMixer {
fun update(gc: GameContainer, delta: Int) {
currentWeather = weatherList[WEATHER_GENERIC]!![0]
// test rain toggled by F2
// test rain toggled by F2
if (KeyToggler.isOn(Key.F2)) {
val playerPos = Terrarum.ingame.player.centrePosPoint
val rainParticle = ParticleTestRain(
playerPos.x + HQRNG().nextInt(Terrarum.WIDTH) - Terrarum.HALFW,
playerPos.y - Terrarum.HALFH
)
Terrarum.ingame.addActor(rainParticle)
kotlin.repeat(4) { // 4 seems good
val rainParticle = ParticleTestRain(
playerPos.x + HQRNG().nextInt(Terrarum.WIDTH) - Terrarum.HALFW,
playerPos.y - Terrarum.HALFH
)
Terrarum.ingame.addParticle(rainParticle)
}
}
}