big enough actors can dig ground by punching it

This commit is contained in:
minjaesong
2021-10-05 16:26:55 +09:00
parent a6cfabf3bf
commit 54c8493713
7 changed files with 129 additions and 47 deletions

View File

@@ -29,6 +29,6 @@
"intelligent": true,
"barehandactionminheight": 80,
"basebarehanddiggingsize": 0.5
"basebarehanddiggingsize": 8
}

View File

@@ -29,6 +29,6 @@
"intelligent": true,
"barehandactionminheight": 40,
"basebarehanddiggingsize": 1.0
"basebarehanddiggingsize": 16
}

View File

@@ -251,25 +251,25 @@ object Terrarum : Disposable {
return file // TODO TEST CODE
}
/** Position of the cursor in the world */
/** Position of the cursor in the world, rounded */
val mouseX: Double
get() = (WorldCamera.zoomedX + Gdx.input.x / (ingame?.screenZoom ?: 1f).toDouble()).fmod(WorldCamera.worldWidth.toDouble())
/** Position of the cursor in the world */
val mouseY: Double
get() = (WorldCamera.zoomedY + Gdx.input.y / (ingame?.screenZoom ?: 1f).toDouble())
/** Position of the cursor in the world */
/** Position of the cursor in the world, rounded */
val oldMouseX: Double
get() = (WorldCamera.zoomedX + (Gdx.input.x - Gdx.input.deltaX) / (ingame?.screenZoom ?: 1f).toDouble()).fmod(WorldCamera.worldWidth.toDouble())
/** Position of the cursor in the world */
val oldMouseY: Double
get() = WorldCamera.zoomedY + (Gdx.input.y - Gdx.input.deltaY) / (ingame?.screenZoom ?: 1f).toDouble()
/** Position of the cursor in the world */
/** Position of the cursor in the world, rounded */
@JvmStatic val mouseTileX: Int
get() = (mouseX / TILE_SIZE).floorInt()
/** Position of the cursor in the world */
@JvmStatic val mouseTileY: Int
get() = (mouseY / TILE_SIZE).floorInt()
/** Position of the cursor in the world */
/** Position of the cursor in the world, rounded */
@JvmStatic val oldMouseTileX: Int
get() = (oldMouseX / TILE_SIZE).floorInt()
/** Position of the cursor in the world */

View File

@@ -133,4 +133,7 @@ object AVKey {
const val __HISTORICAL_BORNTIME = "__borntime" // time_t
const val __HISTORICAL_DEADTIME = "__deadtime" // time_t, -1 if not dead
const val BAREHAND_MINHEIGHT = "barehandactionminheight"
const val BAREHAND_BASE_DIGSIZE = "basebarehanddiggingsize"
}

View File

@@ -16,8 +16,8 @@ object Calculate {
*
* TODO Newtons as unit?
*/
@JvmStatic fun pickaxePower(actor: ActorWithBody, material: Material): Float {
return (4.0 * material.forceMod.toDouble().sqrt() * (actor.avStrength / 1000.0)).toFloat()
@JvmStatic fun pickaxePower(actor: ActorWithBody, material: Material?): Float {
return (4.0 * (material?.forceMod?.toDouble() ?: 1.0).sqrt() * (actor.avStrength / 1000.0)).toFloat()
}

View File

@@ -16,19 +16,18 @@ import net.torvald.terrarum.blockstats.MinimapComposer
import net.torvald.terrarum.console.AVTracker
import net.torvald.terrarum.console.ActorsList
import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.WireActor
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gamecontroller.IngameController
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.inInteractableRange
import net.torvald.terrarum.gameparticles.ParticleBase
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldSimulator
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.gameactors.*
import net.torvald.terrarum.modulebasegame.gameactors.physicssolver.CollisionSolver
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
import net.torvald.terrarum.modulebasegame.gameworld.GameEconomy
import net.torvald.terrarum.modulebasegame.ui.*
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
@@ -483,15 +482,24 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
override fun worldPrimaryClickStart(actor: ActorWithBody, delta: Float) {
//println("[Ingame] worldPrimaryClickStart $delta")
// prepare some variables
val itemOnGrip = ItemCodex[(actor as Pocketed).inventory.itemEquipped.get(GameItem.EquipPosition.HAND_GRIP)]
// bring up the UIs of the fixtures (e.g. crafting menu from a crafting table)
var uiOpened = false
val canPerformBarehandAction = actor.scale * actor.baseHitboxH >= actor.actorValue.getAsDouble(AVKey.BAREHAND_MINHEIGHT) ?: 4294967296.0
// TODO actorsUnderMouse: support ROUNDWORLD
val actorsUnderMouse: List<FixtureBase> = getActorsAt(Terrarum.mouseX, Terrarum.mouseY).filterIsInstance<FixtureBase>()
if (actorsUnderMouse.size > 1) {
App.printdbgerr(this, "Multiple fixtures at world coord ${Terrarum.mouseX}, ${Terrarum.mouseY}")
}
////////////////////////////////
// #1. Try to open a UI under the cursor
// scan for the one with non-null UI.
// what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation.
if (itemOnGrip?.inventoryCategory != GameItem.Category.TOOL) { // don't open the UI when player's holding a tool
@@ -511,18 +519,30 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
}
// #2. If there is no UI under and if I'm holding an item, use it
// don't want to open the UI and use the item at the same time, would ya?
if (!uiOpened) {
val consumptionSuccessful = itemOnGrip?.startPrimaryUse(actor, delta) ?: false
if (!uiOpened && itemOnGrip != null) {
val consumptionSuccessful = itemOnGrip.startPrimaryUse(actor, delta)
if (consumptionSuccessful)
(actor as Pocketed).inventory.consumeItem(itemOnGrip!!)
(actor as Pocketed).inventory.consumeItem(itemOnGrip)
}
// #3. If I'm not holding any item and I can do barehandaction (size big enough that barehandactionminheight check passes), perform it
else if (itemOnGrip == null && canPerformBarehandAction) {
inInteractableRange(actor) {
performBarehandAction(actor, delta)
true
}
}
}
override fun worldPrimaryClickEnd(actor: ActorWithBody, delta: Float) {
val canPerformBarehandAction = actor.scale * actor.baseHitboxH >= actor.actorValue.getAsDouble(AVKey.BAREHAND_MINHEIGHT) ?: 4294967296.0
val itemOnGrip = (actor as Pocketed).inventory.itemEquipped.get(GameItem.EquipPosition.HAND_GRIP)
ItemCodex[itemOnGrip]?.endPrimaryUse(actor, delta)
if (canPerformBarehandAction) {
actor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
}
}
// I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
@@ -1101,6 +1121,32 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
}
fun performBarehandAction(actor: ActorWithBody, delta: Float) {
// println("whack!")
fun getActorsAtVicinity(worldX: Double, worldY: Double, radius: Double): List<ActorWithBody> {
val outList = java.util.ArrayList<ActorWithBody>()
try {
actorsRTree.find(worldX - radius, worldY - radius, worldX + radius, worldY + radius, outList)
}
catch (e: NullPointerException) {
}
return outList
}
val punchSize = actor.scale * actor.actorValue.getAsDouble(AVKey.BAREHAND_BASE_DIGSIZE)!!
// if there are attackable actor (todo) on the "actor punch hitbox (todo)", attack them (todo)
val actorsUnderMouse: List<ActorWithBody> = getActorsAtVicinity(Terrarum.mouseX, Terrarum.mouseY, punchSize / 2.0).filter { true }
// else, punch a block
val punchBlockSize = punchSize.div(TILE_SIZED).floorInt()
if (punchBlockSize > 0) {
PickaxeCore.startPrimaryUse(actor, delta, null, Terrarum.mouseTileX, Terrarum.mouseTileY, 1.0 / punchBlockSize, punchBlockSize, punchBlockSize)
}
}
override fun pause() {
paused = true
}

View File

@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithBody
@@ -19,43 +20,75 @@ import kotlin.math.roundToInt
* Created by minjaesong on 2019-03-10.
*/
object PickaxeCore {
fun startPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem) = inInteractableRange(actor) {
val mouseTileX = Terrarum.mouseTileX
val mouseTileY = Terrarum.mouseTileY
/**
* @param mx centre position of the digging
* @param my centre position of the digging
* @param mw width of the digging
* @param mh height of the digging
*/
fun startPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem?, mx: Int, my: Int, dropProbability: Double = 1.0, mw: Int = 1, mh: Int = 1) = inInteractableRange(actor) {
// un-round the mx
val ww = INGAME.world.width
val apos = actor.centrePosPoint
val mx = if (apos.x < 0.0 && mx >= ww / 2) mx - ww
else if (apos.x > 0.0 && mx < ww / 2) mx + ww
else mx
val wmx = mx * TILE_SIZED
val wmy = my * TILE_SIZED
val mousePoint = Point2d(mouseTileX.toDouble(), mouseTileY.toDouble())
val actorvalue = actor.actorValue
var xoff = -(mw / 2) // implicit flooring
var yoff = -(mh / 2) // implicit flooring
// if mw or mh is even number, make it closer toward the actor
if (mw % 2 == 0 && apos.x > wmx) xoff += 1
if (mh % 2 == 0 && apos.y > wmy) yoff += 1
item.using = true
var usageStatus = false
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
// ** below is commented out -- don't make actors obstruct the way of digging **
/*var ret1 = true
INGAME.actorContainerActive.forEach {
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
ret1 = false // return is not allowed here
}
if (!ret1) return ret1*/
for (oy in 0 until mh) for (ox in 0 until mw) {
val x = mx + xoff + ox
val y = my + yoff + oy
// return false if here's no tile
if (Block.AIR == (INGAME.world).getTileFromTerrain(mouseTileX, mouseTileY))
return@inInteractableRange false
val mousePoint = Point2d(x.toDouble(), y.toDouble())
val actorvalue = actor.actorValue
// filter passed, do the job
val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
item?.using = true
(INGAME.world).inflictTerrainDamage(
mouseTileX, mouseTileY,
Calculate.pickaxePower(actor, item.material) * swingDmgToFrameDmg
)?.let { tileBroken ->
val drop = BlockCodex[tileBroken].drop
if (drop.isNotBlank()) {
INGAME.addNewActor(DroppedItem(drop, mouseTileX * TILE_SIZE, mouseTileY * TILE_SIZE))
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
// ** below is commented out -- don't make actors obstruct the way of digging **
/*var ret1 = true
INGAME.actorContainerActive.forEach {
if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint))
ret1 = false // return is not allowed here
}
if (!ret1) return ret1*/
// return false if here's no tile
if (Block.AIR == (INGAME.world).getTileFromTerrain(x, y)) {
usageStatus = usageStatus or false
continue
}
// filter passed, do the job
val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
(INGAME.world).inflictTerrainDamage(
x, y,
Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg
)?.let { tileBroken ->
if (Math.random() < dropProbability) {
val drop = BlockCodex[tileBroken].drop
if (drop.isNotBlank()) {
INGAME.addNewActor(DroppedItem(drop, x * TILE_SIZE, y * TILE_SIZE))
}
}
}
usageStatus = usageStatus or true
}
true
usageStatus
}
fun endPrimaryUse(actor: ActorWithBody, delta: Float, item: GameItem): Boolean {
@@ -93,7 +126,7 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
super.name = "Copper Pickaxe"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor, delta, this)
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
}
@@ -120,7 +153,7 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
super.name = "Iron Pickaxe"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor , delta, this)
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor , delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
}
@@ -147,6 +180,6 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
super.name = "Steel Pickaxe"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor, delta, this)
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
}