big enough actors can dig ground by punching it

This commit is contained in:
minjaesong
2021-10-05 16:26:55 +09:00
parent a6cfabf3bf
commit 54c8493713
7 changed files with 129 additions and 47 deletions

View File

@@ -16,19 +16,18 @@ import net.torvald.terrarum.blockstats.MinimapComposer
import net.torvald.terrarum.console.AVTracker
import net.torvald.terrarum.console.ActorsList
import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorID
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.WireActor
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gamecontroller.IngameController
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.inInteractableRange
import net.torvald.terrarum.gameparticles.ParticleBase
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldSimulator
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.gameactors.*
import net.torvald.terrarum.modulebasegame.gameactors.physicssolver.CollisionSolver
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
import net.torvald.terrarum.modulebasegame.gameworld.GameEconomy
import net.torvald.terrarum.modulebasegame.ui.*
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
@@ -483,15 +482,24 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
override fun worldPrimaryClickStart(actor: ActorWithBody, delta: Float) {
//println("[Ingame] worldPrimaryClickStart $delta")
// prepare some variables
val itemOnGrip = ItemCodex[(actor as Pocketed).inventory.itemEquipped.get(GameItem.EquipPosition.HAND_GRIP)]
// bring up the UIs of the fixtures (e.g. crafting menu from a crafting table)
var uiOpened = false
val canPerformBarehandAction = actor.scale * actor.baseHitboxH >= actor.actorValue.getAsDouble(AVKey.BAREHAND_MINHEIGHT) ?: 4294967296.0
// TODO actorsUnderMouse: support ROUNDWORLD
val actorsUnderMouse: List<FixtureBase> = getActorsAt(Terrarum.mouseX, Terrarum.mouseY).filterIsInstance<FixtureBase>()
if (actorsUnderMouse.size > 1) {
App.printdbgerr(this, "Multiple fixtures at world coord ${Terrarum.mouseX}, ${Terrarum.mouseY}")
}
////////////////////////////////
// #1. Try to open a UI under the cursor
// scan for the one with non-null UI.
// what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation.
if (itemOnGrip?.inventoryCategory != GameItem.Category.TOOL) { // don't open the UI when player's holding a tool
@@ -511,18 +519,30 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
}
// #2. If there is no UI under and if I'm holding an item, use it
// don't want to open the UI and use the item at the same time, would ya?
if (!uiOpened) {
val consumptionSuccessful = itemOnGrip?.startPrimaryUse(actor, delta) ?: false
if (!uiOpened && itemOnGrip != null) {
val consumptionSuccessful = itemOnGrip.startPrimaryUse(actor, delta)
if (consumptionSuccessful)
(actor as Pocketed).inventory.consumeItem(itemOnGrip!!)
(actor as Pocketed).inventory.consumeItem(itemOnGrip)
}
// #3. If I'm not holding any item and I can do barehandaction (size big enough that barehandactionminheight check passes), perform it
else if (itemOnGrip == null && canPerformBarehandAction) {
inInteractableRange(actor) {
performBarehandAction(actor, delta)
true
}
}
}
override fun worldPrimaryClickEnd(actor: ActorWithBody, delta: Float) {
val canPerformBarehandAction = actor.scale * actor.baseHitboxH >= actor.actorValue.getAsDouble(AVKey.BAREHAND_MINHEIGHT) ?: 4294967296.0
val itemOnGrip = (actor as Pocketed).inventory.itemEquipped.get(GameItem.EquipPosition.HAND_GRIP)
ItemCodex[itemOnGrip]?.endPrimaryUse(actor, delta)
if (canPerformBarehandAction) {
actor.actorValue.set(AVKey.__ACTION_TIMER, 0.0)
}
}
// I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
@@ -1101,6 +1121,32 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
}
fun performBarehandAction(actor: ActorWithBody, delta: Float) {
// println("whack!")
fun getActorsAtVicinity(worldX: Double, worldY: Double, radius: Double): List<ActorWithBody> {
val outList = java.util.ArrayList<ActorWithBody>()
try {
actorsRTree.find(worldX - radius, worldY - radius, worldX + radius, worldY + radius, outList)
}
catch (e: NullPointerException) {
}
return outList
}
val punchSize = actor.scale * actor.actorValue.getAsDouble(AVKey.BAREHAND_BASE_DIGSIZE)!!
// if there are attackable actor (todo) on the "actor punch hitbox (todo)", attack them (todo)
val actorsUnderMouse: List<ActorWithBody> = getActorsAtVicinity(Terrarum.mouseX, Terrarum.mouseY, punchSize / 2.0).filter { true }
// else, punch a block
val punchBlockSize = punchSize.div(TILE_SIZED).floorInt()
if (punchBlockSize > 0) {
PickaxeCore.startPrimaryUse(actor, delta, null, Terrarum.mouseTileX, Terrarum.mouseTileY, 1.0 / punchBlockSize, punchBlockSize, punchBlockSize)
}
}
override fun pause() {
paused = true
}