mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
Ingame: great, nothing renders :(
This commit is contained in:
@@ -145,7 +145,7 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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//demoWorld.time.timeDelta = 150
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LightmapRendererNew.world = demoWorld
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LightmapRenderer.world = demoWorld
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BlocksDrawer.world = demoWorld
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FeaturesDrawer.world = demoWorld
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@@ -220,12 +220,12 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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LightmapRendererNew.fireRecalculateEvent() // don't half-frame update; it will jitter!
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LightmapRenderer.fireRecalculateEvent() // don't half-frame update; it will jitter!
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}
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fun renderScreen() {
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processBlur(LightmapRendererNew.DRAW_FOR_RGB)
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processBlur(LightmapRenderer.DRAW_FOR_RGB)
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//camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
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// render world
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@@ -360,7 +360,7 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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LightmapRendererNew.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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if (loadDone) {
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// resize UI by re-creating it (!!)
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@@ -374,14 +374,14 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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}
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lightmapFboA = FrameBuffer(
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lightFBOformat,
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LightmapRendererNew.lightBuffer.width * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
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LightmapRendererNew.lightBuffer.height * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
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LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
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LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
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false
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)
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lightmapFboB = FrameBuffer(
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lightFBOformat,
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LightmapRendererNew.lightBuffer.width * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
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LightmapRendererNew.lightBuffer.height * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
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LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
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LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
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false
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)
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lightmapInitialised = true // are you the first time?
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@@ -420,13 +420,13 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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}
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if (mode == LightmapRendererNew.DRAW_FOR_RGB) {
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if (mode == LightmapRenderer.DRAW_FOR_RGB) {
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// initialise readBuffer with untreated lightmap
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blurReadBuffer.inAction(camera, batch) {
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batch.inUse {
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blendNormal(batch)
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batch.color = Color.WHITE
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LightmapRendererNew.draw(batch, LightmapRendererNew.DRAW_FOR_RGB)
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LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_RGB)
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}
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}
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}
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@@ -436,7 +436,7 @@ class FuckingWorldRenderer(val batch: SpriteBatch) : Screen {
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batch.inUse {
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blendNormal(batch)
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batch.color = Color.WHITE
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LightmapRendererNew.draw(batch, LightmapRendererNew.DRAW_FOR_ALPHA)
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LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_ALPHA)
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}
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}
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}
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@@ -32,6 +32,7 @@ import javax.swing.JOptionPane
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import com.badlogic.gdx.graphics.OrthographicCamera
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
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import net.torvald.terrarum.worldgenerator.WorldGenerator
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@@ -93,13 +94,11 @@ class Ingame(val batch: SpriteBatch) : Screen {
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var worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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var worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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// RGB elements of Lightmap for Color Vec4(R, G, B, 1.0) 24-bit
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var lightmapFboA = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
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var lightmapFboB = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
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private lateinit var lightmapFboA: FrameBuffer
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private lateinit var lightmapFboB: FrameBuffer
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init {
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println("worldDrawFrameBuffer.colorBufferTexture.textureData.format: ${worldDrawFrameBuffer.colorBufferTexture.textureData.format}")
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println("lightmapFboB.colorBufferTexture.textureData.format: ${lightmapFboB.colorBufferTexture.textureData.format}")
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}
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@@ -157,6 +156,8 @@ class Ingame(val batch: SpriteBatch) : Screen {
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private set
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private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
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//////////////
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// GDX code //
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//////////////
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@@ -523,9 +524,6 @@ class Ingame(val batch: SpriteBatch) : Screen {
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}
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private var blurWriteBuffer = lightmapFboA
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private var blurReadBuffer = lightmapFboB
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private fun renderGame(batch: SpriteBatch) {
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Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
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@@ -539,10 +537,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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// update lightmap on every other frames, OR full-frame if the option is true
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if (Terrarum.getConfigBoolean("fullframelightupdate") or (TerrarumAppLoader.GLOBAL_RENDER_TIMER % 2 == 1)) {
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LightmapRenderer.fireRecalculateEvent()
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}
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LightmapRenderer.fireRecalculateEvent()
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@@ -608,17 +603,20 @@ class Ingame(val batch: SpriteBatch) : Screen {
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batch.shader.setUniformf("gcount", 64f)
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batch.shader.setUniformf("bcount", 64f) // de-banding
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val lightTex = blurWriteBuffer.colorBufferTexture // TODO zoom!
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lightTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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val lightTex = lightmapFboB.colorBufferTexture // A or B? flipped in Y means you chose wrong buffer; use one that works correctly
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lightTex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest) // blocky feeling for A E S T H E T I C S
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if (KeyToggler.isOn(KEY_LIGHTMAP_RENDER)) blendNormal()
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else blendMul()
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batch.color = Color.WHITE
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val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF)
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val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF)
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batch.draw(lightTex,
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0f, 0f,
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lightTex.width * lightmapDownsample, lightTex.height * lightmapDownsample
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xrem,
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yrem,
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lightTex.width * Ingame.lightmapDownsample, lightTex.height * Ingame.lightmapDownsample
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//lightTex.width.toFloat(), lightTex.height.toFloat() // for debugging
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)
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}
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@@ -677,17 +675,20 @@ class Ingame(val batch: SpriteBatch) : Screen {
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batch.shader.setUniformf("gcount", 64f)
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batch.shader.setUniformf("bcount", 64f) // de-banding
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val lightTex = blurWriteBuffer.colorBufferTexture // TODO zoom!
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lightTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear)
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val lightTex = lightmapFboB.colorBufferTexture // A or B? flipped in Y means you chose wrong buffer; use one that works correctly
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lightTex.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest) // blocky feeling for A E S T H E T I C S
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if (KeyToggler.isOn(KEY_LIGHTMAP_RENDER)) blendNormal()
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else blendMul()
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batch.color = Color.WHITE
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val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF)
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val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF)
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batch.draw(lightTex,
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0f, 0f,
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lightTex.width * lightmapDownsample, lightTex.height * lightmapDownsample
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xrem,
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yrem,
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lightTex.width * Ingame.lightmapDownsample, lightTex.height * Ingame.lightmapDownsample
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//lightTex.width.toFloat(), lightTex.height.toFloat() // for debugging
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)
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}
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@@ -856,8 +857,8 @@ class Ingame(val batch: SpriteBatch) : Screen {
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val blurIterations = 5 // ideally, 4 * radius; must be even/odd number -- odd/even number will flip the image
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val blurRadius = 4f / lightmapDownsample // (5, 4f); using low numbers for pixel-y aesthetics
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blurWriteBuffer = lightmapFboA
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blurReadBuffer = lightmapFboB
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var blurWriteBuffer = lightmapFboA
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var blurReadBuffer = lightmapFboB
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lightmapFboA.inAction(null, null) {
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@@ -874,17 +875,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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// initialise readBuffer with untreated lightmap
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blurReadBuffer.inAction(camera, batch) {
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batch.inUse {
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// using custom code for camera; this is obscure and tricky
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camera.position.set(
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(WorldCamera.gdxCamX / lightmapDownsample).round(),
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(WorldCamera.gdxCamY / lightmapDownsample).round(),
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0f
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) // make camara work
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camera.update()
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batch.projectionMatrix = camera.combined
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blendNormal()
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blendNormal(batch)
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batch.color = Color.WHITE
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LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_RGB)
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}
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@@ -894,17 +885,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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// initialise readBuffer with untreated lightmap
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blurReadBuffer.inAction(camera, batch) {
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batch.inUse {
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// using custom code for camera; this is obscure and tricky
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camera.position.set(
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(WorldCamera.gdxCamX / lightmapDownsample).round(),
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(WorldCamera.gdxCamY / lightmapDownsample).round(),
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0f
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) // make camara work
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camera.update()
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batch.projectionMatrix = camera.combined
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blendNormal()
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blendNormal(batch)
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batch.color = Color.WHITE
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LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_ALPHA)
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}
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@@ -1346,6 +1327,10 @@ class Ingame(val batch: SpriteBatch) : Screen {
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dispose()
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}
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private var lightmapInitialised = false // to avoid nullability of lightmapFBO
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/**
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* @param width same as Terrarum.WIDTH
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* @param height same as Terrarum.HEIGHT
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@@ -1354,6 +1339,7 @@ class Ingame(val batch: SpriteBatch) : Screen {
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override fun resize(width: Int, height: Int) {
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BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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worldDrawFrameBuffer.dispose()
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worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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@@ -1361,10 +1347,24 @@ class Ingame(val batch: SpriteBatch) : Screen {
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worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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worldBlendFrameBuffer.dispose()
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worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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lightmapFboA.dispose()
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lightmapFboA = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
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lightmapFboB.dispose()
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lightmapFboB = FrameBuffer(lightFBOformat, Terrarum.WIDTH.div(lightmapDownsample.toInt()), Terrarum.HEIGHT.div(lightmapDownsample.toInt()), false)
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if (lightmapInitialised) {
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lightmapFboA.dispose()
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lightmapFboB.dispose()
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}
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lightmapFboA = FrameBuffer(
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lightFBOformat,
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LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
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LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
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false
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)
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lightmapFboB = FrameBuffer(
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lightFBOformat,
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LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
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LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
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false
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)
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lightmapInitialised = true // are you the first time?
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// Set up viewport when window is resized
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@@ -442,8 +442,8 @@ object Terrarum : Screen {
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// title screen
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//appLoader.setScreen(TitleScreen(batch))
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appLoader.setScreen(FuckingWorldRenderer(batch))
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appLoader.setScreen(TitleScreen(batch))
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//appLoader.setScreen(FuckingWorldRenderer(batch))
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}
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internal fun setScreen(screen: Screen) {
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@@ -136,7 +136,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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setHitboxDimension(2, 2, 0, 0)
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hitbox.setPosition(
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HQRNG().nextInt(demoWorld.width) * FeaturesDrawer.TILE_SIZE.toDouble(),
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0.0 // placeholder; camera AI will take it over
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0.0 // Y pos: placeholder; camera AI will take it over
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)
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noClip = true
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}
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@@ -145,7 +145,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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demoWorld.time.timeDelta = 150
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LightmapRendererNew.world = demoWorld
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LightmapRenderer.world = demoWorld
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BlocksDrawer.world = demoWorld
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FeaturesDrawer.world = demoWorld
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@@ -201,7 +201,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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}
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fun updateScreen(delta: Float) {
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Gdx.graphics.setTitle(TerrarumAppLoader.GAME_NAME +
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Gdx.graphics.setTitle("WorldRenderTest" +
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" — F: ${Gdx.graphics.framesPerSecond} (${Terrarum.TARGET_INTERNAL_FPS})" +
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" — M: ${Terrarum.memInUse}M / ${Terrarum.memTotal}M / ${Terrarum.memXmx}M"
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)
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@@ -220,12 +220,12 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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||||
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LightmapRendererNew.fireRecalculateEvent() // don't half-frame update; it will jitter!
|
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LightmapRenderer.fireRecalculateEvent() // don't half-frame update; it will jitter!
|
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}
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fun renderScreen() {
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processBlur(LightmapRendererNew.DRAW_FOR_RGB)
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processBlur(LightmapRenderer.DRAW_FOR_RGB)
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//camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
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// render world
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@@ -248,6 +248,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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}
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private fun renderDemoWorld() {
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// draw skybox //
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setCameraPosition(0f, 0f)
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@@ -354,7 +355,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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LightmapRendererNew.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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||||
|
||||
if (loadDone) {
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||||
// resize UI by re-creating it (!!)
|
||||
@@ -368,14 +369,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
||||
}
|
||||
lightmapFboA = FrameBuffer(
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lightFBOformat,
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LightmapRendererNew.lightBuffer.width * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
|
||||
LightmapRendererNew.lightBuffer.height * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
|
||||
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
|
||||
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
|
||||
false
|
||||
)
|
||||
lightmapFboB = FrameBuffer(
|
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lightFBOformat,
|
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LightmapRendererNew.lightBuffer.width * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
|
||||
LightmapRendererNew.lightBuffer.height * LightmapRendererNew.DRAW_TILE_SIZE.toInt(),
|
||||
LightmapRenderer.lightBuffer.width * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
|
||||
LightmapRenderer.lightBuffer.height * LightmapRenderer.DRAW_TILE_SIZE.toInt(),
|
||||
false
|
||||
)
|
||||
lightmapInitialised = true // are you the first time?
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||||
@@ -414,13 +415,13 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
||||
}
|
||||
|
||||
|
||||
if (mode == LightmapRendererNew.DRAW_FOR_RGB) {
|
||||
if (mode == LightmapRenderer.DRAW_FOR_RGB) {
|
||||
// initialise readBuffer with untreated lightmap
|
||||
blurReadBuffer.inAction(camera, batch) {
|
||||
batch.inUse {
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||||
blendNormal(batch)
|
||||
batch.color = Color.WHITE
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||||
LightmapRendererNew.draw(batch, LightmapRendererNew.DRAW_FOR_RGB)
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||||
LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_RGB)
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||||
}
|
||||
}
|
||||
}
|
||||
@@ -430,7 +431,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
|
||||
batch.inUse {
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||||
blendNormal(batch)
|
||||
batch.color = Color.WHITE
|
||||
LightmapRendererNew.draw(batch, LightmapRendererNew.DRAW_FOR_ALPHA)
|
||||
LightmapRenderer.draw(batch, LightmapRenderer.DRAW_FOR_ALPHA)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,10 +55,6 @@ object BlocksDrawer {
|
||||
private val TILE_SIZE = FeaturesDrawer.TILE_SIZE
|
||||
private val TILE_SIZEF = FeaturesDrawer.TILE_SIZE.toFloat()
|
||||
|
||||
// TODO modular
|
||||
//val tilesTerrain = SpriteSheet(ModMgr.getPath("basegame", "blocks/terrain.tga.gz"), TILE_SIZE, TILE_SIZE) // 64 MB
|
||||
//val tilesWire = SpriteSheet(ModMgr.getPath("basegame", "blocks/wire.tga.gz"), TILE_SIZE, TILE_SIZE) // 4 MB
|
||||
|
||||
val tilesTerrain: TextureRegionPack
|
||||
val tilesWire: TextureRegionPack
|
||||
val tileItemWall: TextureRegionPack
|
||||
|
||||
@@ -23,7 +23,7 @@ import java.util.*
|
||||
|
||||
// NOTE: no Float16 on this thing: 67 kB of memory footage is totally acceptable
|
||||
|
||||
object LightmapRenderer {
|
||||
object LightmapRendererOld {
|
||||
lateinit var world: GameWorld
|
||||
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ import java.util.*
|
||||
|
||||
// NOTE: no Float16 on this thing: 67 kB of memory footage is totally acceptable
|
||||
|
||||
object LightmapRendererNew {
|
||||
object LightmapRenderer {
|
||||
lateinit var world: GameWorld
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user