mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
corrected wrong implementation of Color.toXYZ() and CIEXYZ.toRGB()
Former-commit-id: a2d68b1a3a48b17b54562bd3c90b5dde0fe4dbc4 Former-commit-id: e4284b113b2af11538333f74546ce6692be9dd39
This commit is contained in:
12
README.md
12
README.md
@@ -24,19 +24,27 @@ Any contribution in this project must be made sorely in English, so be sure to u
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* Writing tests
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* Code review
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* Guidelines
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- Quintessential: write code that even an imbecile can understand.
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- Well-documented. (comments, people, comments!)
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### Contributing translations ###
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* Writing text
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You will need to fiddle with .csv files in ./res/locales
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You will need to fiddle with .json files in ./res/locales/<Language code>
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* Languagus with apparent grammatical gender
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Any gender discrimination should *not* exist in this game, so please choose vocabularies that is gender-neutral. If such behaviour is not possible in the target language, please use male gender, but try your best to avoid the situation.
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Note: Right-to-left languages (arabic, hebrew, etc.) are not supported.
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### Contributing artworks ###
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* RGB we mean is always sRGB, _pure white_ we say is always D65 (6 500 K). If you have a monitor calibration device, this is our desired target.
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* Master material for picture (e.g. psd) can be either RGB/8 or Lab/16.
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* To comply with the game's art style, only the 12-bit colours must be used (each channel: 0x00, 0x11, 0x22 .. 0xEE, 0xFF), though there is some exception.
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* Every final audio must be in OGG/Vorbis, q 10.
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## Who do I talk to? ##
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* Repo owner or admin
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@@ -13,14 +13,14 @@ import org.newdawn.slick.Color
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* Created by minjaesong on 16-09-01.
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*/
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object CIELchUtil {
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object CIELChUtil {
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/** Sweet Lch linear gradient */
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fun getGradient(scale: Float, fromCol: Color, toCol: Color): Color {
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val from = fromCol.toLch()
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val to = toCol.toLch()
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val from = fromCol.toLCh()
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val to = toCol.toLCh()
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val newL = FastMath.interpolateLinear(scale, from.L, to.L)
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val newC = FastMath.interpolateLinear(scale, from.c, to.c)
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val newC = FastMath.interpolateLinear(scale, from.C, to.C)
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val newAlpha = FastMath.interpolateLinear(scale, from.alpha, to.alpha)
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val newH: Float
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@@ -31,25 +31,25 @@ object CIELchUtil {
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else
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newH = FastMath.interpolateLinear(scale, from.h, to.h)
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return CIELch(newL, newC, newH, newAlpha).toRGB()
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return CIELCh(newL, newC, newH, newAlpha).toRGB()
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}
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fun CIELab.toLch(): CIELch {
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fun CIELab.toLCh(): CIELCh {
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val c = (a.sqr() + b.sqr()).sqrt()
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val h = FastMath.atan2(b, a)
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return CIELch(L, c, h, alpha)
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return CIELCh(L, c, h, alpha)
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}
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fun CIELch.toLab(): CIELab {
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val a = c * FastMath.cos(h)
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val b = c * FastMath.sin(h)
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fun CIELCh.toLab(): CIELab {
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val a = C * FastMath.cos(h)
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val b = C * FastMath.sin(h)
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return CIELab(L, a, b, alpha)
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}
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private fun Color.toLch() = this.toXYZ().toLab().toLch()
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private fun CIELch.toRGB() = this.toLab().toXYZ().toRGB()
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private fun Color.toLCh() = this.toXYZ().toLab().toLCh()
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private fun CIELCh.toRGB() = this.toLab().toXYZ().toRGB()
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private fun Float.sqr() = this * this
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private fun Float.sqrt() = Math.sqrt(this.toDouble()).toFloat()
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@@ -59,7 +59,7 @@ object CIELchUtil {
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/**
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* @param L : Luminosity in 0.0 - 1.0
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* @param c : Chroma (saturation) in 0.0 - 1.0
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* @param C : Chroma (saturation) in 0.0 - 1.0
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* @param h : Hue in radian (-pi to pi)
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*/
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data class CIELch(var L: Float = 0f, var c: Float = 0f, var h: Float = 0f, var alpha: Float = 1f)
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data class CIELCh(var L: Float = 0f, var C: Float = 0f, var h: Float = 0f, var alpha: Float = 1f)
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@@ -42,17 +42,40 @@ object CIELabUtil {
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private fun CIELab.toRGB() = this.toXYZ().toRGB()
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fun Color.toXYZ(): CIEXYZ {
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val x = 0.4124564f * r + 0.3575761f * g + 0.1804375f * b
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val y = 0.2126729f * r + 0.7151522f * g + 0.0721750f * b
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val z = 0.0193339f * r + 0.1191920f * g + 0.9503041f * b
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val newR = if (r > 0.04045f)
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((r + 0.055f) / 1.055f).powerOf(2.4f)
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else r / 12.92f
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val newG = if (g > 0.04045f)
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((g + 0.055f) / 1.055f).powerOf(2.4f)
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else g / 12.92f
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val newB = if (b > 0.04045f)
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((b + 0.055f) / 1.055f).powerOf(2.4f)
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else b / 12.92f
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val x = 0.4124564f * newR + 0.3575761f * newG + 0.1804375f * newB
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val y = 0.2126729f * newR + 0.7151522f * newG + 0.0721750f * newB
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val z = 0.0193339f * newR + 0.1191920f * newG + 0.9503041f * newB
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return CIEXYZ(x, y, z, a)
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}
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fun CIEXYZ.toRGB(): Color {
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val r = 3.2404542f * x + -1.5371385f * y + -0.4985314f * z
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val g = -0.9692660f * x + 1.8760108f * y + 0.0415560f * z
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val b = 0.0556434f * x + -0.2040259f * y + 1.0572252f * z
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var r = 3.2404542f * x + -1.5371385f * y + -0.4985314f * z
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var g = -0.9692660f * x + 1.8760108f * y + 0.0415560f * z
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var b = 0.0556434f * x + -0.2040259f * y + 1.0572252f * z
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if (r > 0.0031308f)
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r = 1.055f * r.powerOf(1f / 2.4f) - 0.055f
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else
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r *= 12.92f
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if (g > 0.0031308f)
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g = 1.055f * r.powerOf(1f / 2.4f) - 0.055f
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else
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g *= 12.92f
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if (b > 0.0031308f)
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b = 1.055f * r.powerOf(1f / 2.4f) - 0.055f
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else
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b *= 12.92f
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return Color(r, g, b, alpha)
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}
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@@ -93,6 +116,7 @@ object CIELabUtil {
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private fun Float.cbrt() = FastMath.pow(this, 1f / 3f)
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private fun Float.cube() = this * this * this
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private fun Float.powerOf(exp: Float) = FastMath.pow(this, exp)
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}
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data class CIEXYZ(var x: Float = 0f, var y: Float = 0f, var z: Float = 0f, val alpha: Float = 1f)
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@@ -2,7 +2,7 @@ package net.torvald.terrarum.weather
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import com.jme3.math.FastMath
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import net.torvald.JsonFetcher
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import net.torvald.colourutil.CIELchUtil
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import net.torvald.colourutil.CIELChUtil
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import net.torvald.colourutil.ColourUtil
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.Terrarum
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@@ -110,7 +110,7 @@ object WeatherMixer {
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val scale = (timeInSec % dataPointDistance).toFloat() / dataPointDistance // [0.0, 1.0]
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//val newCol = ColourUtil.getGradient(scale, colourThis, colourNext)
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val newCol = CIELchUtil.getGradient(scale, colourThis, colourNext)
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val newCol = CIELChUtil.getGradient(scale, colourThis, colourNext)
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/* // very nice monitor code
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// 65 -> 66 | 300 | 19623 | RGB8(255, 0, 255) -[41%]-> RGB8(193, 97, 23) | * `230`40`160`
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