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corrected wrong implementation of Color.toXYZ() and CIEXYZ.toRGB()
Former-commit-id: a2d68b1a3a48b17b54562bd3c90b5dde0fe4dbc4 Former-commit-id: e4284b113b2af11538333f74546ce6692be9dd39
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README.md
12
README.md
@@ -24,19 +24,27 @@ Any contribution in this project must be made sorely in English, so be sure to u
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* Writing tests
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* Code review
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* Guidelines
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- Quintessential: write code that even an imbecile can understand.
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- Well-documented. (comments, people, comments!)
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### Contributing translations ###
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* Writing text
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You will need to fiddle with .csv files in ./res/locales
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You will need to fiddle with .json files in ./res/locales/<Language code>
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* Languagus with apparent grammatical gender
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Any gender discrimination should *not* exist in this game, so please choose vocabularies that is gender-neutral. If such behaviour is not possible in the target language, please use male gender, but try your best to avoid the situation.
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Note: Right-to-left languages (arabic, hebrew, etc.) are not supported.
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### Contributing artworks ###
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* RGB we mean is always sRGB, _pure white_ we say is always D65 (6 500 K). If you have a monitor calibration device, this is our desired target.
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* Master material for picture (e.g. psd) can be either RGB/8 or Lab/16.
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* To comply with the game's art style, only the 12-bit colours must be used (each channel: 0x00, 0x11, 0x22 .. 0xEE, 0xFF), though there is some exception.
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* Every final audio must be in OGG/Vorbis, q 10.
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## Who do I talk to? ##
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* Repo owner or admin
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