corrected wrong implementation of Color.toXYZ() and CIEXYZ.toRGB()

Former-commit-id: a2d68b1a3a48b17b54562bd3c90b5dde0fe4dbc4
Former-commit-id: e4284b113b2af11538333f74546ce6692be9dd39
This commit is contained in:
Song Minjae
2016-09-02 11:47:23 +09:00
parent b735335a99
commit 562fc182ad
4 changed files with 56 additions and 24 deletions

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@@ -24,19 +24,27 @@ Any contribution in this project must be made sorely in English, so be sure to u
* Writing tests
* Code review
* Guidelines
- Quintessential: write code that even an imbecile can understand.
- Well-documented. (comments, people, comments!)
### Contributing translations ###
* Writing text
You will need to fiddle with .csv files in ./res/locales
You will need to fiddle with .json files in ./res/locales/<Language code>
* Languagus with apparent grammatical gender
Any gender discrimination should *not* exist in this game, so please choose vocabularies that is gender-neutral. If such behaviour is not possible in the target language, please use male gender, but try your best to avoid the situation.
Note: Right-to-left languages (arabic, hebrew, etc.) are not supported.
### Contributing artworks ###
* RGB we mean is always sRGB, _pure white_ we say is always D65 (6 500 K). If you have a monitor calibration device, this is our desired target.
* Master material for picture (e.g. psd) can be either RGB/8 or Lab/16.
* To comply with the game's art style, only the 12-bit colours must be used (each channel: 0x00, 0x11, 0x22 .. 0xEE, 0xFF), though there is some exception.
* Every final audio must be in OGG/Vorbis, q 10.
## Who do I talk to? ##
* Repo owner or admin