fix func name conflict

This commit is contained in:
Minjae Song
2019-08-13 15:50:31 +09:00
parent 6cced41888
commit 56a9b186d6
4 changed files with 4 additions and 4 deletions

View File

@@ -152,7 +152,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
demoWorld.worldTime.timeDelta = 150
IngameRenderer.setWorld(demoWorld)
IngameRenderer.setRenderedWorld(demoWorld)
uiMenu = UIRemoCon(UITitleRemoConYaml())//UITitleRemoConRoot()

View File

@@ -307,7 +307,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
uiPalette.setPosition(200, 100)
IngameRenderer.setWorld(gameWorld)
IngameRenderer.setRenderedWorld(gameWorld)
}
override fun show() {

View File

@@ -157,7 +157,7 @@ object IngameRenderer : Disposable {
* - When the main scene that renders the world is first created
* - When the game make transition to the new world (advancing to the next level/entering or exiting the room)
*/
fun setWorld(world: GameWorld) {
fun setRenderedWorld(world: GameWorld) {
try {
if (this.world != world) {
printdbg(this, "World change detected -- " +

View File

@@ -189,7 +189,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
GameLoadMode.LOAD_FROM -> enter(gameLoadInfoPayload as GameSaveData)
}
IngameRenderer.setWorld(gameworld)
IngameRenderer.setRenderedWorld(gameworld)
super.show() // gameInitialised = true