mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
fixed a bug with dangling pointer on loadscreen
This commit is contained in:
@@ -95,13 +95,16 @@ class WorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidt
|
||||
val wx = (world.width.toFloat() / previewWidth * x).roundToInt()
|
||||
val wy = (world.height.toFloat() / previewHeight * y).roundToInt()
|
||||
|
||||
try { // q&d solution for the dangling pointer; i'm doing this only because it's this fucking load screen that's fucking the dead pointer
|
||||
val outCol = if (BlockCodex[world.getTileFromTerrain(wx, wy)].isSolid) COL_TERR
|
||||
else if (BlockCodex[world.getTileFromWall(wx, wy)].isSolid) COL_WALLED
|
||||
else COL_AIR
|
||||
try {
|
||||
// q&d solution for the dangling pointer; i'm doing this only because it's this fucking load screen that's fucking the dead pointer
|
||||
if (!world.layerTerrain.ptrDestroyed) {
|
||||
val outCol = if (BlockCodex[world.getTileFromTerrain(wx, wy)].isSolid) COL_TERR
|
||||
else if (BlockCodex[world.getTileFromWall(wx, wy)].isSolid) COL_WALLED
|
||||
else COL_AIR
|
||||
|
||||
previewPixmap.setColor(outCol)
|
||||
previewPixmap.drawPixel(x, previewHeight - 1 - y) // this flips Y
|
||||
previewPixmap.setColor(outCol)
|
||||
previewPixmap.drawPixel(x, previewHeight - 1 - y) // this flips Y
|
||||
}
|
||||
}
|
||||
catch (e: NoSuchElementException) {}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user