mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
contracted itemcount string
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@@ -11,6 +11,7 @@ import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
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import net.torvald.terrarum.ui.UIItemTextButton
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/***
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@@ -90,6 +91,8 @@ class UIItemInventoryElem(
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if (item != null && itemImage != null) {
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val amountString = amount.toItemCountText()
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blendNormal(batch)
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// item image
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@@ -103,7 +106,7 @@ class UIItemInventoryElem(
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if (AppLoader.IS_DEVELOPMENT_BUILD) {
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Terrarum.fontGame.draw(batch,
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// print static id, dynamic id, and count
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"${item!!.originalID}/${item!!.dynamicID}" + (if (amount > 0 && item!!.stackable) "$fwsp($amount)" else if (amount != 1) "$fwsp!!$amount!!" else ""),
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"${item!!.originalID}/${item!!.dynamicID}" + (if (amount > 0 && item!!.stackable) "$fwsp($amountString)" else if (amount != 1) "$fwsp!!$amountString!!" else ""),
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posX + textOffsetX,
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posY + textOffsetY
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)
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@@ -111,7 +114,7 @@ class UIItemInventoryElem(
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else {
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Terrarum.fontGame.draw(batch,
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// print name and amount in parens
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item!!.name + (if (amount > 0 && item!!.stackable) "$fwsp($amount)" else if (amount != 1) "$fwsp!!$amount!!" else "") +
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item!!.name + (if (amount > 0 && item!!.stackable) "$fwsp($amountString)" else if (amount != 1) "$fwsp!!$amountString!!" else "") +
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// TEMPORARY print eqipped slot info as well
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(if (equippedSlot != null) " ${0xE081.toChar()}\$$equippedSlot" else ""),
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@@ -11,6 +11,7 @@ import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
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import net.torvald.terrarum.ui.UIItemTextButton
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/**
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@@ -107,7 +108,7 @@ class UIItemInventoryElemSimple(
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}
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// draw item count when applicable
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else if (item!!.stackable) {
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val amountString = amount.toString()
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val amountString = amount.toItemCountText()
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// highlight item count (blocks/walls) if the item is equipped
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if (equippedSlot != null) {
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@@ -66,6 +66,8 @@ open class FixtureBase(blockBox0: BlockBox, val blockBoxProps: BlockBoxProps = B
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return true // TODO for the tests' sake, just get fucking spawned
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// FIXME has "roundworld anomaly"
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}
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/**
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@@ -88,7 +88,7 @@ object PlayerBuilderSigrid {
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inventory.add(8449) // iron pick
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inventory.add(8450) // steel pick
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inventory.add(8466, 9995) // wire piece
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inventory.add(8467, 9995) // test tiki torch
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inventory.add(8467, 385930603) // test tiki torch
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inventory.add(9000) // TEST water bucket
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inventory.add(9001) // TEST lava bucket
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}
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@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.GdxColorMap
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import net.torvald.terrarum.abs
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.ui.UIItem
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import kotlin.math.roundToInt
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@@ -45,6 +46,17 @@ object UIItemInventoryCellCommonRes {
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meterColourMap[scale.times(meterColourMap.width - 1).roundToInt()]
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}
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}
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fun getHealthMeterColour(value: Int, start: Int, end: Int) = getHealthMeterColour(value.toFloat(), start.toFloat(), end.toFloat())
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fun Int.toItemCountText() = (if (this < 0) "-" else "") + when (this.abs()) {
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in 0..999999 -> "$this"
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in 1_000_000..999_999_999 -> "${this / 1_000_000}.${this.rem(1_000_000) / 10_000}M"
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else -> "${this / 1_000_000_000}.${this.rem(1_000_000_000) / 10_000_000}B"
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// 1 000 000 000
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// 2 147 483 647
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// -2.14B
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}
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}
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BIN
work_files/graphics/items/dye64.psd
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work_files/graphics/items/dye64.psd
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