minimap: only update and render when needed

This commit is contained in:
minjaesong
2019-03-10 00:28:47 +09:00
parent cd97b5c4ab
commit 5822cb50b2
2 changed files with 36 additions and 5 deletions

View File

@@ -46,8 +46,8 @@ object MinimapComposer {
var topLeftCoordY = 0
const val LIVETILE_SIZE = 64
const val DISPLAY_CANVAS_WIDTH = 2048
const val DISPLAY_CANVAS_HEIGHT = 1024
const val DISPLAY_CANVAS_WIDTH = 2048 // must be divisible by LIVETILE_SIZE
const val DISPLAY_CANVAS_HEIGHT = 1024 // must be divisible by LIVETILE_SIZE
val minimap = Pixmap(DISPLAY_CANVAS_WIDTH, DISPLAY_CANVAS_HEIGHT, Pixmap.Format.RGBA8888)
const val TILES_IN_X = DISPLAY_CANVAS_WIDTH / LIVETILE_SIZE
const val TILES_IN_Y = DISPLAY_CANVAS_HEIGHT / LIVETILE_SIZE
@@ -96,12 +96,30 @@ object MinimapComposer {
// TODO
}
fun revalidateAll() {
liveTilesMeta.forEach { it.revalidate = true }
}
private var rerender = true
/**
* When to call:
* - every 5 seconds or so
* - every .5 seconds for 10 seconds after the tilemap changed
*/
fun requestRender() {
printdbg(this, "Rerender requested")
rerender = true
}
fun renderToBackground() {
for (y in 0 until TILES_IN_Y) {
for (x in 0 until TILES_IN_X) {
minimap.drawPixmap(liveTiles[tilemap[y][x]], x * LIVETILE_SIZE, y * LIVETILE_SIZE)
if (rerender) {
for (y in 0 until TILES_IN_Y) {
for (x in 0 until TILES_IN_X) {
minimap.drawPixmap(liveTiles[tilemap[y][x]], x * LIVETILE_SIZE, y * LIVETILE_SIZE)
}
}
rerender = false
}
}

View File

@@ -220,6 +220,8 @@ class UIInventoryFull(
MinimapComposer.setWorld(Terrarum.ingame!!.world)
MinimapComposer.update()
}
minimapRerenderTimer += Gdx.graphics.rawDeltaTime
}
private val gradStartCol = Color(0x404040_60)
@@ -232,6 +234,9 @@ class UIInventoryFull(
private var xEnd = (Terrarum.WIDTH + internalWidth).div(2).toFloat()
private var yEnd = (Terrarum.HEIGHT + internalHeight).div(2).toFloat()
private var minimapRerenderTimer = 0f
private val minimapRerenderInterval = .5f
fun requestTransition(target: Int) {
if (!transitionOngoing) {
transitionRequested = true
@@ -398,12 +403,18 @@ class UIInventoryFull(
// render minimap
batch.end()
if (minimapRerenderTimer >= minimapRerenderInterval) {
minimapRerenderTimer = 0f
MinimapComposer.requestRender()
}
MinimapComposer.renderToBackground()
minimapFBO.inAction(minimapCamera, batch) {
// whatever.
MinimapComposer.tempTex.dispose()
MinimapComposer.tempTex = Texture(MinimapComposer.minimap)
MinimapComposer.tempTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Nearest)
batch.inUse {
@@ -545,6 +556,8 @@ class UIInventoryFull(
override fun endClosing(delta: Float) {
(Terrarum.ingame as? Ingame)?.setTooltipMessage(null) // required!
MinimapComposer.revalidateAll()
}