mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
minimap: only update and render when needed
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@@ -46,8 +46,8 @@ object MinimapComposer {
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var topLeftCoordY = 0
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const val LIVETILE_SIZE = 64
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const val DISPLAY_CANVAS_WIDTH = 2048
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const val DISPLAY_CANVAS_HEIGHT = 1024
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const val DISPLAY_CANVAS_WIDTH = 2048 // must be divisible by LIVETILE_SIZE
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const val DISPLAY_CANVAS_HEIGHT = 1024 // must be divisible by LIVETILE_SIZE
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val minimap = Pixmap(DISPLAY_CANVAS_WIDTH, DISPLAY_CANVAS_HEIGHT, Pixmap.Format.RGBA8888)
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const val TILES_IN_X = DISPLAY_CANVAS_WIDTH / LIVETILE_SIZE
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const val TILES_IN_Y = DISPLAY_CANVAS_HEIGHT / LIVETILE_SIZE
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@@ -96,12 +96,30 @@ object MinimapComposer {
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// TODO
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}
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fun revalidateAll() {
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liveTilesMeta.forEach { it.revalidate = true }
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}
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private var rerender = true
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/**
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* When to call:
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* - every 5 seconds or so
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* - every .5 seconds for 10 seconds after the tilemap changed
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*/
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fun requestRender() {
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printdbg(this, "Rerender requested")
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rerender = true
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}
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fun renderToBackground() {
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for (y in 0 until TILES_IN_Y) {
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for (x in 0 until TILES_IN_X) {
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minimap.drawPixmap(liveTiles[tilemap[y][x]], x * LIVETILE_SIZE, y * LIVETILE_SIZE)
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if (rerender) {
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for (y in 0 until TILES_IN_Y) {
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for (x in 0 until TILES_IN_X) {
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minimap.drawPixmap(liveTiles[tilemap[y][x]], x * LIVETILE_SIZE, y * LIVETILE_SIZE)
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}
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}
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rerender = false
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}
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}
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@@ -220,6 +220,8 @@ class UIInventoryFull(
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MinimapComposer.setWorld(Terrarum.ingame!!.world)
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MinimapComposer.update()
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}
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minimapRerenderTimer += Gdx.graphics.rawDeltaTime
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}
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private val gradStartCol = Color(0x404040_60)
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@@ -232,6 +234,9 @@ class UIInventoryFull(
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private var xEnd = (Terrarum.WIDTH + internalWidth).div(2).toFloat()
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private var yEnd = (Terrarum.HEIGHT + internalHeight).div(2).toFloat()
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private var minimapRerenderTimer = 0f
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private val minimapRerenderInterval = .5f
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fun requestTransition(target: Int) {
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if (!transitionOngoing) {
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transitionRequested = true
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@@ -398,12 +403,18 @@ class UIInventoryFull(
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// render minimap
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batch.end()
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if (minimapRerenderTimer >= minimapRerenderInterval) {
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minimapRerenderTimer = 0f
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MinimapComposer.requestRender()
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}
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MinimapComposer.renderToBackground()
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minimapFBO.inAction(minimapCamera, batch) {
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// whatever.
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MinimapComposer.tempTex.dispose()
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MinimapComposer.tempTex = Texture(MinimapComposer.minimap)
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MinimapComposer.tempTex.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Nearest)
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batch.inUse {
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@@ -545,6 +556,8 @@ class UIInventoryFull(
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override fun endClosing(delta: Float) {
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(Terrarum.ingame as? Ingame)?.setTooltipMessage(null) // required!
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MinimapComposer.revalidateAll()
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}
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