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torch sprites to the spritesheet
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@@ -65,9 +65,9 @@ class ItemTorch(originalID: ItemID) : LightIngredientBase(originalID) {
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override var originalName = "BLOCK_TORCH"
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override val itemImage: TextureRegion
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get() = FixtureItemBase.getItemImageFromSingleImage("basegame", "items/torch.tga")
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,14)
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override val itemImageEmissive: TextureRegion
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get() = FixtureItemBase.getItemImageFromSingleImage("basegame", "items/torch_emsv.tga")
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,14)
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override fun getLumCol() = BlockCodex[Block.TORCH].getLumCol(0, 0)
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