almost working jukebox ui except for the 'q' key

This commit is contained in:
minjaesong
2024-01-13 23:08:10 +09:00
parent 3c3e650a97
commit 5a7b345e7f
7 changed files with 92 additions and 48 deletions

View File

@@ -1338,8 +1338,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
uiAutosaveNotifier.setAsClose()
autosaveTimer = 0f
debugTimers.put("Last Autosave Duration", System.nanoTime() - start)
printdbg(this, "Last Autosave Duration: ${(System.nanoTime() - start) / 1000000000} s")
val timeDiff = System.nanoTime() - start
debugTimers.put("Last Autosave Duration", timeDiff)
printdbg(this, "Last Autosave Duration: ${(timeDiff) / 1000000000} s")
}
}

View File

@@ -379,7 +379,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
}
/** force disable despawn when inventory is not empty */
val canBeDespawned: Boolean get() = inventory?.isEmpty() ?: true
open val canBeDespawned: Boolean get() = inventory?.isEmpty() ?: true
@Transient open var despawnHook: (FixtureBase) -> Unit = {}

View File

@@ -20,9 +20,8 @@ import net.torvald.terrarum.modulebasegame.MusicContainer
import net.torvald.terrarum.modulebasegame.TerrarumMusicGovernor
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
import net.torvald.terrarum.modulebasegame.gameitems.MusicDiscHelper
import net.torvald.terrarum.modulebasegame.ui.UIJukebox
import net.torvald.terrarum.modulebasegame.ui.UIJukebox.Companion.SLOT_SIZE
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
@@ -42,7 +41,7 @@ class FixtureJukebox : Electric {
@Transient private val backLamp: SheetSpriteAnimation
internal val discInventory = arrayOfNulls<ItemID>(SLOT_SIZE)
internal val discInventory = ArrayList<ItemID>()
val musicIsPlaying: Boolean
get() = musicNowPlaying != null
@@ -73,6 +72,9 @@ class FixtureJukebox : Electric {
private var waitAkku = 0f
override val canBeDespawned: Boolean
get() = discInventory.isEmpty()
override fun update(delta: Float) {
super.update(delta)
@@ -84,27 +86,27 @@ class FixtureJukebox : Electric {
fun playDisc(index: Int) {
if (index !in discInventory.indices) return
printdbg(this, "Play disc $index!")
val disc = discInventory[index]
val musicFile = (ItemCodex[disc] as? ItemFileRef)?.getAsGdxFile()
if (musicFile != null) {
val musicdbFile = musicFile.sibling("_musicdb.json")
val musicdb = JsonFetcher.invoke(musicdbFile.file())
val propForThisFile = musicdb.get(musicFile.name())
val artist = propForThisFile.get("artist").asString()
val title = propForThisFile.get("title").asString()
val (title, artist) = MusicDiscHelper.getMetadata(musicFile)
printdbg(this, "Title: $title, artist: $artist")
musicNowPlaying = MusicContainer(title, musicFile.file(), Gdx.audio.newMusic(musicFile)) {
unloadConvolver(musicNowPlaying)
discCurrentlyPlaying = null
musicNowPlaying?.gdxMusic?.tryDispose()
musicNowPlaying = null
printdbg(this, "Stop music $title - $artist")
(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
}

View File

@@ -1,20 +1,47 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.files.FileHandle
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.utils.JsonFetcher
/**
* Created by minjaesong on 2024-01-13.
*/
class MusicDisc01(originalID: ItemID) : ItemFileRef(originalID) {
init {
name = "Thousands of Shards"
author = "Orstphone"
}
data class MusicDiscMetadata(val title: String, val author: String)
override var refPath = "audio/music/discs/01 Thousands of Shards.ogg"
override var refModuleName = "basegame"
object MusicDiscHelper {
fun getMetadata(musicFile: FileHandle): MusicDiscMetadata {
val musicdbFile = musicFile.sibling("_musicdb.json")
val musicdb = JsonFetcher.invoke(musicdbFile.file())
val propForThisFile = musicdb.get(musicFile.name())
val artist = propForThisFile.get("artist").asString()
val title = propForThisFile.get("title").asString()
return MusicDiscMetadata(title, artist)
}
}
open class MusicDiscPrototype(originalID: ItemID, module: String, path: String) : ItemFileRef(originalID) {
override var refPath = path
override var refModuleName = module
override val isDynamic = false
@Transient override var ref = ModMgr.getFile(refModuleName, refPath)
override var mediumIdentifier = "music_disc"
}
init {
val meta = MusicDiscHelper.getMetadata(getAsGdxFile())
name = meta.title
author = meta.author
}
}
class MusicDisc01(originalID: ItemID) : MusicDiscPrototype(originalID, "basegame", "audio/music/discs/01 Thousands of Shards.ogg")
class MusicDisc02(originalID: ItemID) : MusicDiscPrototype(originalID, "basegame", "audio/music/discs/02 Glitter.ogg")
class MusicDisc03(originalID: ItemID) : MusicDiscPrototype(originalID, "basegame", "audio/music/discs/03 Digital Foliage.ogg")
class MusicDisc04(originalID: ItemID) : MusicDiscPrototype(originalID, "basegame", "audio/music/discs/04 HDMA.ogg")
class MusicDisc05(originalID: ItemID) : MusicDiscPrototype(originalID, "basegame", "audio/music/discs/05 Welded.ogg")
class MusicDisc06(originalID: ItemID) : MusicDiscPrototype(originalID, "basegame", "audio/music/discs/06 Cyllindrical.ogg")
class MusicDisc07(originalID: ItemID) : MusicDiscPrototype(originalID, "basegame", "audio/music/discs/07 Plastic Pop.ogg")
class MusicDisc08(originalID: ItemID) : MusicDiscPrototype(originalID, "basegame", "audio/music/discs/08 Gateway 509.ogg")

View File

@@ -55,7 +55,7 @@ class UIJukebox : UICanvas(
listOf(transitionalDiscInventory)
)
internal val discInventory: Array<ItemID?>
internal val discInventory: ArrayList<ItemID>
get() = parent.discInventory
init {

View File

@@ -4,10 +4,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.defaultInventoryCellTheme
@@ -59,14 +56,9 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
// remove the disc
fixtureDiscCell[index].item = null
parent.discInventory[index] = null
parent.discInventory.removeAt(index)
playerInventory.add(gameItem)
// shift discs
for (i in index + 1 until SLOT_SIZE) {
parent.discInventory[i - 1] = parent.discInventory[i]
}
parent.discInventory[SLOT_SIZE - 1] = null
rebuild()
}
@@ -79,12 +71,9 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
private val playerInventoryUI = UITemplateHalfInventory(this, false).also {
it.itemListTouchDownFun = { gameItem, _, _, _, _ ->
val currentFreeSlot = parent.discInventory.filterNotNull().size
if (operatedByTheInstaller && currentFreeSlot < SLOT_SIZE && gameItem != null) {
fixtureDiscCell[currentFreeSlot].item = gameItem
fixtureDiscCell[currentFreeSlot].itemImage = gameItem.itemImage
parent.discInventory[currentFreeSlot] = gameItem.dynamicID
if (operatedByTheInstaller && parent.discInventory.size < SLOT_SIZE && gameItem != null) {
parent.discInventory.add(gameItem.dynamicID)
playerInventory.remove(gameItem)
rebuild()
@@ -119,6 +108,19 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
private fun rebuild() {
playerInventoryUI.rebuild(playerInventoryFilterFun)
for (index in 0 until SLOT_SIZE) {
if (index in parent.discInventory.indices) {
val itemID = parent.discInventory[index]
val gameItem = ItemCodex[itemID]
fixtureDiscCell[index].item = gameItem
fixtureDiscCell[index].itemImage = gameItem?.itemImage
}
else {
fixtureDiscCell[index].item = null
fixtureDiscCell[index].itemImage = null
}
}
}
}
@@ -168,10 +170,16 @@ class UIJukeboxSonglistPanel(val parent: UIJukebox) : UICanvas() {
fun rebuild() {
jukeboxPlayButtons.forEachIndexed { index, button ->
parent.discInventory[index].let {
val item = ItemCodex[it] as? ItemFileRef
button.title = item?.name ?: ""
button.artist = item?.author ?: ""
if (index in parent.discInventory.indices) {
parent.discInventory[index].let {
val item = ItemCodex[it] as? ItemFileRef
button.title = item?.name ?: ""
button.artist = item?.author ?: ""
}
}
else {
button.title = ""
button.artist = ""
}
}
}
@@ -235,8 +243,6 @@ class UIItemJukeboxSonglist(
/** Custom highlight rule to highlight this button to secondary accent colour (yellow by default). Set to `null` to use default rule (which does nothing). */
var customHighlightRule2: ((UIItemJukeboxSonglist) -> Boolean)? = null
var forceHighlighted = false
override fun keyDown(keycode: Int): Boolean {
keyDownFun(index, keycode, this)
@@ -259,7 +265,8 @@ class UIItemJukeboxSonglist(
override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
blendNormalStraightAlpha(batch)
highlightToMainCol = customHighlightRuleMain?.invoke(this) ?: false || forceHighlighted
val isPlaying = (index == (parentUI as UIJukeboxSonglistPanel).parent.parent.discCurrentlyPlaying)
highlightToMainCol = customHighlightRuleMain?.invoke(this) ?: false || isPlaying
highlightToSubCol = customHighlightRule2?.invoke(this) ?: false
// cell background
@@ -277,13 +284,13 @@ class UIItemJukeboxSonglist(
if (title.isNotEmpty()) {
blendNormalStraightAlpha(batch)
// if mouse is over, text lights up
// highlight item name and count (blocks/walls) if the item is equipped
batch.color =
if (highlightToMainCol) colourTheme.textHighlightMainCol
else if (highlightToSubCol) colourTheme.textHighlightSubCol
else if (mouseUp && title.isNotEmpty()) colourTheme.textHighlightMouseUpCol
else colourTheme.textHighlightNormalCol
batch.color = if (highlightToMainCol) colourTheme.textHighlightMainCol
else if (highlightToSubCol) colourTheme.textHighlightSubCol
else if (mouseUp && title.isNotEmpty()) colourTheme.textHighlightMouseUpCol
else colourTheme.textHighlightNormalCol
// draw title
Toolkit.drawTextCentered(batch, App.fontGame, title, width, posX, posY + textOffsetY)