mostly working jukebox ui

This commit is contained in:
minjaesong
2024-01-13 22:03:35 +09:00
parent ab171fe9b3
commit 3c3e650a97
6 changed files with 146 additions and 79 deletions

View File

@@ -157,7 +157,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
@Transient var mainUIopenFun: ((UICanvas) -> Unit)? = null
protected var actorThatInstalledThisFixture: UUID? = null
internal var actorThatInstalledThisFixture: UUID? = null
protected constructor() : super(RenderOrder.BEHIND, PhysProperties.IMMOBILE, null)
protected constructor(renderOrder: RenderOrder, physProp: PhysProperties, id: ActorID?) : super(renderOrder, physProp, id)

View File

@@ -4,27 +4,25 @@ import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.jme3.math.FastMath
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.audio.AudioMixer
import net.torvald.terrarum.audio.AudioMixer.DEFAULT_FADEOUT_LEN
import net.torvald.terrarum.audio.dsp.Convolv
import net.torvald.terrarum.audio.dsp.NullFilter
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.blendScreen
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.MusicContainer
import net.torvald.terrarum.modulebasegame.TerrarumMusicGovernor
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
import net.torvald.terrarum.modulebasegame.ui.UIJukebox
import net.torvald.terrarum.modulebasegame.ui.UIJukebox.Companion.SLOT_SIZE
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
@@ -39,22 +37,16 @@ class FixtureJukebox : Electric {
mainUI = UIJukebox()
)
@Transient private var discCurrentlyPlaying: Int? = null
@Transient private var musicNowPlaying: MusicContainer? = null
@Transient private val testMusic = ModMgr.getGdxFile("basegame", "audio/music/discs/01 Thousands of Shards.ogg").let {
MusicContainer("Thousands of Shards", it.file(), Gdx.audio.newMusic(it)) {
unloadConvolver(musicNowPlaying)
discCurrentlyPlaying = null
musicNowPlaying = null
(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
}
}
@Transient var discCurrentlyPlaying: Int? = null; private set
@Transient var musicNowPlaying: MusicContainer? = null; private set
@Transient private val backLamp: SheetSpriteAnimation
internal val discInventory = arrayOfNulls<ItemID>(SLOT_SIZE)
val musicIsPlaying: Boolean
get() = musicNowPlaying != null
init {
(mainUI as UIJukebox).parent = this
@@ -84,36 +76,64 @@ class FixtureJukebox : Electric {
override fun update(delta: Float) {
super.update(delta)
if (discCurrentlyPlaying == null) {
// wait 3 seconds
if (waitAkku >= 3f) {
discCurrentlyPlaying = 0
playDisc(discCurrentlyPlaying!!)
waitAkku = 0f
}
waitAkku += delta
}
else if (!flagDespawn) {
// supress the normal background music playback
if (musicIsPlaying && !flagDespawn) {
(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic()
}
}
private fun playDisc(index: Int) {
fun playDisc(index: Int) {
printdbg(this, "Play disc $index!")
musicNowPlaying = testMusic // todo use index
val disc = discInventory[index]
val musicFile = (ItemCodex[disc] as? ItemFileRef)?.getAsGdxFile()
AudioMixer.requestFadeOut(AudioMixer.musicTrack, DEFAULT_FADEOUT_LEN / 2f) {
startAudio(musicNowPlaying!!) {
it.filters[2] = Convolv(ModMgr.getFile("basegame", "audio/convolution/Soundwoofer - large_speaker_Marshall JVM 205C SM57 A 0 0 1.bin"), 0f, 5f / 16f)
if (musicFile != null) {
val musicdbFile = musicFile.sibling("_musicdb.json")
val musicdb = JsonFetcher.invoke(musicdbFile.file())
val propForThisFile = musicdb.get(musicFile.name())
val artist = propForThisFile.get("artist").asString()
val title = propForThisFile.get("title").asString()
printdbg(this, "Title: $title, artist: $artist")
musicNowPlaying = MusicContainer(title, musicFile.file(), Gdx.audio.newMusic(musicFile)) {
unloadConvolver(musicNowPlaying)
discCurrentlyPlaying = null
musicNowPlaying?.gdxMusic?.tryDispose()
musicNowPlaying = null
(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
}
discCurrentlyPlaying = index
AudioMixer.requestFadeOut(AudioMixer.musicTrack, DEFAULT_FADEOUT_LEN / 2f) {
startAudio(musicNowPlaying!!) {
it.filters[2] = Convolv(
ModMgr.getFile(
"basegame",
"audio/convolution/Soundwoofer - large_speaker_Marshall JVM 205C SM57 A 0 0 1.bin"
), 0f, 5f / 16f
)
}
}
}
}
@Transient private var lampDecay = 0f
/**
* Try to stop the disc being played, and reset the background music cue
*/
fun stopGracefully() {
stopDiscPlayback()
(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
}
override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
blendNormalStraightAlpha(batch)
super.drawBody(frameDelta, batch)
@@ -130,7 +150,7 @@ class FixtureJukebox : Electric {
}
}
private fun forceStop() {
private fun stopDiscPlayback() {
musicNowPlaying?.let {
stopAudio(it)
unloadConvolver(it)
@@ -145,10 +165,7 @@ class FixtureJukebox : Electric {
}
}
@Transient override var despawnHook: (FixtureBase) -> Unit = {
forceStop()
(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
}
@Transient override var despawnHook: (FixtureBase) -> Unit = { stopGracefully() }
override fun reload() {
super.reload()

View File

@@ -1,5 +1,8 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.Gdx
import net.torvald.terrarum.App
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import java.io.File
@@ -63,4 +66,14 @@ open class ItemFileRef(originalID: ItemID) : GameItem(originalID) {
override val isDynamic = false
override val materialId = ""
override var equipPosition = EquipPosition.HAND_GRIP
fun getAsGdxFile() = if (refIsShared)
Gdx.files.external(App.saveSharedDir + "/$refPath")
else
ModMgr.getGdxFile(refModuleName, refPath)
fun getAsFile() = if (refIsShared)
File(App.saveSharedDir + "/$refPath")
else
ModMgr.getFile(refModuleName, refPath)
}

View File

@@ -20,19 +20,19 @@ import kotlin.math.roundToInt
* Created by minjaesong on 2017-10-22.
*/
abstract class UIItemInventoryCellBase(
parentUI: UICanvas,
initialX: Int,
initialY: Int,
open var item: GameItem?,
open var amount: Long,
open var itemImage: TextureRegion?,
open var quickslot: Int? = null,
open var equippedSlot: Int? = null,
val keyDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Keycode, extra info, self
val touchDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Button, extra info, self
open var extraInfo: Any?,
open protected val highlightEquippedItem: Boolean = true, // for some UIs that only cares about getting equipped slot number but not highlighting
var colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme
parentUI: UICanvas,
initialX: Int,
initialY: Int,
open var item: GameItem?,
open var amount: Long,
open var itemImage: TextureRegion?,
open var quickslot: Int? = null,
open var equippedSlot: Int? = null,
var keyDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Keycode, extra info, self
var touchDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Button, extra info, self
open var extraInfo: Any?,
open protected val highlightEquippedItem: Boolean = true, // for some UIs that only cares about getting equipped slot number but not highlighting
var colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme
) : UIItem(parentUI, initialX, initialY) {
abstract override fun update(delta: Float)
abstract override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera)

View File

@@ -7,6 +7,7 @@ import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.defaultInventoryCellTheme
@@ -26,7 +27,7 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap - halfSlotOffset
private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
private var currentFreeSlot = 0
// private var currentFreeSlot: Int
private val playerInventory: ActorInventory
get() = INGAME.actorNowPlaying!!.inventory
@@ -36,9 +37,28 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
thisOffsetX, thisOffsetY + (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) * index,
6 * UIItemInventoryElemSimple.height + 5 * UIItemInventoryItemGrid.listGap,
keyDownFun = { _, _, _, _, _ -> Unit },
touchDownFun = { gameItem, amount, mouseButton, _, _ ->
if (mouseButton == App.getConfigInt("config_mouseprimary")) {
touchDownFun = { _, _, _, _, _ -> Unit },
)
}.toTypedArray()
private val operatedByTheInstaller: Boolean
get() = true/*if (parent.parent.actorThatInstalledThisFixture == null) true
else if (parent.parent.actorThatInstalledThisFixture != null && INGAME.actorNowPlaying is IngamePlayer)
(parent.parent.actorThatInstalledThisFixture == (INGAME.actorNowPlaying as IngamePlayer).uuid)
else false*/
init {
fixtureDiscCell.forEachIndexed { index, thisButton ->
thisButton.touchDownFun = { gameItem, amount, mouseButton, _, _ ->
if (operatedByTheInstaller && mouseButton == App.getConfigInt("config_mouseprimary")) {
if (gameItem != null) {
// if the disc being removed is the same disc being played, stop the playback
if (index == parent.parent.discCurrentlyPlaying) {
parent.parent.stopGracefully()
}
// remove the disc
fixtureDiscCell[index].item = null
parent.discInventory[index] = null
playerInventory.add(gameItem)
@@ -51,28 +71,29 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
rebuild()
}
}
},
)
}.toTypedArray()
}
addUIitem(thisButton)
}
}
private val playerInventoryUI = UITemplateHalfInventory(this, false).also {
it.itemListTouchDownFun = { gameItem, _, _, _, _ ->
if (currentFreeSlot < SLOT_SIZE && gameItem != null) {
val currentFreeSlot = parent.discInventory.filterNotNull().size
if (operatedByTheInstaller && currentFreeSlot < SLOT_SIZE && gameItem != null) {
fixtureDiscCell[currentFreeSlot].item = gameItem
fixtureDiscCell[currentFreeSlot].itemImage = gameItem.itemImage
parent.discInventory[currentFreeSlot] = gameItem.dynamicID
playerInventory.remove(gameItem)
currentFreeSlot += 1
rebuild()
}
}
addUIitem(it)
}
init {
fixtureDiscCell.forEach { thisButton ->
addUIitem(thisButton)
}
addUIitem(playerInventoryUI)
}
private val playerInventoryFilterFun = { (itm, _): InventoryPair ->
ItemCodex[itm].let {
@@ -113,7 +134,6 @@ class UIJukeboxSonglistPanel(val parent: UIJukebox) : UICanvas() {
private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap - halfSlotOffset
private val thisOffsetX2 = thisOffsetX + (UIItemInventoryItemGrid.listGap + UIItemInventoryElemWide.height) * 7
private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
private val songButtonColourTheme = defaultInventoryCellTheme.copy(
cellHighlightNormalCol = Color(0xfec753c8.toInt()),
@@ -134,22 +154,24 @@ class UIJukeboxSonglistPanel(val parent: UIJukebox) : UICanvas() {
if (index % 2 == 0) thisOffsetX else thisOffsetX2,
ys[index.shr(1)],
6 * UIItemInventoryElemSimple.height + 5 * UIItemInventoryItemGrid.listGap,
index = index,
colourTheme = songButtonColourTheme,
keyDownFun = { _, _, _, _, _ -> Unit },
touchDownFun = { gameItem, amount, button, _, _ ->
if (button == App.getConfigInt("config_mouseprimary")) {
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { index, button, _ ->
if (button == App.getConfigInt("config_mouseprimary") && !parent.parent.musicIsPlaying) {
parent.parent.playDisc(index)
}
}
)
}.toTypedArray()
fun rebuild() {
jukeboxPlayButtons.forEachIndexed { index, button ->
parent.discInventory[index].let {
val item = ItemCodex[it] as? ItemFileRef
button.title = "${index+1} ${item?.name}"// ?: ""
button.artist = "${index+1} ${item?.author}"// ?: ""
button.title = item?.name ?: ""
button.artist = item?.author ?: ""
}
}
}
@@ -185,11 +207,12 @@ class UIItemJukeboxSonglist(
initialX: Int,
initialY: Int,
override val width: Int,
val index: Int,
var title: String = "",
var artist: String = "",
var keyDownFun: (GameItem?, Long, Int, Any?, UIItemJukeboxSonglist) -> Unit, // Item, Amount, Keycode, extra info, self
var touchDownFun: (GameItem?, Long, Int, Any?, UIItemJukeboxSonglist) -> Unit, // Item, Amount, Button, extra info, self
var keyDownFun: (Int, Int, UIItemJukeboxSonglist) -> Unit, // Index, Keycode, self
var touchDownFun: (Int, Int, UIItemJukeboxSonglist) -> Unit, // Index, Button, self
var colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme
) : UIItem(parentUI, initialX, initialY) {
@@ -200,8 +223,8 @@ class UIItemJukeboxSonglist(
override val height = Companion.height
private val textOffsetX = 50f
private val textOffsetY = 8f
private val textOffsetX = 6
private val textOffsetY = 1
/** Custom highlight rule to highlight tihs button to primary accent colour (blue by default).
@@ -215,6 +238,19 @@ class UIItemJukeboxSonglist(
var forceHighlighted = false
override fun keyDown(keycode: Int): Boolean {
keyDownFun(index, keycode, this)
super.keyDown(keycode)
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
if (mouseUp) {
touchDownFun(index, button, this)
super.touchDown(screenX, screenY, pointer, button)
}
return true
}
private var highlightToMainCol = false
@@ -250,9 +286,10 @@ class UIItemJukeboxSonglist(
else colourTheme.textHighlightNormalCol
// draw title
App.fontGame.draw(batch, title, posX + textOffsetX, posY + textOffsetY)
Toolkit.drawTextCentered(batch, App.fontGame, title, width, posX, posY + textOffsetY)
// draw artist
App.fontGame.draw(batch, artist, posX + textOffsetX, posY + textOffsetY + 24f)
batch.color = batch.color.cpy().mul(0.75f, 0.75f, 0.75f, 1f)
Toolkit.drawTextCentered(batch, App.fontGame, artist, width, posX, posY + App.fontGame.lineHeight.toInt() - 2*textOffsetY)
}
// see IFs above?