mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
mostly working jukebox ui
This commit is contained in:
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@@ -157,7 +157,7 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
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@Transient var mainUIopenFun: ((UICanvas) -> Unit)? = null
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protected var actorThatInstalledThisFixture: UUID? = null
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internal var actorThatInstalledThisFixture: UUID? = null
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protected constructor() : super(RenderOrder.BEHIND, PhysProperties.IMMOBILE, null)
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protected constructor(renderOrder: RenderOrder, physProp: PhysProperties, id: ActorID?) : super(renderOrder, physProp, id)
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@@ -4,27 +4,25 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.jme3.math.FastMath
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import net.torvald.spriteanimation.SheetSpriteAnimation
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.audio.AudioMixer
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import net.torvald.terrarum.audio.AudioMixer.DEFAULT_FADEOUT_LEN
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import net.torvald.terrarum.audio.dsp.Convolv
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import net.torvald.terrarum.audio.dsp.NullFilter
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import net.torvald.terrarum.blendNormalStraightAlpha
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import net.torvald.terrarum.blendScreen
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.MusicContainer
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import net.torvald.terrarum.modulebasegame.TerrarumMusicGovernor
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import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
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import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
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import net.torvald.terrarum.modulebasegame.ui.UIJukebox
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import net.torvald.terrarum.modulebasegame.ui.UIJukebox.Companion.SLOT_SIZE
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import net.torvald.terrarum.utils.JsonFetcher
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import org.dyn4j.geometry.Vector2
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@@ -39,22 +37,16 @@ class FixtureJukebox : Electric {
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mainUI = UIJukebox()
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)
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@Transient private var discCurrentlyPlaying: Int? = null
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@Transient private var musicNowPlaying: MusicContainer? = null
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@Transient private val testMusic = ModMgr.getGdxFile("basegame", "audio/music/discs/01 Thousands of Shards.ogg").let {
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MusicContainer("Thousands of Shards", it.file(), Gdx.audio.newMusic(it)) {
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unloadConvolver(musicNowPlaying)
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discCurrentlyPlaying = null
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musicNowPlaying = null
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(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
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}
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}
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@Transient var discCurrentlyPlaying: Int? = null; private set
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@Transient var musicNowPlaying: MusicContainer? = null; private set
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@Transient private val backLamp: SheetSpriteAnimation
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internal val discInventory = arrayOfNulls<ItemID>(SLOT_SIZE)
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val musicIsPlaying: Boolean
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get() = musicNowPlaying != null
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init {
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(mainUI as UIJukebox).parent = this
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@@ -84,36 +76,64 @@ class FixtureJukebox : Electric {
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override fun update(delta: Float) {
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super.update(delta)
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if (discCurrentlyPlaying == null) {
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// wait 3 seconds
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if (waitAkku >= 3f) {
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discCurrentlyPlaying = 0
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playDisc(discCurrentlyPlaying!!)
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waitAkku = 0f
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}
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waitAkku += delta
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}
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else if (!flagDespawn) {
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// supress the normal background music playback
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if (musicIsPlaying && !flagDespawn) {
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(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic()
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}
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}
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private fun playDisc(index: Int) {
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fun playDisc(index: Int) {
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printdbg(this, "Play disc $index!")
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musicNowPlaying = testMusic // todo use index
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val disc = discInventory[index]
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val musicFile = (ItemCodex[disc] as? ItemFileRef)?.getAsGdxFile()
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AudioMixer.requestFadeOut(AudioMixer.musicTrack, DEFAULT_FADEOUT_LEN / 2f) {
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startAudio(musicNowPlaying!!) {
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it.filters[2] = Convolv(ModMgr.getFile("basegame", "audio/convolution/Soundwoofer - large_speaker_Marshall JVM 205C SM57 A 0 0 1.bin"), 0f, 5f / 16f)
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if (musicFile != null) {
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val musicdbFile = musicFile.sibling("_musicdb.json")
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val musicdb = JsonFetcher.invoke(musicdbFile.file())
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val propForThisFile = musicdb.get(musicFile.name())
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val artist = propForThisFile.get("artist").asString()
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val title = propForThisFile.get("title").asString()
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printdbg(this, "Title: $title, artist: $artist")
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musicNowPlaying = MusicContainer(title, musicFile.file(), Gdx.audio.newMusic(musicFile)) {
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unloadConvolver(musicNowPlaying)
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discCurrentlyPlaying = null
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musicNowPlaying?.gdxMusic?.tryDispose()
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musicNowPlaying = null
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(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
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}
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discCurrentlyPlaying = index
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AudioMixer.requestFadeOut(AudioMixer.musicTrack, DEFAULT_FADEOUT_LEN / 2f) {
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startAudio(musicNowPlaying!!) {
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it.filters[2] = Convolv(
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ModMgr.getFile(
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"basegame",
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"audio/convolution/Soundwoofer - large_speaker_Marshall JVM 205C SM57 A 0 0 1.bin"
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), 0f, 5f / 16f
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)
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}
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}
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}
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}
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@Transient private var lampDecay = 0f
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/**
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* Try to stop the disc being played, and reset the background music cue
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*/
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fun stopGracefully() {
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stopDiscPlayback()
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(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
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}
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override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
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blendNormalStraightAlpha(batch)
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super.drawBody(frameDelta, batch)
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@@ -130,7 +150,7 @@ class FixtureJukebox : Electric {
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}
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}
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private fun forceStop() {
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private fun stopDiscPlayback() {
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musicNowPlaying?.let {
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stopAudio(it)
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unloadConvolver(it)
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@@ -145,10 +165,7 @@ class FixtureJukebox : Electric {
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}
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}
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@Transient override var despawnHook: (FixtureBase) -> Unit = {
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forceStop()
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(INGAME.musicGovernor as TerrarumMusicGovernor).stopMusic(pauseLen = Math.random().toFloat() * 30f + 30f)
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}
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@Transient override var despawnHook: (FixtureBase) -> Unit = { stopGracefully() }
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override fun reload() {
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super.reload()
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@@ -1,5 +1,8 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.Gdx
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import net.torvald.terrarum.App
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import java.io.File
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@@ -63,4 +66,14 @@ open class ItemFileRef(originalID: ItemID) : GameItem(originalID) {
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override val isDynamic = false
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override val materialId = ""
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override var equipPosition = EquipPosition.HAND_GRIP
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fun getAsGdxFile() = if (refIsShared)
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Gdx.files.external(App.saveSharedDir + "/$refPath")
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else
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ModMgr.getGdxFile(refModuleName, refPath)
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fun getAsFile() = if (refIsShared)
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File(App.saveSharedDir + "/$refPath")
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else
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ModMgr.getFile(refModuleName, refPath)
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}
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@@ -20,19 +20,19 @@ import kotlin.math.roundToInt
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* Created by minjaesong on 2017-10-22.
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*/
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abstract class UIItemInventoryCellBase(
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parentUI: UICanvas,
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initialX: Int,
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initialY: Int,
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open var item: GameItem?,
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open var amount: Long,
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open var itemImage: TextureRegion?,
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open var quickslot: Int? = null,
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open var equippedSlot: Int? = null,
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val keyDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Keycode, extra info, self
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val touchDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Button, extra info, self
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open var extraInfo: Any?,
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open protected val highlightEquippedItem: Boolean = true, // for some UIs that only cares about getting equipped slot number but not highlighting
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var colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme
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parentUI: UICanvas,
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initialX: Int,
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initialY: Int,
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open var item: GameItem?,
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open var amount: Long,
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open var itemImage: TextureRegion?,
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open var quickslot: Int? = null,
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open var equippedSlot: Int? = null,
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var keyDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Keycode, extra info, self
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var touchDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Button, extra info, self
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open var extraInfo: Any?,
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open protected val highlightEquippedItem: Boolean = true, // for some UIs that only cares about getting equipped slot number but not highlighting
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var colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme
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) : UIItem(parentUI, initialX, initialY) {
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abstract override fun update(delta: Float)
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abstract override fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera)
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@@ -7,6 +7,7 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.defaultInventoryCellTheme
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@@ -26,7 +27,7 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
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private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap - halfSlotOffset
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private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
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private var currentFreeSlot = 0
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// private var currentFreeSlot: Int
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private val playerInventory: ActorInventory
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get() = INGAME.actorNowPlaying!!.inventory
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@@ -36,9 +37,28 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
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thisOffsetX, thisOffsetY + (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) * index,
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6 * UIItemInventoryElemSimple.height + 5 * UIItemInventoryItemGrid.listGap,
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keyDownFun = { _, _, _, _, _ -> Unit },
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touchDownFun = { gameItem, amount, mouseButton, _, _ ->
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if (mouseButton == App.getConfigInt("config_mouseprimary")) {
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touchDownFun = { _, _, _, _, _ -> Unit },
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)
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}.toTypedArray()
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private val operatedByTheInstaller: Boolean
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get() = true/*if (parent.parent.actorThatInstalledThisFixture == null) true
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else if (parent.parent.actorThatInstalledThisFixture != null && INGAME.actorNowPlaying is IngamePlayer)
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(parent.parent.actorThatInstalledThisFixture == (INGAME.actorNowPlaying as IngamePlayer).uuid)
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else false*/
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init {
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fixtureDiscCell.forEachIndexed { index, thisButton ->
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thisButton.touchDownFun = { gameItem, amount, mouseButton, _, _ ->
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if (operatedByTheInstaller && mouseButton == App.getConfigInt("config_mouseprimary")) {
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if (gameItem != null) {
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// if the disc being removed is the same disc being played, stop the playback
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if (index == parent.parent.discCurrentlyPlaying) {
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parent.parent.stopGracefully()
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}
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// remove the disc
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fixtureDiscCell[index].item = null
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parent.discInventory[index] = null
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playerInventory.add(gameItem)
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@@ -51,28 +71,29 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
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rebuild()
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}
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}
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},
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)
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}.toTypedArray()
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}
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addUIitem(thisButton)
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}
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}
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private val playerInventoryUI = UITemplateHalfInventory(this, false).also {
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it.itemListTouchDownFun = { gameItem, _, _, _, _ ->
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if (currentFreeSlot < SLOT_SIZE && gameItem != null) {
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val currentFreeSlot = parent.discInventory.filterNotNull().size
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if (operatedByTheInstaller && currentFreeSlot < SLOT_SIZE && gameItem != null) {
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fixtureDiscCell[currentFreeSlot].item = gameItem
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fixtureDiscCell[currentFreeSlot].itemImage = gameItem.itemImage
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parent.discInventory[currentFreeSlot] = gameItem.dynamicID
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playerInventory.remove(gameItem)
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currentFreeSlot += 1
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rebuild()
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}
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}
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addUIitem(it)
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}
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init {
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fixtureDiscCell.forEach { thisButton ->
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addUIitem(thisButton)
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}
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addUIitem(playerInventoryUI)
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}
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private val playerInventoryFilterFun = { (itm, _): InventoryPair ->
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ItemCodex[itm].let {
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@@ -113,7 +134,6 @@ class UIJukeboxSonglistPanel(val parent: UIJukebox) : UICanvas() {
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private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap - halfSlotOffset
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private val thisOffsetX2 = thisOffsetX + (UIItemInventoryItemGrid.listGap + UIItemInventoryElemWide.height) * 7
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private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
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private val songButtonColourTheme = defaultInventoryCellTheme.copy(
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cellHighlightNormalCol = Color(0xfec753c8.toInt()),
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@@ -134,22 +154,24 @@ class UIJukeboxSonglistPanel(val parent: UIJukebox) : UICanvas() {
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if (index % 2 == 0) thisOffsetX else thisOffsetX2,
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ys[index.shr(1)],
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6 * UIItemInventoryElemSimple.height + 5 * UIItemInventoryItemGrid.listGap,
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index = index,
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colourTheme = songButtonColourTheme,
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keyDownFun = { _, _, _, _, _ -> Unit },
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touchDownFun = { gameItem, amount, button, _, _ ->
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if (button == App.getConfigInt("config_mouseprimary")) {
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keyDownFun = { _, _, _ -> Unit },
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touchDownFun = { index, button, _ ->
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if (button == App.getConfigInt("config_mouseprimary") && !parent.parent.musicIsPlaying) {
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parent.parent.playDisc(index)
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}
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}
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)
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}.toTypedArray()
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fun rebuild() {
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jukeboxPlayButtons.forEachIndexed { index, button ->
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parent.discInventory[index].let {
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val item = ItemCodex[it] as? ItemFileRef
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button.title = "${index+1} ${item?.name}"// ?: ""
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button.artist = "${index+1} ${item?.author}"// ?: ""
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button.title = item?.name ?: ""
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button.artist = item?.author ?: ""
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}
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}
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}
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@@ -185,11 +207,12 @@ class UIItemJukeboxSonglist(
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initialX: Int,
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initialY: Int,
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override val width: Int,
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val index: Int,
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var title: String = "",
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var artist: String = "",
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var keyDownFun: (GameItem?, Long, Int, Any?, UIItemJukeboxSonglist) -> Unit, // Item, Amount, Keycode, extra info, self
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var touchDownFun: (GameItem?, Long, Int, Any?, UIItemJukeboxSonglist) -> Unit, // Item, Amount, Button, extra info, self
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var keyDownFun: (Int, Int, UIItemJukeboxSonglist) -> Unit, // Index, Keycode, self
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var touchDownFun: (Int, Int, UIItemJukeboxSonglist) -> Unit, // Index, Button, self
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var colourTheme: InventoryCellColourTheme = UIItemInventoryCellCommonRes.defaultInventoryCellTheme
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) : UIItem(parentUI, initialX, initialY) {
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@@ -200,8 +223,8 @@ class UIItemJukeboxSonglist(
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override val height = Companion.height
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private val textOffsetX = 50f
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private val textOffsetY = 8f
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private val textOffsetX = 6
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private val textOffsetY = 1
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/** Custom highlight rule to highlight tihs button to primary accent colour (blue by default).
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@@ -215,6 +238,19 @@ class UIItemJukeboxSonglist(
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var forceHighlighted = false
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override fun keyDown(keycode: Int): Boolean {
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keyDownFun(index, keycode, this)
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super.keyDown(keycode)
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return true
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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if (mouseUp) {
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touchDownFun(index, button, this)
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super.touchDown(screenX, screenY, pointer, button)
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||||
}
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return true
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}
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||||
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||||
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private var highlightToMainCol = false
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@@ -250,9 +286,10 @@ class UIItemJukeboxSonglist(
|
||||
else colourTheme.textHighlightNormalCol
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||||
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||||
// draw title
|
||||
App.fontGame.draw(batch, title, posX + textOffsetX, posY + textOffsetY)
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Toolkit.drawTextCentered(batch, App.fontGame, title, width, posX, posY + textOffsetY)
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// draw artist
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App.fontGame.draw(batch, artist, posX + textOffsetX, posY + textOffsetY + 24f)
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||||
batch.color = batch.color.cpy().mul(0.75f, 0.75f, 0.75f, 1f)
|
||||
Toolkit.drawTextCentered(batch, App.fontGame, artist, width, posX, posY + App.fontGame.lineHeight.toInt() - 2*textOffsetY)
|
||||
}
|
||||
|
||||
// see IFs above?
|
||||
|
||||
Reference in New Issue
Block a user