mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 22:01:52 +09:00
inventory cell only call touchDown when mouse is up
This commit is contained in:
@@ -60,7 +60,7 @@ open class ItemFileRef(originalID: ItemID) : GameItem(originalID) {
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override var baseMass = 1.0
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override var baseToolSize: Double? = null
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override var inventoryCategory = Category.GENERIC
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override val isDynamic = true
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override val isDynamic = false
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override val materialId = ""
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override var equipPosition = EquipPosition.HAND_GRIP
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}
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@@ -61,8 +61,10 @@ abstract class UIItemInventoryCellBase(
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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touchDownFun(item, amount, button, extraInfo, this)
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super.touchDown(screenX, screenY, pointer, button)
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if (mouseUp) {
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touchDownFun(item, amount, button, extraInfo, this)
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super.touchDown(screenX, screenY, pointer, button)
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}
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return true
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}
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}
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.ui.UIItemCatBar.Companion.CAT_ALL
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitems.GameItem
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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@@ -30,8 +31,8 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
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private val playerInventory: ActorInventory
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get() = INGAME.actorNowPlaying!!.inventory
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private val fixtureDiscCell: List<UIItemJukeboxSonglist> = (0 until SLOT_SIZE).map { index ->
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UIItemJukeboxSonglist(this,
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private val fixtureDiscCell: Array<UIItemInventoryElemWide> = (0 until SLOT_SIZE).map { index ->
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UIItemInventoryElemWide(this,
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thisOffsetX, thisOffsetY + (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) * index,
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6 * UIItemInventoryElemSimple.height + 5 * UIItemInventoryItemGrid.listGap,
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keyDownFun = { _, _, _, _, _ -> Unit },
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@@ -39,25 +40,29 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
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if (mouseButton == App.getConfigInt("config_mouseprimary")) {
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if (gameItem != null) {
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parent.discInventory[index] = null
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playerInventory.add(gameItem, 1)
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playerInventory.add(gameItem)
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// shift discs
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for (i in index + 1 until SLOT_SIZE) {
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parent.discInventory[i - 1] = parent.discInventory[i]
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}
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parent.discInventory[SLOT_SIZE - 1] = null
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rebuild()
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}
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}
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},
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)
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}
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}.toTypedArray()
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private val playerInventoryUI = UITemplateHalfInventory(this, false).also {
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it.itemListTouchDownFun = { gameItem, _, _, _, _ ->
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if (currentFreeSlot < SLOT_SIZE) {
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fixtureDiscCell[currentFreeSlot].title = (gameItem as ItemFileRef).name
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fixtureDiscCell[currentFreeSlot].artist = (gameItem as ItemFileRef).author
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if (currentFreeSlot < SLOT_SIZE && gameItem != null) {
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fixtureDiscCell[currentFreeSlot].item = gameItem
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playerInventory.remove(gameItem)
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currentFreeSlot += 1
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rebuild()
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}
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}
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}
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@@ -77,7 +82,7 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
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override fun show() {
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super.show()
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playerInventoryUI.rebuild(playerInventoryFilterFun)
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rebuild()
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}
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override fun updateUI(delta: Float) {
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@@ -91,7 +96,9 @@ class UIJukeboxInventory(val parent: UIJukebox) : UICanvas() {
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override fun dispose() {
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}
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private fun rebuild() {
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playerInventoryUI.rebuild(playerInventoryFilterFun)
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}
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}
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@@ -113,10 +120,19 @@ class UIJukeboxSonglistPanel(val parent: UIJukebox) : UICanvas() {
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cellBackgroundCol = Color(0x704c20c8.toInt())
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)
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private val rows = SLOT_SIZE / 2
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private val vgap = 48
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private val internalHeight = (UIItemJukeboxSonglist.height + vgap) * (rows - 1)
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private val ys = (0 until rows).map {
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App.scr.halfh - (internalHeight / 2) + (UIItemJukeboxSonglist.height + vgap) * it
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}
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private val jukeboxPlayButtons = (0 until SLOT_SIZE).map { index ->
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UIItemJukeboxSonglist(this,
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if (index % 2 == 0) thisOffsetX else thisOffsetX2,
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thisOffsetY + (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) * index.shr(1),
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ys[index.shr(1)],
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6 * UIItemInventoryElemSimple.height + 5 * UIItemInventoryItemGrid.listGap,
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colourTheme = songButtonColourTheme,
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keyDownFun = { _, _, _, _, _ -> Unit },
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@@ -126,18 +142,23 @@ class UIJukeboxSonglistPanel(val parent: UIJukebox) : UICanvas() {
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}
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}
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)
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}
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}.toTypedArray()
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fun rebuild() {
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jukeboxPlayButtons.forEachIndexed { index, button ->
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parent.discInventory[index].let {
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val item = ItemCodex[it] as? ItemFileRef
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button.title = item?.name ?: ""
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button.artist = item?.author ?: ""
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button.title = "${index+1} ${item?.name}"// ?: ""
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button.artist = "${index+1} ${item?.author}"// ?: ""
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}
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}
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}
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override fun show() {
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super.show()
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rebuild()
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}
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init {
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jukeboxPlayButtons.forEach {
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addUIitem(it)
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.App
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.blendNormalStraightAlpha
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.modulebasegame.ui.InventoryCellColourTheme
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@@ -42,10 +43,13 @@ class UIItemInventoryElemSimple(
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override val width = Companion.height
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override val height = Companion.height
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private val itemImageOrDefault: TextureRegion
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get() = itemImage ?: CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
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private val imgOffsetY: Float
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get() = (this.height - itemImage!!.regionHeight).div(2).toFloat() // to snap to the pixel grid
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get() = (this.height - itemImageOrDefault.regionHeight).div(2).toFloat() // to snap to the pixel grid
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private val imgOffsetX: Float
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get() = (this.height - itemImage!!.regionWidth).div(2).toFloat() // to snap to the pixel grid
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get() = (this.height - itemImageOrDefault.regionWidth).div(2).toFloat() // to snap to the pixel grid
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override fun update(delta: Float) {
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@@ -76,11 +80,11 @@ class UIItemInventoryElemSimple(
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// quickslot and equipped slot indicator is not needed as it's intended for blocks and walls
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// and you can clearly see the quickslot UI anyway
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if (item != null && itemImage != null) {
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if (item != null) {
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// item image
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batch.color = Color.WHITE
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batch.draw(itemImage, posX + imgOffsetX, posY + imgOffsetY)
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batch.draw(itemImageOrDefault, posX + imgOffsetX, posY + imgOffsetY)
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@@ -5,6 +5,8 @@ import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.App
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.blendNormalStraightAlpha
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.modulebasegame.ui.InventoryCellColourTheme
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@@ -46,10 +48,13 @@ class UIItemInventoryElemWide(
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override val height = Companion.height
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private val itemImageOrDefault: TextureRegion
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get() = itemImage ?: CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
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private val imgOffsetY: Float
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get() = (this.height - itemImage!!.regionHeight).div(2).toFloat() // to snap to the pixel grid
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get() = (this.height - itemImageOrDefault.regionHeight).div(2).toFloat() // to snap to the pixel grid
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private val imgOffsetX: Float
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get() = (this.height - itemImage!!.regionWidth).div(2).toFloat() // NOTE we're using this.height to get horizontal value; this is absofreakinlutely intentional (otherwise images would draw center of this wide cell which is not something we want)
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get() = (this.height - itemImageOrDefault.regionWidth).div(2).toFloat() // NOTE we're using this.height to get horizontal value; this is absofreakinlutely intentional (otherwise images would draw center of this wide cell which is not something we want)
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private val textOffsetX = 50f
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private val textOffsetY = 8f
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@@ -88,14 +93,14 @@ class UIItemInventoryElemWide(
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Toolkit.drawBoxBorder(batch, posX, posY, width, height)
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if (item != null && itemImage != null) {
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if (item != null) {
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val amountString = amount.toItemCountText()
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blendNormalStraightAlpha(batch)
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// item image
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batch.color = Color.WHITE
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batch.draw(itemImage, posX + imgOffsetX, posY + imgOffsetY)
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batch.draw(itemImageOrDefault, posX + imgOffsetX, posY + imgOffsetY)
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// if mouse is over, text lights up
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// highlight item name and count (blocks/walls) if the item is equipped
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