fix: placing door would kill a grass

This commit is contained in:
minjaesong
2023-10-05 03:04:34 +09:00
parent 61e38feaba
commit 5ad7fa55a3

View File

@@ -102,7 +102,8 @@ object WorldSimulator {
fun buryGrassImmediately() {
ingame.terrainChangeQueue.forEach {
if (BlockCodex[it.new].isSolid) {
val blockProp = BlockCodex[it.new]
if (blockProp.isSolid && !blockProp.isActorBlock) {
if (world.getTileFromTerrain(it.posX, it.posY + 1) == Block.GRASS) {
//grassPlacedByPlayer.add(it)
world.setTileTerrain(it.posX, it.posY + 1, Block.DIRT, true)