better worldgen time estimation

This commit is contained in:
minjaesong
2024-01-18 23:53:48 +09:00
parent dce4b4b7ee
commit 5dae539402

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@@ -14,6 +14,8 @@ import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.realestate.LandUtil.CHUNK_H
import net.torvald.terrarum.realestate.LandUtil.CHUNK_W
import kotlin.math.ln
import kotlin.math.pow
import kotlin.math.roundToLong
/**
@@ -125,7 +127,14 @@ object Worldgen {
data class Work(val loadingScreenName: String, val theWork: Gen, val tags: List<String>)
fun getEstimationSec(width: Int, height: Int): Long {
return (38.0 * 1.25 * (48600000.0 / bogoflops) * ((width * height) / 20095000.0) * (32.0 / THREAD_COUNT)).roundToLong()
val testMachineBogoFlops = 48000000
val testMachineThreads = 32
val dataPoints = intArrayOf(9, 15, 23, 32)
val eqMult = 0.0214 // use google sheet to get trend line equation
val eqPow = 0.396 // use google sheet to get trend line equation
val f = eqMult * (width.toDouble() * height).pow(eqPow)
return (1.2 * (testMachineBogoFlops.toDouble() / bogoflops) * f * (testMachineThreads.toDouble() / THREAD_COUNT)).roundToLong()
}
/**