mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 21:31:51 +09:00
block itemimage to use vernal season textures
This commit is contained in:
@@ -87,12 +87,17 @@ object PlayerBuilderSigrid {
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inventory.add("item@basegame:1", 16) // copper pick
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inventory.add("item@basegame:2", 64) // iron pick
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inventory.add("item@basegame:3", 256) // steel pick
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inventory.add("item@basegame:5", 385930603) // test tiki torch
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inventory.add("item@basegame:12", 16) // copper sledgehammer
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inventory.add("item@basegame:4", 16) // iron sledgehammer
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inventory.add("item@basegame:13", 16) // steel sledgehammer
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inventory.add("item@basegame:5", 995) // test tiki torch
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inventory.add("item@basegame:6", 95) // storage chest
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inventory.add("item@basegame:7", 1) // wire debugger
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inventory.add("item@basegame:8", 9995) // power source
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inventory.add("item@basegame:9", 1) // wire cutter
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inventory.add("item@basegame:11", 10) // calendar
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inventory.add("item@basegame:256", 995) // doors
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inventory.add("item@basegame:257", 995) // doors
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inventory.add("item@basegame:258", 995) // doors
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@@ -1,5 +1,7 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input.Keys
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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@@ -42,8 +44,10 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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private val buttonRowY = full.buttonRowY - buttonHeight
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private val buttonRowY2 = buttonRowY - buttonHeight - buttonGap
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private var altDown = false
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private val mainGoButton = UIItemTextButton(this,
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{ Lang["MENU_IO_LOAD_GAME"] }, buttonX1third, buttonRowY2, buttonWidth * 3 + buttonGap * 2, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
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{ if (altDown) Lang["MENU_LABEL_PREV_SAVES"] else Lang["MENU_IO_LOAD_GAME"] }, buttonX1third, buttonRowY2, buttonWidth * 3 + buttonGap * 2, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true).also {
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it.clickOnceListener = { _,_ ->
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App.printdbg(this, "Load playerUUID: ${UILoadGovernor.playerUUID}, worldUUID: ${UILoadGovernor.worldUUID}")
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@@ -51,15 +55,22 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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full.bringAutosaveSelectorUp()
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full.changePanelTo(2)
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}
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else */if (full.loadables.saveAvaliable()) {
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if (full.loadables.newerSaveIsDamaged) {
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UILoadGovernor.previousSaveWasLoaded = true
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}
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else */
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if (!altDown) {
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if (full.loadables.saveAvaliable()) {
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if (full.loadables.newerSaveIsDamaged) {
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UILoadGovernor.previousSaveWasLoaded = true
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}
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// full.takeAutosaveSelectorDown()
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full.loadManageSelectedGame = full.loadables.getLoadableSave()!!
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full.loadManageSelectedGame = full.loadables.getLoadableSave()!!
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mode = MODE_LOAD
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mode = MODE_LOAD
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}
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}
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else {
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mode = MODE_PREV_SAVES
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}
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}
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}
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@@ -152,6 +163,7 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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private val MODE_INIT = 0
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private val MODE_DELETE = 16 // are you sure?
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private val MODE_RENAME = 32 // show rename dialogue
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private val MODE_PREV_SAVES = 48
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private val MODE_LOAD = 256 // is needed to make the static loading screen
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init {
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@@ -185,6 +197,8 @@ class UILoadManage(val full: UILoadSavegame) : UICanvas() {
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}
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override fun updateUI(delta: Float) {
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altDown = Gdx.input.isKeyPressed(Keys.ALT_LEFT) || Gdx.input.isKeyPressed(Keys.ALT_RIGHT)
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when (mode) {
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MODE_INIT -> {
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mainButtons.forEach { it.update(delta) }
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@@ -104,7 +104,7 @@ internal object BlocksDrawer {
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// create terrain texture from pixmaps
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weatherTerrains = arrayOf(
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TextureRegionPack(Texture(App.tileMaker.atlas), TILE_SIZE, TILE_SIZE),
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TextureRegionPack(Texture(App.tileMaker.atlasPrevernal), TILE_SIZE, TILE_SIZE),
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TextureRegionPack(Texture(App.tileMaker.atlasVernal), TILE_SIZE, TILE_SIZE),
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TextureRegionPack(Texture(App.tileMaker.atlasAestival), TILE_SIZE, TILE_SIZE),
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TextureRegionPack(Texture(App.tileMaker.atlasSerotinal), TILE_SIZE, TILE_SIZE),
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@@ -39,7 +39,7 @@ class CreateTileAtlas {
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val wallOverlayColour = Color(.65f, .65f, .65f, 1f)
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lateinit var atlas: Pixmap // prevernal
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lateinit var atlasPrevernal: Pixmap
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lateinit var atlasVernal: Pixmap
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lateinit var atlasAestival: Pixmap
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lateinit var atlasSerotinal: Pixmap
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@@ -74,6 +74,8 @@ class CreateTileAtlas {
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internal lateinit var itemWallPixmap: Pixmap
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internal lateinit var itemWallPixmapGlow: Pixmap
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val atlas: Pixmap
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get() = atlasVernal
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private fun drawInitPixmap() {
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val initPixmap = Pixmap(Gdx.files.internal(atlasInit))
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@@ -84,7 +86,7 @@ class CreateTileAtlas {
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if (tilesInInitPixmap > tilesPossibleInCurrentPixmap) throw Error("Atlas size too small -- can't even fit the init.tga (MAX_TEX_SIZE must be at least ${FastMath.nextPowerOfTwo((sqrt(tilesInInitPixmap.toFloat()) * TILE_SIZE).ceilToInt())})")
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if (MAX_TEX_SIZE >= initPixmap.width) {
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atlas.drawPixmap(initPixmap, 0, 0)
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atlasPrevernal.drawPixmap(initPixmap, 0, 0)
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atlasVernal.drawPixmap(initPixmap, 0, 0)
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atlasAestival.drawPixmap(initPixmap, 0, 0)
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atlasSerotinal.drawPixmap(initPixmap, 0, 0)
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@@ -109,7 +111,7 @@ class CreateTileAtlas {
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val srcX = scantile * scanW
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val destY = scantile * TILE_SIZE
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atlas.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
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atlasPrevernal.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
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atlasVernal.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
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atlasAestival.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
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atlasSerotinal.drawPixmap(initPixmap, srcX, srcY, scanW, scanH, destX, destY, scanW, scanH)
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@@ -129,7 +131,7 @@ class CreateTileAtlas {
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tags = HashMap<ItemID, RenderTag>()
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itemSheetNumbers = HashMap<ItemID, Int>()
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atlas = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
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atlasPrevernal = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
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atlasVernal = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
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atlasAestival = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
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atlasSerotinal = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888).also { it.blending = Pixmap.Blending.None }
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@@ -409,7 +411,7 @@ class CreateTileAtlas {
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//if (mode == 1) printdbg(this, "atlaspos: ($atlasX, $atlasY), srcpos: ($sourceX, $sourceY), srcpixmap = $pixmap")
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when (source) {
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PREVERNAL -> atlas.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
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PREVERNAL -> atlasPrevernal.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
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VERNAL -> atlasVernal.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
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AESTIVAL -> atlasAestival.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
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SEROTINAL -> atlasSerotinal.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE)
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@@ -450,7 +452,7 @@ class CreateTileAtlas {
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}
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fun dispose() {
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atlas.dispose()
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atlasPrevernal.dispose()
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atlasVernal.dispose()
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atlasAestival.dispose()
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atlasSerotinal.dispose()
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@@ -494,7 +496,7 @@ class CreateTileAtlas {
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it.filter = Pixmap.Filter.NearestNeighbour
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}
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}
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listOf(atlas, atlasVernal, atlasAestival, atlasSerotinal, atlasAutumnal, atlasHibernal, atlasGlow).forEachIndexed { index, pixmap ->
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listOf(atlasPrevernal, atlasVernal, atlasAestival, atlasSerotinal, atlasAutumnal, atlasHibernal, atlasGlow).forEachIndexed { index, pixmap ->
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/*
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How it works:
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@@ -519,7 +521,7 @@ class CreateTileAtlas {
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pixmap.dispose()
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}
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atlas = newAtlantes[0]
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atlasPrevernal = newAtlantes[0]
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atlasVernal = newAtlantes[1]
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atlasAestival = newAtlantes[2]
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atlasSerotinal = newAtlantes[3]
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