just a fixme tag

This commit is contained in:
minjaesong
2019-06-07 22:16:38 +09:00
parent 25fd843ef2
commit 5f11bb8cf9
2 changed files with 3 additions and 2 deletions

View File

@@ -25,7 +25,7 @@ object DefaultConfig {
jsonObject.addProperty("language", AppLoader.getSysLang())
jsonObject.addProperty("notificationshowuptime", 4000)
jsonObject.addProperty("multithread", true) // experimental!
jsonObject.addProperty("multithreadedlight", true) // experimental!
jsonObject.addProperty("multithreadedlight", false) // experimental!

View File

@@ -4,8 +4,8 @@ import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Point2i
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.IngameRenderer
@@ -26,6 +26,7 @@ object BlockBase {
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
// check for collision with actors (BLOCK only)
// FIXME properly fix the collision detection: it OVERRIDES the tiki-torches which should not happen AT ALL
if (gameItem.inventoryCategory == GameItem.Category.BLOCK) {
var ret1 = true
ingame.actorContainerActive.forEach {