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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
just a fixme tag
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@@ -25,7 +25,7 @@ object DefaultConfig {
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jsonObject.addProperty("language", AppLoader.getSysLang())
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jsonObject.addProperty("notificationshowuptime", 4000)
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jsonObject.addProperty("multithread", true) // experimental!
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jsonObject.addProperty("multithreadedlight", true) // experimental!
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jsonObject.addProperty("multithreadedlight", false) // experimental!
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@@ -4,8 +4,8 @@ import net.torvald.terrarum.Point2d
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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@@ -26,6 +26,7 @@ object BlockBase {
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val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// check for collision with actors (BLOCK only)
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// FIXME properly fix the collision detection: it OVERRIDES the tiki-torches which should not happen AT ALL
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if (gameItem.inventoryCategory == GameItem.Category.BLOCK) {
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var ret1 = true
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ingame.actorContainerActive.forEach {
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