just a fixme tag

This commit is contained in:
minjaesong
2019-06-07 22:16:38 +09:00
parent 25fd843ef2
commit 5f11bb8cf9
2 changed files with 3 additions and 2 deletions

View File

@@ -25,7 +25,7 @@ object DefaultConfig {
jsonObject.addProperty("language", AppLoader.getSysLang()) jsonObject.addProperty("language", AppLoader.getSysLang())
jsonObject.addProperty("notificationshowuptime", 4000) jsonObject.addProperty("notificationshowuptime", 4000)
jsonObject.addProperty("multithread", true) // experimental! jsonObject.addProperty("multithread", true) // experimental!
jsonObject.addProperty("multithreadedlight", true) // experimental! jsonObject.addProperty("multithreadedlight", false) // experimental!

View File

@@ -4,8 +4,8 @@ import net.torvald.terrarum.Point2d
import net.torvald.terrarum.Point2i import net.torvald.terrarum.Point2i
import net.torvald.terrarum.Terrarum import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWBMovable import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameitem.GameItem import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.Ingame import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.IngameRenderer import net.torvald.terrarum.modulebasegame.IngameRenderer
@@ -26,6 +26,7 @@ object BlockBase {
val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY) val mouseTile = Point2i(Terrarum.mouseTileX, Terrarum.mouseTileY)
// check for collision with actors (BLOCK only) // check for collision with actors (BLOCK only)
// FIXME properly fix the collision detection: it OVERRIDES the tiki-torches which should not happen AT ALL
if (gameItem.inventoryCategory == GameItem.Category.BLOCK) { if (gameItem.inventoryCategory == GameItem.Category.BLOCK) {
var ret1 = true var ret1 = true
ingame.actorContainerActive.forEach { ingame.actorContainerActive.forEach {