fixing random terragen crash? (was it block change event too big?)

This commit is contained in:
minjaesong
2021-02-25 10:15:37 +09:00
parent ed0bec0ee8
commit 5f16f71b0a
9 changed files with 44 additions and 38 deletions

View File

@@ -144,7 +144,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
*/
open fun queueTerrainChangedEvent(old: ItemID, new: ItemID, position: Long) {
val (x, y) = LandUtil.resolveBlockAddr(world, position)
terrainChangeQueue.addFirst(BlockChangeQueueItem(old, new, x, y))
terrainChangeQueue.addLast(BlockChangeQueueItem(old, new, x, y))
}
/**
@@ -152,7 +152,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
*/
open fun queueWallChangedEvent(old: ItemID, new: ItemID, position: Long) {
val (x, y) = LandUtil.resolveBlockAddr(world, position)
wallChangeQueue.addFirst(BlockChangeQueueItem(old, new, x, y))
wallChangeQueue.addLast(BlockChangeQueueItem(old, new, x, y))
}
/**
@@ -163,7 +163,7 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
*/
open fun queueWireChangedEvent(old: ItemID, new: ItemID, position: Long) {
val (x, y) = LandUtil.resolveBlockAddr(world, position)
wireChangeQueue.addFirst(BlockChangeQueueItem(old, new, x, y))
wireChangeQueue.addLast(BlockChangeQueueItem(old, new, x, y))
}

View File

@@ -269,7 +269,7 @@ open class GameWorld : Disposable {
* *
* @param itemID Tile as in ItemID, with tag removed!
*/
fun setTileWall(x: Int, y: Int, itemID: ItemID) {
fun setTileWall(x: Int, y: Int, itemID: ItemID, bypassEvent: Boolean) {
val (x, y) = coerceXY(x, y)
val tilenum = tileNameToNumberMap[itemID]!!
@@ -277,7 +277,8 @@ open class GameWorld : Disposable {
layerWall.unsafeSetTile(x, y, tilenum)
wallDamages.remove(LandUtil.getBlockAddr(this, x, y))
Terrarum.ingame?.queueWallChangedEvent(oldWall, itemID, LandUtil.getBlockAddr(this, x, y))
if (!bypassEvent)
Terrarum.ingame?.queueWallChangedEvent(oldWall, itemID, LandUtil.getBlockAddr(this, x, y))
}
/**
@@ -291,7 +292,7 @@ open class GameWorld : Disposable {
* *
* @param itemID Tile as in ItemID, with tag removed!
*/
fun setTileTerrain(x: Int, y: Int, itemID: ItemID) {
fun setTileTerrain(x: Int, y: Int, itemID: ItemID, bypassEvent: Boolean) {
val (x, y) = coerceXY(x, y)
val tilenum = tileNameToNumberMap[itemID]!!
@@ -306,7 +307,8 @@ open class GameWorld : Disposable {
}
// fluid tiles-item should be modified so that they will also place fluid onto their respective map
Terrarum.ingame?.queueTerrainChangedEvent(oldTerrain, itemID, LandUtil.getBlockAddr(this, x, y))
if (!bypassEvent)
Terrarum.ingame?.queueTerrainChangedEvent(oldTerrain, itemID, LandUtil.getBlockAddr(this, x, y))
}
/*fun setTileWire(x: Int, y: Int, tile: Byte) {
@@ -431,7 +433,7 @@ open class GameWorld : Disposable {
// remove tile from the world
if (terrainDamages[addr] ?: 0f >= BlockCodex[getTileFromTerrain(x, y)].strength) {
setTileTerrain(x, y, Block.AIR)
setTileTerrain(x, y, Block.AIR, false)
terrainDamages.remove(addr)
return true
}
@@ -460,7 +462,7 @@ open class GameWorld : Disposable {
// remove tile from the world
if (wallDamages[addr]!! >= BlockCodex[getTileFromWall(x, y)].strength) {
setTileWall(x, y, Block.AIR)
setTileWall(x, y, Block.AIR, false)
wallDamages.remove(addr)
return true
}

View File

@@ -84,19 +84,19 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
println("[BuildingMaker] Generating builder world...")
for (y in 0 until gameWorld.height) {
gameWorld.setTileWall(0, y, Block.ILLUMINATOR_RED)
gameWorld.setTileWall(gameWorld.width - 1, y, Block.ILLUMINATOR_RED)
gameWorld.setTileTerrain(0, y, Block.ILLUMINATOR_RED_OFF)
gameWorld.setTileTerrain(gameWorld.width - 1, y, Block.ILLUMINATOR_RED_OFF)
gameWorld.setTileWall(0, y, Block.ILLUMINATOR_RED, true)
gameWorld.setTileWall(gameWorld.width - 1, y, Block.ILLUMINATOR_RED, true)
gameWorld.setTileTerrain(0, y, Block.ILLUMINATOR_RED_OFF, true)
gameWorld.setTileTerrain(gameWorld.width - 1, y, Block.ILLUMINATOR_RED_OFF, true)
}
for (y in 150 until gameWorld.height) {
for (x in 1 until gameWorld.width - 1) {
// wall layer
gameWorld.setTileWall(x, y, Block.DIRT)
gameWorld.setTileWall(x, y, Block.DIRT, true)
// terrain layer
gameWorld.setTileTerrain(x, y, if (y == 150) Block.GRASS else Block.DIRT)
gameWorld.setTileTerrain(x, y, if (y == 150) Block.GRASS else Block.DIRT, true)
}
}
@@ -425,15 +425,15 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
// test paint terrain layer
PENMODE_PENCIL -> {
if (palSelection.startsWith("wall@"))
world.setTileWall(x, y, palSelection.substring(5))
world.setTileWall(x, y, palSelection.substring(5), true)
else
world.setTileTerrain(x, y, palSelection)
world.setTileTerrain(x, y, palSelection, true)
}
PENMODE_PENCIL_ERASE -> {
if (currentPenTarget and PENTARGET_WALL != 0)
world.setTileWall(x, y, Block.AIR)
world.setTileWall(x, y, Block.AIR, true)
else
world.setTileTerrain(x, y, Block.AIR)
world.setTileTerrain(x, y, Block.AIR, true)
}
PENMODE_EYEDROPPER -> {
uiPaletteSelector.fore = if (world.getTileFromTerrain(x, y) == Block.AIR)

View File

@@ -78,10 +78,10 @@ open class FixtureBase(
// if the collision type is allow_move_down, only the top surface tile should be "the platform"
// lower part must not have such property (think of the table!)
// TODO does this ACTUALLY work ?!
world.setTileTerrain(x, y, if (y == posY) BlockBox.ALLOW_MOVE_DOWN else BlockBox.NO_COLLISION)
world.setTileTerrain(x, y, if (y == posY) BlockBox.ALLOW_MOVE_DOWN else BlockBox.NO_COLLISION, false)
}
else
world.setTileTerrain(x, y, blockBox.collisionType)
world.setTileTerrain(x, y, blockBox.collisionType, false)
}
}
@@ -116,7 +116,7 @@ open class FixtureBase(
// remove filler block
for (x in posX until posX + blockBox.width) {
for (y in posY until posY + blockBox.height) {
world.setTileTerrain(x, y, Block.AIR)
world.setTileTerrain(x, y, Block.AIR, false)
}
}
@@ -157,7 +157,7 @@ open class FixtureBase(
for (x in posX until posX + blockBox.width) {
for (y in posY until posY + blockBox.height) {
if (world.getTileFromTerrain(x, y) == blockBox.collisionType) {
world.setTileTerrain(x, y, Block.AIR)
world.setTileTerrain(x, y, Block.AIR, false)
}
}
}

View File

@@ -80,7 +80,9 @@ object PlayerBuilderSigrid {
try {
inventory.add("wall@"+t, 9995)
}
catch (e: Throwable) {}
catch (e: Throwable) {
System.err.println("[PlayerBuilder] $e")
}
}
// item ids are defined in <module>/items/itemid.csv

View File

@@ -56,14 +56,16 @@ object BlockBase {
ingame.world.setTileWall(
mouseTile.x,
mouseTile.y,
itemID.substring(5)
itemID.substring(5),
false
)
}
else {
ingame.world.setTileTerrain(
mouseTile.x,
mouseTile.y,
itemID
itemID,
false
)
}

View File

@@ -208,8 +208,8 @@ object WorldSimulator {
// process the gradual falling of the selected "stack"
if (!fallableStackProcessed && fallDownCounter != 0 && isFallable) {
// replace blocks
world.setTileTerrain(x, y, Block.AIR)
world.setTileTerrain(x, y + fallDownCounter, currentTile)
world.setTileTerrain(x, y, Block.AIR, true)
world.setTileTerrain(x, y + fallDownCounter, currentTile, true)
fallableStackProcessed = true
}

View File

@@ -86,17 +86,17 @@ class Biomegen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
when (control) {
0 -> { // woodlands
if (tileThis == Block.DIRT && nearbyTerr.any { it == Block.AIR } && nearbyWall.any { it == Block.AIR }) {
world.setTileTerrain(x, y, Block.GRASS)
world.setTileTerrain(x, y, Block.GRASS, true)
}
}
1 -> { // shrublands
if (tileThis == Block.DIRT && nearbyTerr.any { it == Block.AIR } && nearbyWall.any { it == Block.AIR }) {
world.setTileTerrain(x, y, Block.GRASS)
world.setTileTerrain(x, y, Block.GRASS, true)
}
}
2, 3 -> { // plains
if (tileThis == Block.DIRT && nearbyTerr.any { it == Block.AIR } && nearbyWall.any { it == Block.AIR }) {
world.setTileTerrain(x, y, Block.GRASS)
world.setTileTerrain(x, y, Block.GRASS, true)
}
}
/*3 -> { // sands
@@ -109,8 +109,8 @@ class Biomegen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
}*/
4 -> { // rockylands
if (tileThis == Block.DIRT) {
world.setTileTerrain(x, y, Block.STONE)
world.setTileWall(x, y, Block.STONE)
world.setTileTerrain(x, y, Block.STONE, true)
world.setTileWall(x, y, Block.STONE, true)
}
}
}

View File

@@ -28,8 +28,8 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
(0 until world.width).sliceEvenly(genSlices).mapIndexed { i, xs ->
ThreadExecutor.submit {
val localJoise = getGenerator(seed, params as TerragenParams)
val localLock = java.lang.Object() // in an attempt to fix the "premature exit" issue of a thread run
synchronized(localLock) { // also see: https://stackoverflow.com/questions/28818494/threads-stopping-prematurely-for-certain-values
//val localLock = java.lang.Object() // in an attempt to fix the "premature exit" issue of a thread run
//synchronized(localLock) { // also see: https://stackoverflow.com/questions/28818494/threads-stopping-prematurely-for-certain-values
for (x in xs) {
for (y in 0 until world.height) {
val sampleTheta = (x.toDouble() / world.width) * TWO_PI
@@ -43,7 +43,7 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
draw(x, y, noise, world)
}
}
}
//}
}
}
@@ -71,8 +71,8 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
val wallBlock = groundDepthBlock[terr]
val terrBlock = if (cave == 0) Block.AIR else wallBlock //wallBlock * cave // AIR is always zero, this is the standard
world.setTileTerrain(x, y, terrBlock)
world.setTileWall(x, y, wallBlock)
world.setTileTerrain(x, y, terrBlock, true)
world.setTileWall(x, y, wallBlock, true)
}