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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
fixing random terragen crash? (was it block change event too big?)
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@@ -84,19 +84,19 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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println("[BuildingMaker] Generating builder world...")
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for (y in 0 until gameWorld.height) {
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gameWorld.setTileWall(0, y, Block.ILLUMINATOR_RED)
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gameWorld.setTileWall(gameWorld.width - 1, y, Block.ILLUMINATOR_RED)
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gameWorld.setTileTerrain(0, y, Block.ILLUMINATOR_RED_OFF)
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gameWorld.setTileTerrain(gameWorld.width - 1, y, Block.ILLUMINATOR_RED_OFF)
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gameWorld.setTileWall(0, y, Block.ILLUMINATOR_RED, true)
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gameWorld.setTileWall(gameWorld.width - 1, y, Block.ILLUMINATOR_RED, true)
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gameWorld.setTileTerrain(0, y, Block.ILLUMINATOR_RED_OFF, true)
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gameWorld.setTileTerrain(gameWorld.width - 1, y, Block.ILLUMINATOR_RED_OFF, true)
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}
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for (y in 150 until gameWorld.height) {
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for (x in 1 until gameWorld.width - 1) {
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// wall layer
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gameWorld.setTileWall(x, y, Block.DIRT)
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gameWorld.setTileWall(x, y, Block.DIRT, true)
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// terrain layer
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gameWorld.setTileTerrain(x, y, if (y == 150) Block.GRASS else Block.DIRT)
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gameWorld.setTileTerrain(x, y, if (y == 150) Block.GRASS else Block.DIRT, true)
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}
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}
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@@ -425,15 +425,15 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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// test paint terrain layer
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PENMODE_PENCIL -> {
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if (palSelection.startsWith("wall@"))
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world.setTileWall(x, y, palSelection.substring(5))
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world.setTileWall(x, y, palSelection.substring(5), true)
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else
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world.setTileTerrain(x, y, palSelection)
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world.setTileTerrain(x, y, palSelection, true)
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}
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PENMODE_PENCIL_ERASE -> {
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if (currentPenTarget and PENTARGET_WALL != 0)
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world.setTileWall(x, y, Block.AIR)
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world.setTileWall(x, y, Block.AIR, true)
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else
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world.setTileTerrain(x, y, Block.AIR)
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world.setTileTerrain(x, y, Block.AIR, true)
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}
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PENMODE_EYEDROPPER -> {
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uiPaletteSelector.fore = if (world.getTileFromTerrain(x, y) == Block.AIR)
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