fixing random terragen crash? (was it block change event too big?)

This commit is contained in:
minjaesong
2021-02-25 10:15:37 +09:00
parent ed0bec0ee8
commit 5f16f71b0a
9 changed files with 44 additions and 38 deletions

View File

@@ -56,14 +56,16 @@ object BlockBase {
ingame.world.setTileWall(
mouseTile.x,
mouseTile.y,
itemID.substring(5)
itemID.substring(5),
false
)
}
else {
ingame.world.setTileTerrain(
mouseTile.x,
mouseTile.y,
itemID
itemID,
false
)
}