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fixing random terragen crash? (was it block change event too big?)
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@@ -56,14 +56,16 @@ object BlockBase {
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ingame.world.setTileWall(
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mouseTile.x,
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mouseTile.y,
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itemID.substring(5)
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itemID.substring(5),
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false
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)
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}
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else {
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ingame.world.setTileTerrain(
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mouseTile.x,
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mouseTile.y,
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itemID
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itemID,
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false
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)
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}
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