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texture update
Former-commit-id: 8b056329db1403b163e635e22141e0d021580805 Former-commit-id: c9e0605ba6021ac4889f199799268df61517a794
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@@ -28,9 +28,7 @@ class StateNoiseTexGen : BasicGameState() {
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println("Press SPACE to generate new noise")
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}
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// TODO multithreaded
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private fun noiseRidged(): Joise {
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val ridged = ModuleFractal()
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ridged.setType(ModuleFractal.FractalType.RIDGEMULTI)
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