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removing terrain block also removes its ore
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@@ -16,7 +16,8 @@ object LandUtil {
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const val LAYER_TERR = 0
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const val LAYER_WALL = 1
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const val LAYER_WIRE = 2
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const val LAYER_ORES = 2
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const val LAYER_WIRE = 20
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const val LAYER_FLUID = 3
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fun toChunkNum(world: GameWorld, x: Int, y: Int): Int {
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