mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 06:24:06 +09:00
load list: thumbnail on management scr
This commit is contained in:
@@ -862,27 +862,27 @@ object IngameRenderer : Disposable {
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
try { blurWriteQuad.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
try { blurWriteQuad2.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
//try { blurWriteQuad4.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
blurWriteQuad.tryDispose()
|
||||
blurWriteQuad2.tryDispose()
|
||||
//blurWriteQuad4.tryDispose()
|
||||
|
||||
try { fboRGB.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
try { fboA.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
try { fboRGB_lightMixed.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
try { fboA_lightMixed.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
try { fboMixedOut.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
try { lightmapFbo.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
fboRGB.tryDispose()
|
||||
fboA.tryDispose()
|
||||
fboRGB_lightMixed.tryDispose()
|
||||
fboA_lightMixed.tryDispose()
|
||||
fboMixedOut.tryDispose()
|
||||
lightmapFbo.tryDispose()
|
||||
|
||||
try { blurtex0.dispose() } catch (e: GdxRuntimeException) {}
|
||||
blurtex0.tryDispose()
|
||||
|
||||
try { fboBlurHalf.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
//try { fboBlurQuarter.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
fboBlurHalf.tryDispose()
|
||||
//fboBlurQuarter.tryDispose()
|
||||
|
||||
LightmapRenderer.dispose()
|
||||
BlocksDrawer.dispose()
|
||||
WeatherMixer.dispose()
|
||||
|
||||
try { batch.dispose() } catch (e: UninitializedPropertyAccessException) {}
|
||||
batch.tryDispose()
|
||||
|
||||
|
||||
shaderBlur.dispose()
|
||||
@@ -896,10 +896,7 @@ object IngameRenderer : Disposable {
|
||||
shaderForActors.dispose()
|
||||
shaderDemultiply.dispose()
|
||||
|
||||
try { fboRGBexport.dispose() }
|
||||
catch (e: GdxRuntimeException) {}
|
||||
catch (e: UninitializedPropertyAccessException) {}
|
||||
catch (e: Throwable) { e.printStackTrace(System.out) }
|
||||
fboRGBexport.tryDispose()
|
||||
}
|
||||
|
||||
private fun worldCamToRenderPos(): Pair<Float, Float> {
|
||||
|
||||
Reference in New Issue
Block a user