load list: thumbnail on management scr

This commit is contained in:
minjaesong
2023-07-11 15:18:44 +09:00
parent c033260ec5
commit 64e05a4f17
19 changed files with 128 additions and 271 deletions

View File

@@ -862,27 +862,27 @@ object IngameRenderer : Disposable {
}
override fun dispose() {
try { blurWriteQuad.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { blurWriteQuad2.dispose() } catch (e: UninitializedPropertyAccessException) {}
//try { blurWriteQuad4.dispose() } catch (e: UninitializedPropertyAccessException) {}
blurWriteQuad.tryDispose()
blurWriteQuad2.tryDispose()
//blurWriteQuad4.tryDispose()
try { fboRGB.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { fboA.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { fboRGB_lightMixed.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { fboA_lightMixed.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { fboMixedOut.dispose() } catch (e: UninitializedPropertyAccessException) {}
try { lightmapFbo.dispose() } catch (e: UninitializedPropertyAccessException) {}
fboRGB.tryDispose()
fboA.tryDispose()
fboRGB_lightMixed.tryDispose()
fboA_lightMixed.tryDispose()
fboMixedOut.tryDispose()
lightmapFbo.tryDispose()
try { blurtex0.dispose() } catch (e: GdxRuntimeException) {}
blurtex0.tryDispose()
try { fboBlurHalf.dispose() } catch (e: UninitializedPropertyAccessException) {}
//try { fboBlurQuarter.dispose() } catch (e: UninitializedPropertyAccessException) {}
fboBlurHalf.tryDispose()
//fboBlurQuarter.tryDispose()
LightmapRenderer.dispose()
BlocksDrawer.dispose()
WeatherMixer.dispose()
try { batch.dispose() } catch (e: UninitializedPropertyAccessException) {}
batch.tryDispose()
shaderBlur.dispose()
@@ -896,10 +896,7 @@ object IngameRenderer : Disposable {
shaderForActors.dispose()
shaderDemultiply.dispose()
try { fboRGBexport.dispose() }
catch (e: GdxRuntimeException) {}
catch (e: UninitializedPropertyAccessException) {}
catch (e: Throwable) { e.printStackTrace(System.out) }
fboRGBexport.tryDispose()
}
private fun worldCamToRenderPos(): Pair<Float, Float> {