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particles when actors collide the world
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@@ -95,7 +95,7 @@ class EntryPoint : ModuleEntryPoint() {
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private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
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if (isWall) "wall@"+tile.id else tile.id
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) {
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override var baseMass: Double = tile.density / 1000.0
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override var baseMass: Double = tile.density / 100.0
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override var baseToolSize: Double? = null
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override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
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override var isDynamic = false
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