mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 13:21:51 +09:00
wooden pickaxe adjustments
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@@ -10,12 +10,12 @@
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"accel": 0.67,
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"speed": 3.0,
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"speedmult": [100,100,100,100,100,100,100],
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"speedmult": [90,95,98,100,102,105,110],
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"vertstride": 12,
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"jumppower": 13.0,
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"jumppowermult": [100,100,100,100,100,100,100],
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"jumppowermult": [90,95,98,100,102,105,110],
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"scale": 1.0,
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"scalemult": [100,100,100,100,100,100,100],
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@@ -25,7 +25,7 @@
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"reach": 100,
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"toolsize": 15,
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"intelligent": true,
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"barehandactionminheight": 80,
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"basebarehanddiggingsize": 8
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33
assets/mods/basegame/creatures/CreaturePlayer.json
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33
assets/mods/basegame/creatures/CreaturePlayer.json
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@@ -0,0 +1,33 @@
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{
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"racename": "RACE_HUMAN",
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"racenameplural": "RACE_HUMAN_PLURAL",
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"baseheight": 40,
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"basemass": 60.0,
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"strength": 1000,
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"strengthmult": [100,100,100,100,100,100,100],
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"accel": 0.67,
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"speed": 3.0,
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"speedmult": [100,100,100,100,100,100,100],
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"vertstride": 12,
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"jumppower": 13.0,
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"jumppowermult": [100,100,100,100,100,100,100],
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"scale": 1.0,
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"scalemult": [100,100,100,100,100,100,100],
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"encumbrance": 1000,
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"defence": 100,
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"reach": 100,
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"toolsize": 15,
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"intelligent": true,
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"barehandactionminheight": 80,
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"basebarehanddiggingsize": 8
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}
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@@ -12,7 +12,8 @@ id;classname
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11;net.torvald.terrarum.modulebasegame.gameitems.ItemWallCalendar
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12;net.torvald.terrarum.modulebasegame.gameitems.SledgehammerCopper
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13;net.torvald.terrarum.modulebasegame.gameitems.SledgehammerSteel
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14;net.torvald.terrarum.modulebasegame.gameitems.PickaxeWood
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15;net.torvald.terrarum.modulebasegame.gameitems.SledgehammerWood
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16;net.torvald.terrarum.modulebasegame.gameitems.ItemWorkbench
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128;net.torvald.terrarum.modulebasegame.gameitems.OreCopper
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@@ -1,5 +1,5 @@
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idst;tens;impf;dsty;fmod;endurance;tcond;reach;comments
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WOOD;10;10;800;1;0.36;0.17;5;just a generic wood
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WOOD;10;10;800;1;0.173;0.17;5;just a generic wood
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ROCK;15;210;3000;1;0.42;2.9;5;data is that of marble
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OORE;15;210;3000;1;0.42;2.9;5;data is that of marble
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OGEM;15;210;3000;1;0.42;2.9;5;data is that of marble
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@@ -650,7 +650,7 @@ open class GameWorld(
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//println("[GameWorld] accumulated damage: ${terrainDamages[addr]}")
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// remove tile from the world
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if (terrainDamages[addr] ?: 0f >= BlockCodex[getTileFromTerrain(x, y)].strength) {
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if ((terrainDamages[addr] ?: 0f) >= BlockCodex[getTileFromTerrain(x, y)].strength) {
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val tileBroke = getTileFromTerrain(x, y)
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setTileTerrain(x, y, Block.AIR, false)
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terrainDamages.remove(addr)
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@@ -14,7 +14,7 @@ object PlayerBuilder {
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val world = (Terrarum.ingame!! as TerrarumIngame).world
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val p: Actor = IngamePlayer("lol", "lol_glow", world.worldTime.TIME_T)
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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// attach sprite
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@@ -17,7 +17,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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val p: HumanoidNPC = HumanoidNPC(
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NullAI(),
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-589141658L) // random value thrown
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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@@ -35,7 +35,7 @@ object PlayerBuilderSigrid {
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p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
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/**
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* fixed value, or 'base value', from creature strength of Dwarf Fortress.
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* Human race uses 1000. (see CreatureHuman.json)
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* Human race uses 1000. (see CreaturePlayer.json)
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*/
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p.actorValue[AVKey.STRENGTH] = 1414 // this is test character, after all.
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p.actorValue[AVKey.ENCUMBRANCE] = 1000
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@@ -14,7 +14,7 @@ object PlayerBuilderTestSubject1 {
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ModMgr.getGdxFile("basegame", "sprites/test_sprite_glow.properties").path(),
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-589141658L // random value thrown
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)
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InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
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InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
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p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0
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@@ -241,4 +241,31 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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/**
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* Created by minjaesong on 2023-10-12.
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*/
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class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val materialId = "WOOD"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4)
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("PICK")
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originalName = "ITEM_PICK_WOOD"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
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}
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@@ -197,6 +197,33 @@ class SledgehammerSteel(originalID: ItemID) : GameItem(originalID) {
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originalName = "ITEM_SLEDGEHAMMER_STEEL"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (SledgehammerCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = SledgehammerCore.endPrimaryUse(actor, delta, this)
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}
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/**
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* Created by minjaesong on 2023-10-12.
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*/
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class SledgehammerWood(originalID: ItemID) : GameItem(originalID) {
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internal constructor() : this("-uninitialised-")
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override var baseToolSize: Double? = BASE_MASS_AND_SIZE
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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override val materialId = "WOOD"
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override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,4)
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init {
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equipPosition = GameItem.EquipPosition.HAND_GRIP
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maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
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durability = maxDurability.toFloat()
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tags.add("SLEDGEHAMMER")
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originalName = "ITEM_WOODEN_MALLET"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
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if (SledgehammerCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
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override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = SledgehammerCore.endPrimaryUse(actor, delta, this)
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