wooden pickaxe adjustments

This commit is contained in:
minjaesong
2023-10-12 19:54:16 +09:00
parent 58fa1dd56c
commit d8abec381b
11 changed files with 98 additions and 10 deletions

View File

@@ -10,12 +10,12 @@
"accel": 0.67,
"speed": 3.0,
"speedmult": [100,100,100,100,100,100,100],
"speedmult": [90,95,98,100,102,105,110],
"vertstride": 12,
"jumppower": 13.0,
"jumppowermult": [100,100,100,100,100,100,100],
"jumppowermult": [90,95,98,100,102,105,110],
"scale": 1.0,
"scalemult": [100,100,100,100,100,100,100],
@@ -25,7 +25,7 @@
"reach": 100,
"toolsize": 15,
"intelligent": true,
"barehandactionminheight": 80,
"basebarehanddiggingsize": 8

View File

@@ -0,0 +1,33 @@
{
"racename": "RACE_HUMAN",
"racenameplural": "RACE_HUMAN_PLURAL",
"baseheight": 40,
"basemass": 60.0,
"strength": 1000,
"strengthmult": [100,100,100,100,100,100,100],
"accel": 0.67,
"speed": 3.0,
"speedmult": [100,100,100,100,100,100,100],
"vertstride": 12,
"jumppower": 13.0,
"jumppowermult": [100,100,100,100,100,100,100],
"scale": 1.0,
"scalemult": [100,100,100,100,100,100,100],
"encumbrance": 1000,
"defence": 100,
"reach": 100,
"toolsize": 15,
"intelligent": true,
"barehandactionminheight": 80,
"basebarehanddiggingsize": 8
}

View File

@@ -12,7 +12,8 @@ id;classname
11;net.torvald.terrarum.modulebasegame.gameitems.ItemWallCalendar
12;net.torvald.terrarum.modulebasegame.gameitems.SledgehammerCopper
13;net.torvald.terrarum.modulebasegame.gameitems.SledgehammerSteel
14;net.torvald.terrarum.modulebasegame.gameitems.PickaxeWood
15;net.torvald.terrarum.modulebasegame.gameitems.SledgehammerWood
16;net.torvald.terrarum.modulebasegame.gameitems.ItemWorkbench
128;net.torvald.terrarum.modulebasegame.gameitems.OreCopper
1 id classname
12 11 net.torvald.terrarum.modulebasegame.gameitems.ItemWallCalendar
13 12 net.torvald.terrarum.modulebasegame.gameitems.SledgehammerCopper
14 13 net.torvald.terrarum.modulebasegame.gameitems.SledgehammerSteel
15 16 14 net.torvald.terrarum.modulebasegame.gameitems.ItemWorkbench net.torvald.terrarum.modulebasegame.gameitems.PickaxeWood
16 15 net.torvald.terrarum.modulebasegame.gameitems.SledgehammerWood
17 128 16 net.torvald.terrarum.modulebasegame.gameitems.OreCopper net.torvald.terrarum.modulebasegame.gameitems.ItemWorkbench
18 256 128 net.torvald.terrarum.modulebasegame.gameitems.ItemSwingingDoorOak net.torvald.terrarum.modulebasegame.gameitems.OreCopper
19 257 256 net.torvald.terrarum.modulebasegame.gameitems.ItemSwingingDoorEbony net.torvald.terrarum.modulebasegame.gameitems.ItemSwingingDoorOak

View File

@@ -1,5 +1,5 @@
idst;tens;impf;dsty;fmod;endurance;tcond;reach;comments
WOOD;10;10;800;1;0.36;0.17;5;just a generic wood
WOOD;10;10;800;1;0.173;0.17;5;just a generic wood
ROCK;15;210;3000;1;0.42;2.9;5;data is that of marble
OORE;15;210;3000;1;0.42;2.9;5;data is that of marble
OGEM;15;210;3000;1;0.42;2.9;5;data is that of marble
1 idst tens impf dsty fmod endurance tcond reach comments
2 WOOD 10 10 800 1 0.36 0.173 0.17 5 just a generic wood
3 ROCK 15 210 3000 1 0.42 2.9 5 data is that of marble
4 OORE 15 210 3000 1 0.42 2.9 5 data is that of marble
5 OGEM 15 210 3000 1 0.42 2.9 5 data is that of marble

View File

@@ -650,7 +650,7 @@ open class GameWorld(
//println("[GameWorld] accumulated damage: ${terrainDamages[addr]}")
// remove tile from the world
if (terrainDamages[addr] ?: 0f >= BlockCodex[getTileFromTerrain(x, y)].strength) {
if ((terrainDamages[addr] ?: 0f) >= BlockCodex[getTileFromTerrain(x, y)].strength) {
val tileBroke = getTileFromTerrain(x, y)
setTileTerrain(x, y, Block.AIR, false)
terrainDamages.remove(addr)

View File

@@ -14,7 +14,7 @@ object PlayerBuilder {
val world = (Terrarum.ingame!! as TerrarumIngame).world
val p: Actor = IngamePlayer("lol", "lol_glow", world.worldTime.TIME_T)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
// attach sprite

View File

@@ -17,7 +17,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
val p: HumanoidNPC = HumanoidNPC(
NullAI(),
-589141658L) // random value thrown
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0

View File

@@ -35,7 +35,7 @@ object PlayerBuilderSigrid {
p.actorValue[AVKey.SCALEBUFF] = 1.0 // Constant 1.0 for player, meant to be used by random mobs
/**
* fixed value, or 'base value', from creature strength of Dwarf Fortress.
* Human race uses 1000. (see CreatureHuman.json)
* Human race uses 1000. (see CreaturePlayer.json)
*/
p.actorValue[AVKey.STRENGTH] = 1414 // this is test character, after all.
p.actorValue[AVKey.ENCUMBRANCE] = 1000

View File

@@ -14,7 +14,7 @@ object PlayerBuilderTestSubject1 {
ModMgr.getGdxFile("basegame", "sprites/test_sprite_glow.properties").path(),
-589141658L // random value thrown
)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
InjectCreatureRaw(p.actorValue, "basegame", "CreaturePlayer.json")
p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0

View File

@@ -241,4 +241,31 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
}
/**
* Created by minjaesong on 2023-10-12.
*/
class PickaxeWood(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val isDynamic = true
override val materialId = "WOOD"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4)
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
durability = maxDurability.toFloat()
tags.add("PICK")
originalName = "ITEM_PICK_WOOD"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, delta, this)
}

View File

@@ -197,6 +197,33 @@ class SledgehammerSteel(originalID: ItemID) : GameItem(originalID) {
originalName = "ITEM_SLEDGEHAMMER_STEEL"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (SledgehammerCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = SledgehammerCore.endPrimaryUse(actor, delta, this)
}
/**
* Created by minjaesong on 2023-10-12.
*/
class SledgehammerWood(originalID: ItemID) : GameItem(originalID) {
internal constructor() : this("-uninitialised-")
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val isDynamic = true
override val materialId = "WOOD"
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,4)
init {
equipPosition = GameItem.EquipPosition.HAND_GRIP
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
durability = maxDurability.toFloat()
tags.add("SLEDGEHAMMER")
originalName = "ITEM_WOODEN_MALLET"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
if (SledgehammerCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L
override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = SledgehammerCore.endPrimaryUse(actor, delta, this)